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2004

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A Comparative Study On Pattern In Traditional Palaces Of Korea, China And Japan., Hyun Jung Lee, Young Soon Park Nov 2004

A Comparative Study On Pattern In Traditional Palaces Of Korea, China And Japan., Hyun Jung Lee, Young Soon Park

DRS Biennial Conference Series

The purpose of this study is to ascertain the pattern in traditional palaces among those in the neighboring three nations of East Asia, notably Korea, China and Japan. The basic assumption underlying this particular academic study is that these northeastern Asian states have been developed a unique inter-cultural ties over long periods of time in history, culminating in their respective design cultures. Moreover, there are the similarities as well as dissimilarities more conspicuous than the traditional palaces since the traditional palace is the intensive space of the design elements and in better preservation than any other building. Thus, it would …


The Panoramic Narrative And The Production Of Historical Consciousness: This Is Australia., Denise Whitehouse Nov 2004

The Panoramic Narrative And The Production Of Historical Consciousness: This Is Australia., Denise Whitehouse

DRS Biennial Conference Series

This paper takes a cross-disciplinary approach drawing on developments in Australian historical and cultural studies to investigate the role of design in the production of national cultures and more specifically the construction of colonising histories. It argues that in modern settler nations such as Australia, graphic design has had a significant role in the shaping of the public imagination of nationhood. This paper investigates the historical involvement of the graphic designer in constructing the visual vocabulary and communication strategies of the modern panoramic narrative and its origins in 1930s when business and government turned to modern design to bring aesthetic …


Generative Design: A Paradigm For Design Research., Jon Mccormack, Alan Dorin, Troy Innocent Nov 2004

Generative Design: A Paradigm For Design Research., Jon Mccormack, Alan Dorin, Troy Innocent

DRS Biennial Conference Series

Generative design offers new modes of aesthetic experience based on the incorporation of system dynamics into the production of artifact and experience. In this paper, we review a number of processes that can be explored by designers and suggest how design as a discipline can benefit from this research. These processes include self-organization, swarm systems and ant colonies, evolution, and generative grammars. We give examples on the application of these processes to creativity and design.


Morphing As A Tool For Exploring Affective Product Shapes., Lin-Lin Chen, Chun-Chi Yeh, Brandon Wong, Kun-An Hsiao Nov 2004

Morphing As A Tool For Exploring Affective Product Shapes., Lin-Lin Chen, Chun-Chi Yeh, Brandon Wong, Kun-An Hsiao

DRS Biennial Conference Series

Fierce competition in an increasingly fragmented market forces new products to be developed in rapid cycles for very specific groups of target customers. Automobiles, which used to spend five to seven years in development, are now developed in three to five years. For the highly competitive consumer electronics market, the situation is much worse: a mobile phone is often given merely three months for design and development. In many product categories, the market is flooded with numerous products that are almost indistinguishable in terms of functionality, quality, and usability. To stand out among such abundance of alternatives, a product must …


Innovation For Added Value: Experimentation With Aluminium In The Fine Crafts And Design., Suzette Worden Nov 2004

Innovation For Added Value: Experimentation With Aluminium In The Fine Crafts And Design., Suzette Worden

DRS Biennial Conference Series

Aluminium is often described as a 'material of accents'. Although an essential component of everyday life, it has never overwhelmed the design landscape but has been associated with multiple attributes including preciousness, versatility, economy, strength and lightness. In the 19th Century aluminium failed, unlike plastics, to pass itself off as a substitute material. When accepted on its own terms aluminium made its reputation based on its aesthetic neutrality. It is also popular for its lightness, malleability and ability to be recycled and ability to be transformed through printing and colouring. More recently aluminium has become part of aesthetic statements about …


Interpreting Graphic Design: Cultural Imaginaries And Social Productions., Raymond Donovan, Leong K Chan Nov 2004

Interpreting Graphic Design: Cultural Imaginaries And Social Productions., Raymond Donovan, Leong K Chan

DRS Biennial Conference Series

Graphic design influences and shapes the production and interpretation of cultural information and visual knowledge. The Australian Socio-Graphic AIDS Project (AGAP) locates graphic design as a social process in the production of epidemic knowledge, applying a textual-visual analysis to the images and messages of public health prevention campaigns, including brochures, posters and videos. It documents the influence of government policies and community-sector ideologies in the formulation of safer sex campaigns: how campaigns shape public knowledge of the epidemic; how graphic images generate social meanings about the epidemic; and how cultural responses influence designers in a morally charged arena. The research …


Designing Transmutational Worlds In Game Space., Troy Innocent Nov 2004

Designing Transmutational Worlds In Game Space., Troy Innocent

DRS Biennial Conference Series

Digital games are often situated within interactive 3D spaces that create the feeling of being in ‘another world’. The limitations of realtime simulation make it necessary for compromises to made in the representation of game worlds – it is not possible to recreate every detail of ‘reality’ within these worlds. So, they are abstractions of reality that rely on the player’s mind to fill in the gaps. This paper looks at principles of world design for digital games in terms of the most significant elements needed to ‘create a world’ in the players mind. The player becomes the subject addressed …


The Big Brand: Designing A National Identity System. A New Australian Flag And Supporting Ensigns., Russell Kennedy Nov 2004

The Big Brand: Designing A National Identity System. A New Australian Flag And Supporting Ensigns., Russell Kennedy

DRS Biennial Conference Series

The paper tests the Advance Australia National Flag in the context of an extended visual identity program. The colonial flag system used by the Britain to brand its empire has provided an insight into the possible implementation of any new Australian flag design. The flag of the colonising country assumes a position of dominance in the canton or first quarter. The individual symbol or badge of the colony is then positioned in the field (prominent back ground colour) of the flag. If it is important for Australia to retain its state flags then any new Australian flag design should consider …


Questioning Understanding: The Cultural Perception Of Visual Communication By Recent Immigrants To The U.S., Patricia Boman Nov 2004

Questioning Understanding: The Cultural Perception Of Visual Communication By Recent Immigrants To The U.S., Patricia Boman

DRS Biennial Conference Series

This research project documents the cultural perceptions and general comprehension of recent U.S. immigrants (immigrated within last 3 years) to visual communication designed to market a product or service. During interviews, participants will share their understanding of a variety of visual communication including: product advertisements, marketing brochures, packaging, and multimedia related to specific products and services ranging in quality and type from ordinary to luxury. Interview questions include but are not limited to the following: What does each example communicate to them? What do they think is the key idea or message of the example? Do they have a positive …


Bathing The Dog: Research-Based Practice At The Experimental Nexus Of Art And Design., Darragh O'Brien, Jo Dane Nov 2004

Bathing The Dog: Research-Based Practice At The Experimental Nexus Of Art And Design., Darragh O'Brien, Jo Dane

DRS Biennial Conference Series

There is much academic debate on the idea of design practice as research; Dickey (2002), for example, refers to research as “a fact-based activity” and design practice as “a series of subjective commitments”. Langer (1942) suggests that although objects may express ideas, those ideas are not presented as a legitimate form of language, thus cannot be compared with the discursive properties of the written word. For over fifty years, such comments have polarized academic opinion, suggesting that research and design practice are somehow mutually exclusive. The intention of this paper is to examine design research as a liminal pursuit where …


Incorporating Research Into Master Of Industrial Design Projects And Theses: Six Students With Six Design Research Paths., Lorraine Justice Nov 2004

Incorporating Research Into Master Of Industrial Design Projects And Theses: Six Students With Six Design Research Paths., Lorraine Justice

DRS Biennial Conference Series

This paper serves the purpose of providing an overview of six graduate students projects and theses that incorporated traditional research methods throughout their learning process. An overview of the Master of Industrial Design Program is provided in order to understand how their studies are couched and regulated. The six students whose work is presented represent the varied paths and processes an individualized Master’s degree with design research takes. Following these project overviews are recommendations for those who are working to incorporate research methods into their design curriculum, and for those who want to prepare Masters students for doctoral studies in …


Indigenous Knowledge And Visual Philosophy., Norm Sheehan Nov 2004

Indigenous Knowledge And Visual Philosophy., Norm Sheehan

DRS Biennial Conference Series

This paper presents Indigenous Australian knowledge as a visual philosophy founded in a relational patterning ontology that is enmeshed at all levels within the mutual, living knowledge of the world. Visual design methodologies related to Indigenous Philosophy are then applied as an explanative visual ‘text’ that examines the nature of the appearances of things to visual perception. Then the visual artefacts of Aboriginal Australia are positioned as the philosophic texts of these many diverse and individuated yet related cultures. Visual Philosophy is then applied to contemporary understandings of design and human perception as a basis for further possibilities.


Design Research In Sweden: Findings From A National Survey., Jan Bodin Nov 2004

Design Research In Sweden: Findings From A National Survey., Jan Bodin

DRS Biennial Conference Series

This paper presents findings from a national survey carried out in Sweden during the fall of 2003. At the time, no systematic study had been made in order to gather information about current design research among the Swedish academic society as a whole. A survey was sent out by e-mail in September 2003 via the newly formed network named Swedish Industrial Design Research and Education Agenda (SWIDREA). Due to the dynamic growth of the network additional responses will be added until the end of the year, which means that it is not possible to present the findings at present time. …


Re-Viewing The Heart: Making Sense Of Building Babel., Dorita Hannah Nov 2004

Re-Viewing The Heart: Making Sense Of Building Babel., Dorita Hannah

DRS Biennial Conference Series

The 'Heart of PQ' was the central thematic exhibition in the 2003 Prague Quadrennial (a four yearly international exposition on stage design and theatre architecture) that focussed on the senses-in-performance. As a site-specific installation within the Middle Hall of Prague's Industrial Palace it sought to challenge, disrupt and eliminate the borders that traditionally exist in theatre, so new relationships could be explored between the body and the built. The notion of gathering performers from a number of continents and placing them in a shared space to explore the limits of built form and their own bodies is, on one hand, …


Innovation Planning Toolkit., Vijay Kumar Nov 2004

Innovation Planning Toolkit., Vijay Kumar

DRS Biennial Conference Series

To maintain leadership position, companies need to be continuously proactive in exploring new opportunities for innovation. Focusing on core offerings, customer support, and relationship management is a safe way to sustain business and maintain continued revenue flows. But complacency with the successes of core offerings and eagerness to serve the core customer base frequently leads to inaction in the search for new opportunities. Companies deliberately need to be in an active sensing mode during which new opportunities are continuously sought. An active innovation culture needs to evolve within organizations. This should be predominantly characterized by continuous exploration and search for …


Designing The Process., Ype Cuperus Nov 2004

Designing The Process., Ype Cuperus

DRS Biennial Conference Series

Design has many meanings and even more interpretations, practical if applied to the built environment, or cultural if applied as a means of cultural expression. This paper looks at the first option, design as a method to improve the built environment by intervention and transformation. Observations in the world of architectural design show that designing the ordinary and planning the design process is alien to the young designer. This paper discusses ways to create this awareness. It first describes design as exploring the possible, yet unexpected future: the expected future does not need to be design anymore (we already know …


Designing Text For The Screen: Setting Out The Criteria For The Legibility Of Type Designed To Be Read From The Computer Screen., Stuart Gluth Nov 2004

Designing Text For The Screen: Setting Out The Criteria For The Legibility Of Type Designed To Be Read From The Computer Screen., Stuart Gluth

DRS Biennial Conference Series

The legibility of text on the computer screen appears to be one of the most important problems that designers have currently, or any communicators perhaps. It may be that the paperless office has not come about largely because of the difficulty of reading text on the screen. More forests of paper than ever seem to be being consumed just so that people can read the vastly increased amount of information that their computers give them access to. Nor are high tech solutions such as greater screen resolution or non-screen presentations a solution for the majority of users because of cost …


A Designer-Centred Method For Ergonomically-Informed In-Car Device Design., Eugene Chen, Andrée Woodcock, Stephen Ar Scrivener Nov 2004

A Designer-Centred Method For Ergonomically-Informed In-Car Device Design., Eugene Chen, Andrée Woodcock, Stephen Ar Scrivener

DRS Biennial Conference Series

A gap has been identified in evaluation methods that can be used by in-car device designers to capture the usability problems of representative end users, during concept design. Usability information has a vital role to play in design, yet all too frequently, this information is only gathered once concepts are stable and mature. At this stage ergonomics information and recommendations cannot have a major role in influencing the final design. Additionally many evaluation methods fail to evaluate in-car devices in their context of use, i.e. as a secondary task. An evaluation method is needed for concept design, that can be …


What Is Design Knowledge?, Ulrik Lie Nov 2004

What Is Design Knowledge?, Ulrik Lie

DRS Biennial Conference Series

How do designers move from believing, or assuming, to knowing in the course of action? In industrial design this move involves using theories under different ontology from different domains, and bridging them is an act that is epistemologically uncertain. The article discusses the nature of design knowledge, starting from a literature study and a model of the minimum knowledge needed for designing. Practising designers need to justify their assumptions in a large number of ways in order to arrive at a solution. If this amalgam of justificatory arguments is to be taken up by researchers in design methodology it poses …


Mobile Wireless Technology: Research And Design Of Interfaces For Individuals With Cognitive Impairments., Vicki Haberman, Michael Jones, James Mueller Nov 2004

Mobile Wireless Technology: Research And Design Of Interfaces For Individuals With Cognitive Impairments., Vicki Haberman, Michael Jones, James Mueller

DRS Biennial Conference Series

Using mobile wireless technology as a platform, a compensatory aid is being developed to support community re-entry for persons with cognitive impairments resulting from acquired brain injuries (ABI). A human-centered design approach is combined with research in other disciplines including computer science and rehabilitation engineering to help resolve the central concern: the design of a user interface that is both understandable and operable by individuals with significant cognitive impairments. It is expected that much of what is learned through this project will also be beneficial in enhancing usability of mobile wireless technologies for users without disabilities.


Design As A Device., Sidney Newton Nov 2004

Design As A Device., Sidney Newton

DRS Biennial Conference Series

This paper will describe the collaborative research project as a case study in how design and other disciplines intersect. Critically, it will argue that what design brings to such a situation may have less to do with design as a particular methodology, and more to do with design as a new device for understanding and engaging with the material content of the project. The paper will argue that significant qualities otherwise (and typically) attributed to ‘the nature of design’, can in fact be accounted for through the phenomenological concept of ‘introducing’. This alternative account has clear implications for the future …


Developing Models Of Designing To Enable Practice., Robert Young Nov 2004

Developing Models Of Designing To Enable Practice., Robert Young

DRS Biennial Conference Series

Reconsideration of the nature of design and the exploration of the future scope of design practice and its role within society is recurrent within academe. This has been represented recently by discussion about the role of design in the development of services rather than products. This paper describes an investigation of complex system design, which led to the derivation of a content-based model of design practice. It also describes the process of determining the utility of the model, based on the perceptions of design practitioners.


Introducing Matik Service - Proposition For A New It Communication System Through An Approach In Kansei., Pierre Levy, Shin Young Park, Toshimasa Yamanaka Nov 2004

Introducing Matik Service - Proposition For A New It Communication System Through An Approach In Kansei., Pierre Levy, Shin Young Park, Toshimasa Yamanaka

DRS Biennial Conference Series

Even though IT is a very convenient tool for virtual communities to correspond, limitations are many and, for most of them, already known. This paper focuses on the issues related with tacit knowledge and subjective communication. The aim is to introduce an original software taking user’s subjectivity into account to optimize information flow. This research has been launch as a part of the 21st Century COE Program, sponsored by the MEXT, aiming at structuring Kansei as a science. Three laboratories with different specialties are working on this common program. As various knowledge is sharing between various people, a quick multiplication …


What Kind Of Vehicle Should Be?, Yunwoo Jeong, Soon Jong Lee, Ho Ik Jang, Sang Koo, Seung Chul Boo, Wonsik Ham, Jin Sung Kim Nov 2004

What Kind Of Vehicle Should Be?, Yunwoo Jeong, Soon Jong Lee, Ho Ik Jang, Sang Koo, Seung Chul Boo, Wonsik Ham, Jin Sung Kim

DRS Biennial Conference Series

According to the social, economic, technological, and cultural aspects of change leading from the past to the present and to the future, a number of products, life styles, and practices are created, nullified, or combined to generate different forms of values. Likewise in the automotive industry, there have been a variety of genres that have gone through the process of creation, fixation, disappearance, or transformation for a short period of more than 100 years. As the recent changes in human needs are globalization and complicated, the automotive genre is rapidly diversified and combined in terms of style, function, performance, and …


Creating User Centred Designers., Andrée Woodcock Nov 2004

Creating User Centred Designers., Andrée Woodcock

DRS Biennial Conference Series

The failure of practicing designers and engineers to encompass ergonomics issues in their practice has long been a source of frustration for both ergonomists and customers - ergonomists, because they know their discipline could inform and benefit the end product, and customers suffer the consequences of poor design. Although the relationship between ergonomics and design has been well explored, and has led to the development of various solutions - these have not had the major impact on design that was desired. This paper looks at a new approach, through education, that might lead to the creation of more user centred …


Design, Drawing And Dialogue Interaction In Computer-Supported Collaborative Work (Cscw) In Design., Phebe Mann Nov 2004

Design, Drawing And Dialogue Interaction In Computer-Supported Collaborative Work (Cscw) In Design., Phebe Mann

DRS Biennial Conference Series

Most research studies looking at computer-supported collaborative design have focused on either synchronous or asynchronous modes of communication, but near-synchronous working has received relatively little attention. Yet it could be argued that near-synchronous communication encourages creative, rhetorical and critical exchanges of ideas, building on each other’s contributions. Although many researchers have carried out studies on collaborative design protocols (Cross, 1997; Gabriel and Maher 1999; Peng, 1994), argumentation and constructive interaction (Baker, 1999), but little is known about the interaction between drawing and dialogue in collaborative design. This research explored and established the needs of design students engaged in collaborative design …


Lillian Brock Flemming Oral History, Lillian Brock Flemming, Courtney Tollison Nov 2004

Lillian Brock Flemming Oral History, Lillian Brock Flemming, Courtney Tollison

Furman University Oral Histories

Video interview with Dr. Lillian Brock Flemming, one of the first two African American females to graduate Furman University. Dr. Flemming enrolled at Furman in 1967 as one of the university’s first African American women. She graduated in 1971, and earned her Masters of Education from Furman in 1975. In 1981, she became the first African-American woman to serve on the Greenville City Council, and in 1989 she was elected Mayor Pro Tempore. In 1995, she became Furman’s first female African-American trustee, and in 2014 Lillian was awarded an Honorary Doctor of Humanities degree from Furman University. Dr. Flemming begins …


The Inkwell, Armstrong Atlantic State University Nov 2004

The Inkwell, Armstrong Atlantic State University

The Inkwell

No abstract provided.


A P300-Based Brain-Computer Interface: Testing An Alternative Method Of Communication, Eric W. Sellers Nov 2004

A P300-Based Brain-Computer Interface: Testing An Alternative Method Of Communication, Eric W. Sellers

USF Tampa Graduate Theses and Dissertations

The current study evaluates the effectiveness of a Brain-Computer Interface (BCI) system that operates by detecting a P300 elicited by one of four randomly presented stimuli (i.e., YES, NO, PASS, END). Two groups of participants were tested. The first group included three ALS patients that varied in degree of disability, but all retained the ability to communicate; the second group included three Non-ALS controls. Each participant participated in ten experimental sessions during a period of approximately 6 weeks. Sessions were conducted either at the participant's home or in the lab. During each run the participant's task was to attend to …


Meeting Notes 2004-11-17 , Joint Policy Advisory Committee On Transportation Nov 2004

Meeting Notes 2004-11-17 , Joint Policy Advisory Committee On Transportation

Joint Policy Advisory Committee on Transportation

No abstract provided.