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"In The Sentimental Past": Cultural Identity Through Film Music Before And After The Hong Kong Handover, Kasady Liu 2019 Chapman University

"In The Sentimental Past": Cultural Identity Through Film Music Before And After The Hong Kong Handover, Kasady Liu

Student Scholar Symposium Abstracts and Posters

Hong Kong: a city characterized by Jackie Chan, kung fu, and its surprising “in-betweenness.” Not quite Eastern and not quite Western, Hong Kong has been placed in a unique position due to its recent handover from Great Britain to China. As a result of this handover, the people of Hong Kong have displayed various attitudes towards their previous, foreign system of democratic government and their new, Communist system of government. Hong Kong’s cultural identity is closely tied with the handover, and in this paper, I analyze how the film music of Hong Kong movies have conveyed ideas about their cultural …


Here To Win, Not Here To Settle, Sarah Kaino 2019 Chapman University

Here To Win, Not Here To Settle, Sarah Kaino

Student Scholar Symposium Abstracts and Posters

Ethnic representation goes beyond color blind casting, the diversity of actors, or non-stereotypical casting choices. It is not just a matter of minorities being included in mainstream storylines, but minorities being able to tell their own stories as well. The relevance and relatability of storytelling in film and theatre transcends culture, which is in part the beauty of these mediums. But the impact of Asian Americans seeing stories from their own culture cannot be exchanged for anything less because there is no substitute for visibility. Movies are the source of inspiration for many. Movies can also reinforce a transparent ceiling …


Unveiling Identities: A Cultural Study Of The Portrayal Of Leading Women In Zhang Yimou Films, Patrick McGuire 2019 University of Southern Mississippi

Unveiling Identities: A Cultural Study Of The Portrayal Of Leading Women In Zhang Yimou Films, Patrick Mcguire

Dissertations

It is imperative to recognize the ongoing collaborations of filmmakers from different countries. Film director Zhang Yimou, cited in this work, has reached out beyond his Chinese borders in recruiting both cast and crew on many of his latest features. But the field of film studies appears to have limited their investigations of such cross-cultural analyses, in particular the subjective analysis of the female lead character in film. Subjective and culturally wired as such, researchers bring forth conscious observations from their socialized unconscious minds.

This textual analysis begins with a comparison of two Chinese films, particularly observing their similar female …


A Power Man’S Theology: Marvel’S Luke Cage And Black Liberation Theology, DiArron B. Morrison 2019 Abilene Christian University

A Power Man’S Theology: Marvel’S Luke Cage And Black Liberation Theology, Diarron B. Morrison

Electronic Theses and Dissertations

Netflix released Marvel’s Luke Cage in 2016 to critical acclaim. Born from a 1970s comic book, the series features Luke Cage, an African-American superhero. Cage is a big, bald, bulletproof black man. Instead of tights and a cape, Cage wears a hoodie calling the audience to remember Trayvon Martin and other victims of white racism. Theologian James Cone created Black Liberation Theology in the 1970s. As a result of Cone’s work, Black Liberation Theology addresses the issue of white racism from a theological standpoint. In this thesis I present a close reading of Marvel’s Luke Cage using Black Liberation Theology …


The Death Of Physical Media: The Dangers Of Streaming And The End Of The Home Library, Amelia Eichler 2019 Portland State University

The Death Of Physical Media: The Dangers Of Streaming And The End Of The Home Library, Amelia Eichler

University Honors Theses

This thesis aims to provide an extensive look at the history of collecting film within the home, starting from pre-cinematic optical toys to today's use of streaming platforms. There is an extensive knowledge gap in the history of film collecting. Much of the information is anecdotal and providing an extensive background will close this gap. Contrasting the different technologies in the home allows for people to see how film collecting practices have evolved. Streaming is currently a new phenomena that has taken over the industry and changed the structure of the home library. Rather than aid the home library, this …


Jewish Time Jump: New York, Owen Gottlieb 2019 Rochester Institute of Technology

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Strive To Survive: The Redbox Example, Jake N. Conlin 2019 Brigham Young University

Strive To Survive: The Redbox Example, Jake N. Conlin

Marriott Student Review

As technology continues to progress, companies can either adapt with technology or die. Advancements in technology should be used to better satisfy consumers. Companies that refuse to update their technology will not be able to survive in the future. Each company must make the most of its current technology, utilize new technology, and notify its customers of changes in its use of technology. Redbox finds itself at the crossroads of adapting or dying. Redbox can apply these three steps by milking its existing disc rental market, making the move to streaming, and marketing the new streaming service to consumers.


Between Idealization Of A Martyr And Critic Of A Society: Analysis Of Axel Corti’S "Der Fall Jägerstätter", Jakub Gortat 2019 University of Lodz, Poland

Between Idealization Of A Martyr And Critic Of A Society: Analysis Of Axel Corti’S "Der Fall Jägerstätter", Jakub Gortat

Journal of Religion & Film

The new film approach to the figure of Franz Jägerstätter by Terrence Mallick in 2019 is an occasion to take a critical look at the first movie about the Catholic martyr that was made by the Austrian director Axel Corti in 1971. Although the movie turned out be to a huge success and until now is viewed as one of the turning points in coming to terms with the Nazi past in the Austrian film history, it idealizes, against the director’s intentions, the protagonist and preserves some of the characteristic elements of the history discourse of the times it was …


Religion And Culture In Inherit The Wind, Zachary Sheldon 2019 Texas A&M University

Religion And Culture In Inherit The Wind, Zachary Sheldon

Journal of Religion & Film

Stanley Kramer’s Inherit the Wind (1960) has long been considered a classic for its indictment of McCarthyism as allegorized in a dramatic treatment of the Scopes Monkey Trial. But for all its political messaging, the film is also patently up front in its treatment of religious perspectives on culture. The presence of such material may be read allegorically but may also be read in connection with the period of the film’s production, as a statement piece on religious perspectives of media such as film. This article examines the religious messaging in Inherit the Wind in conjunction with religious perspectives of …


Life Lessons With Atreus And Chloe: Mature Video Games As Opportunity Spaces For Family Conversations, Angela Vanden Elzen, Adam L. Vanden Elzen 2019 Lawrence University

Life Lessons With Atreus And Chloe: Mature Video Games As Opportunity Spaces For Family Conversations, Angela Vanden Elzen, Adam L. Vanden Elzen

Faculty Publications

The effects of childhood and adolescent exposure to mature video games has been a recurring topic in popular culture as well as academic research for many years. While many studies have been conducted, a consensus has not been reached. Video games have been shown,however,to play a positive role in family togetherness and act as an opportunity space to encourage family discussion. Through a review of the literature, this article argues that mature video games can serve as opportunity spaces for families with older children and teens. A case study in which the M-rated video games,Life is Strange: Before the Storm …


Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze 2019 XR Artists Collective

Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze

Journal of Creative Writing Studies

Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG

Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …


Basho & Friends Literacy Game For Tablet, Joshua Korenblat 2019 SUNY New Paltz

Basho & Friends Literacy Game For Tablet, Joshua Korenblat

Journal of Creative Writing Studies

Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.


Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed 2019 University of Southern California

Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed

Journal of Creative Writing Studies

Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.


This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette 2019 Rochester Institute of Technology

This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette

Journal of Creative Writing Studies

How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.


Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker 2019 York University/Ryerson University

Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker

Journal of Creative Writing Studies

This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.


The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen 2019 University of Mary Washington

The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen

Journal of Creative Writing Studies

The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …


Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki 2019 Jagiellonian University, Poland

Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki

Journal of Creative Writing Studies

In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …


Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver 2019 University of Utah

Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver

Journal of Creative Writing Studies

This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.


Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark 2019 Azusa Pacific University

Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark

Journal of Creative Writing Studies

Given the multimodal and collaborative nature of digital literature along with the ways it often embodies the theories informing its artistic production, approaches to exploring both the creation and study of the form must abandon legacy pedagogies in favor of disruptive, student-driven course experiences. This work must further include explorations of digital culture, means of production, multimodal literacies, and connections with various definitions of literature ranging from print to auditory to visual forms. To accomplish this, instructors must move from more traditional hierarchical roles to those of facilitator and participant, committing consistently to returning decision-making work to the students.


Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond PhD 2019 Hanover College

Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd

Journal of Creative Writing Studies

This is a creative practice (pedagogy) paper outlining the current formulation of my multimodal introduction to creative writing course. In this paper, I describe the course in detail, address the tensions, tradeoffs, and workarounds inherent in abandoning the traditional workshop model, describe instances of student engagement and success to illuminate this process, and endeavor to explain why high amounts of engagement and enthusiasm I get from my students concerning the content of my course is justified. My multimodal course is a generative course where my students are required to produce work in different creative modes on a near weekly basis. …


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