Toward The Systematization Of Active Authentication Research,
2015
California Polytechnic State University, San Luis Obispo
Toward The Systematization Of Active Authentication Research, Daniel Fleming Gerrity
Master's Theses
Authentication is the vital link between your real self and your digital self. As our digital selves become ever more powerful, the price of failing authentication grows. The most common authentication protocols are static data and employed only once at login. This allows for authentication to be spoofed just once to gain access to an entire user session. Behaviometric protocols continuously consume a user’s behavior as a token of authentication and can be applied throughout a session, thereby eliminating a fixed token to spoof. Research into these protocols as viable forms of authentication is relatively recent and is being conducted …
Visualizing Population Density Based On Wifi Router Location And Network Usage,
2015
California Polytechnic State University - San Luis Obispo
Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz
Liberal Arts and Engineering Studies
This research paper introduces a prototype of a feature for Robert E. Kennedy’s maps web application. The feature visualizes population density based off wifi router location and network usage within the building. The significance of the feature is noted by documenting the library’s transition into a hub for student life and campus culture, which increases the space’s occupancy and visitor retention for a longer time. The feature is based off a Voronoi diagram map distribution which strongly affects its technical and visual implementation. The end product is user tested by Cal Poly students and received a 93.5% satisfaction rate.
Pl-X (Roborodentia),
2015
California Polytechnic State University - San Luis Obispo
Pl-X (Roborodentia), Kelly Leung, William Luo, Jeffrey Tang
Computer Engineering
Pl-x is the name of the robot that will be competing in Roborodentia, an annual autonomous robot competition. This year the competition involves moving rings from one end of a course to the opposite end of the course.
Automated Solar-Powered Chicken Coop Door,
2015
California Polytechnic State University - San Luis Obispo
Automated Solar-Powered Chicken Coop Door, Brenna Yagade
Computer Engineering
The purpose of this project was to plan, design, and build an automated, low power system to open and close a chicken-coop door, which is powered through a solar panel.
Performance Analysis Of Distance Relay On Shunt/Series Facts-Compensated Transmission Line,
2015
Western Michigan University
Performance Analysis Of Distance Relay On Shunt/Series Facts-Compensated Transmission Line, Ahmed Kareem Lafta Al-Behadili
Masters Theses
Flexible Alternating Current Transmission Systems (FACTS) are increasingly being used to enhance the efficiency and reliability of power system networks. FACTS devices can influence the performance of existing protective system components (specifically distance relays) due to the fact that FACTS change power system quantities such as line impedances, voltages, and currents. Distance relay may mal-operate when FACTS devices are connected since they cause some of the tripping characteristics to change. This thesis investigates the impact on distance relay performance due to compensations using two types of FACTS controllers: Static Synchronous Compensator (STATCOM) and Static Synchronous Series Compensator (SSSC). Analytical study …
Nutty Adventures,
2015
California Polytechnic State University - San Luis Obispo
Nutty Adventures, Tony Hsu, Mandy Chan
Computer Engineering
Nutty Adventures is an Android game. The goal is to gather acorns for day-to-day survival, upgrades, and hoarding. Ultimately, the player must have enough acorns by the time Winter comes to fulfill the squirrel’s quest: providing enough acorns for his squirrel kingdom during the barren Winter season. Throughout the days, the player has to keep track of time and monsters, which might influence player decisions.
Using Mobile Cameras To Measure Dye Concentration In Bio-Chemistry Experiments,
2015
California Polytechnic State University - San Luis Obispo
Using Mobile Cameras To Measure Dye Concentration In Bio-Chemistry Experiments, Jackie Fong, Andrew Lau, Anna Katrina Velasquez
Computer Engineering
Many cutting edge chemistry experiments for high throughput assays require measuring colored outputs from specially prepared samples. Absorbance from these samples is usually measured with a specialized piece of equipment that adds to the expense, time, and complexity of obtaining experimental results. To make these experiments more accessible, we looked at developing software to allow cell phones or consumer grade USB cameras to measure these experiments and quantify the intensity of the output.
What we have compiled thus far is research regarding several different color spaces and attempted analysis on the many channels of color spaces such as RGB, HSV, …
Skyrim Survival Needs Modification,
2015
California Polytechnic State University - San Luis Obispo
Skyrim Survival Needs Modification, Sheng-Han Chen
Computer Engineering
A survival needs system implemented within Skyrim's modification framework using Bethesda Softwork's Skyrim Creation Kit.
Slaps Music Sharing App,
2015
California Polytechnic State University - San Luis Obispo
Slaps Music Sharing App, Maximillian L. Parelius
Computer Engineering
Slaps is a fun way to share new songs with friends. Users can simply select songs from their personal library of music, select a short sample of the song to share, and then select which friends to share it with. If a user loves a song that he/she receives, they can link directly to iTunes through the app to download the full song.
Innovative Connectivity Ensuring Education (I.-C.E.E.),
2015
California Polytechnic State University - San Luis Obispo
Innovative Connectivity Ensuring Education (I.-C.E.E.), Luke Cole, Andrew Ma, Nicholas Ross, Daniel Williams
Electrical Engineering
This is the critical design review for the Telepresence/Telerobotic Technology for Children with Disabilities Project by team I.- C.E.E. (Innovative Connectivity Ensuring Education). This report details our telepresence system design for our client (Nathan Stilts) including design choices/justification, testing verification and procedures, and chosen components for implementation. There are seven chapters in total starting with introductory/background information followed by hardware and software design, verification, and testing and concludes with the current status of the project and what future work may need to be included.
Wireless Sensor Mesh Network For Irrigation Systems,
2015
California Polytechnic State University - San Luis Obispo
Wireless Sensor Mesh Network For Irrigation Systems, Rosana Cheruvelil, Oswaldo Garcia, Nabil Haque, Justin Ignacio, Stanley Thomas
Electrical Engineering
Pepper Oak Farms, a company that grows their own olives for olive oil and has approximately 40,000 olive trees, is in need of an efficient way to monitor the soil and atmospheric conditions that are critical to the cultivation of their trees. The company at the moment only has two sensors and has to manually place the sensors at different locations to collect data on soil moisture and temperature. This is expensive, time consuming, and a lot of effort on the owner’s part to go out on the fields to collect this data. As a solution, the company would like …
Creating A 3d Racing Game In Opengl,
2015
California Polytechnic State University - San Luis Obispo
Creating A 3d Racing Game In Opengl, Noah Harper
Computer Science and Software Engineering
No abstract provided.
Ascendance: A Platformer For Computers,
2015
California Polytechnic State University - San Luis Obispo
Ascendance: A Platformer For Computers, Philip Scott Beauchamp, Joseph Grant Plaster
Computer Science and Software Engineering
Ascendance is a 2.5D platformer adventure game for computers, developed in the Unity development environment over two quarters to apply computer graphics and software engineering principles to the programming and iterative development of a game. Players encounter enemies which they must defeat or avoid while they explore the level for the required objects that lead them to victory. Testing of Ascendance required several iterations of play testing and surveys by various testers with and without gaming backgrounds, and was followed by rapid refinement of game mechanics and aesthetics. The result is a fully functional demo that features a sophisticated start …
Enterprise Smart Outlet: Android Development,
2015
California Polytechnic State University - San Luis Obispo
Enterprise Smart Outlet: Android Development, Aaron Koeppel
Computer Science and Software Engineering
This project consists of one part of a larger multidisciplinary project, Enterprise Smart Outlet. The purpose of the Enterprise Smart Outlet is to create an electrical outlet which would allow enterprise users to monitor and change their power consumption habits on a large scale. The goal of this project is to allow consumers to see their power consumption per outlet in real time, and then use that information to inform their future habits, helping them conserve electrical energy and money. The Enterprise Smart Outlet Android application provides an interface to display the real time data of all smart outlets connected …
Configuration-Driven Table Library,
2015
California Polytechnic State University - San Luis Obispo
Configuration-Driven Table Library, Torrin Smith
Computer Science and Software Engineering
No abstract provided.
The Ground Is Lava!,
2015
California Polytechnic State University - San Luis Obispo
The Ground Is Lava!, Aaron Jacobs
Computer Science and Software Engineering
The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.
Antics: A Cross-Platform Mobile Game,
2015
California State University - San Bernardino
Antics: A Cross-Platform Mobile Game, Gerren D. Willis
Electronic Theses, Projects, and Dissertations
Recent technologies have made it increasingly easier for independent developers to build and deploy gaming applications for mobile devices. The focus of this master's project is to investigate one such set of technologies, which include Adobe AIR, Starling and Feathers, that allow games to be written in ActionScript and run on both Android and iOS devices. For this purpose, I chose to use these technologies to design and implement the game ANTics proposed by Whim Independent Studios, a start up game studio in San Bernardino. ANTics is written in ActionScript and runs on Adobe AIR. It can be deployed on …
Pier2pier: Final Report,
2015
California Polytechnic State University - San Luis Obispo
Pier2pier: Final Report, Kevin Nelson, Anthony Miller, Paul Maalouf, Chahan Shah
Mechanical Engineering
No abstract provided.
Panorama: Multi-Path Ssl Authentication Using Peer Network Perspectives,
2015
California Polytechnic State University - San Luis Obispo
Panorama: Multi-Path Ssl Authentication Using Peer Network Perspectives, William P. Harris
Computer Engineering
SSL currently uses certificates signed by Certificate Authorities (CAs) to authenticate connections. e.g. Google will pay a CA to sign a certificate for them, so that they can prove that they're not someone pretending to be Google. Unfortunately, this system has had multiple problems, and many believe that an alternative needs to be found.
One of the ideas for alternatives is using multiple "network perspectives" to authenticate a server. The idea behind this is that, though playing man-in-the-middle (MITM) with one connection is easy, it should be difficult for an adversary to do so with many connections, especially if they …
Implementation Of Traditional Printing Techniques For The Development Of Flexible Printed Sensors,
2015
Western Michigan University
Implementation Of Traditional Printing Techniques For The Development Of Flexible Printed Sensors, Sai Guruva Reddy Avuthu
Dissertations
Printed electronics has gained a remarkable interest over the past decade for the fabrication of cost efficient electronic devices, with a major focus on the development of flexible sensors. This dissertation focuses on the fabrication of flexible sensors using traditional printing processes such as screen, inkjet and gravure printing.
A flexible organic thin film transistor (OTFT) was successfully fabricated on a polyethylene terephthalate (PET) substrate and employed as a humidity sensor. Aluminum gate electrode was thermally evaporated on PET and UV clear dielectric layer was spin coated. Source and drain silver interdigitated electrodes were screen printed. 6,13-bis(triisopropylsilylethynyl) pentacene, a humidity …
