Identifying Youth Appeals In Alcohol Alternative Social Media Content Through Framing,
2024
West Chester University
Identifying Youth Appeals In Alcohol Alternative Social Media Content Through Framing, Melina Oneal
West Chester University Master’s Theses
Proposed regulations for alcohol advertising prevent beverage companies from targeting people under the legal drinking age. However, similar regulations for alcohol alternative beverages are less explored, which could allow alcohol alternative products to create awareness for alcoholic beverages among youth. Alcohol alternatives beverages, including no-alcohol and low-alcohol products, are increasing in popularity and can function as compliments to alcoholic products to decrease the total alcohol volume consumed or as substitutes for alcoholic products. Framing theory can be operationalized through the Content Appealing to Youth Index, an index of content elements found in research literature to be appealing to youth, to …
From Screen To Classroom: The Role Of Televised Narratives In Enhancing Educational Belongingness For Black American Students,
2024
Eastern Illinois University
From Screen To Classroom: The Role Of Televised Narratives In Enhancing Educational Belongingness For Black American Students, Feyi Oshinyemi
Masters Theses
This creative thesis examines the influence of televised narratives on shaping the educational experiences of Black American students, exploring the interplay between media representation and educational belonging. It proposes how televisual narratives can better reflect and support the educational identities of Black American students, aiming to foster a greater sense of belonging and representation in educational media. This document serves as an accompaniment to the center of this work, a twelve minute pilot episode that explores the challenges and triumphs of students navigating their educational journeys. This work not only provides a detailed breakdown of the episode's narrative and production …
Divided Crowns: An Ideological Criticism Of Self-Black Determination And Conflicting Visions Of Wakanda In Black Panther,
2024
University of the Pacific
Divided Crowns: An Ideological Criticism Of Self-Black Determination And Conflicting Visions Of Wakanda In Black Panther, Alaya E. Hubbard
University of the Pacific Theses and Dissertations
Using an ideological criticism of Hollywood’s Black Panther (2018), this paper analyzes the differing portrayals of the self-Black determination of the film’s main characters, T’Challa and Killmonger, as it relates to their backgrounds, cultural connections, racial identities, power dynamics, and their fights for social justice. Aspects of the film that were analyzed included characters’ actions, dialogue, lore, and presence. Digging deeper into the film’s story once key themes were revealed. This examination included parallels to the real-world, including locations, social movements, and social reformation leaders. The goal of the paper is to show how the film offers insights into broader …
Man In A Room: Methods Of Cinematic Identification & Repulsion In The Work Of Paul Schrader,
2024
SAE University College
Man In A Room: Methods Of Cinematic Identification & Repulsion In The Work Of Paul Schrader, Ingrid Dieckmann
Postgraduate
This project takes the form of practice-led research consisting of a short experimental film and an accompanying written exegesis. Together they investigate a specific form of cinematic identification associated with the films of Paul Schrader. Schrader’s films have developed a cinematic identification that oscillates between attraction and repulsion and in doing so complicates the spectator’s identification with the main character. To understand how Schrader’s films engender this form of identification the written component conducts an analysis of the cinematic techniques employed in his films, and a literature review of research. It uses the outcome of this research to then set …
Cultivating Desire: Media Technologies In Fashion Branding,
2024
Claremont Colleges
Cultivating Desire: Media Technologies In Fashion Branding, Jad Gorman
CMC Senior Theses
This thesis explores the symbiotic relationship between media technologies and fashion branding, examining how the latter is increasingly mediated. In an age where digital platforms dominate, designers have adapted by utilizing a range of media technologies to cultivate desire and construct their perception and identities. The main argument is that media technologies are not just tools for communication but active agents in shaping their brand narratives and consumer perceptions. Whether that be a cult fanbase, reaching a wide consumer audience, or creating anticipation for a certain item, the use of media is often more important than the consumer object itself. …
Views Around The Ring,
2024
Claremont Colleges
Views Around The Ring, Patrick Wilson
CMC Senior Theses
My thesis shows the visuals and sound aesthetics of the video game series Halo. For my thesis, I created a 7-and-a-half-minute abstract video containing cutscenes in-game visuals over music from the different games, with an accompanying essay talking about the game and my video. I created this thesis because Halo was and still is a game that has been with me most of my life and I wanted to capture what I thought was important to the game. I achieved this through mixing soundtracks and editing in-game footage and cutscenes together. I learned that creating an abstract video takes a …
‘Poetry Is Not A Luxury’, Rage Should Not Be A Privilege: The Potential Power Of The ‘Racial Imaginary’,
2024
Claremont McKenna College
‘Poetry Is Not A Luxury’, Rage Should Not Be A Privilege: The Potential Power Of The ‘Racial Imaginary’, Georgia Mcgovern
CMC Senior Theses
Female rage exists outside of the constructed masculine ideal of anger. To examine female rage, one must analyze the intersections between gender and race. I examine white women's privilege and access to female rage in reality and the fictional world. I explore Black Feminist poetry as a form of storage for rage at gender-based prejudice, racial injustice, and their intersection. Using Myisha Cherry’s term “Lordean Rage”, I recognize this specialized manifestation of female rage as an artistic, intergenerational source of energy for change.
I examine Claudia Rankine’s term “racial imaginary” as an imaginative space in which white people draw lines …
The Movie Is On!: Pragmatics Of The Video Joker In Who Killed Captain Alex?,
2024
University of Kentucky
The Movie Is On!: Pragmatics Of The Video Joker In Who Killed Captain Alex?, Hunter Hulett
Theses and Dissertations--Linguistics
The film Who Killed Captain Alex? (WKCA) is a Ugandan film that provides an opportunity to examine the use of pragmatic and specifically deictic features to study the manipulation of borders between the film and reality. A commentator called the Video Joker (VJ) is the film’s deictic center, constantly destabilizing deictic relations and orienting the internal and external pragmatics of the film around themself. As the film’s ultimate pragmatic force, they occupy a position blurring diegesis and non-diegesis due to originating as real-time film commentators before being edited into the text. In this unique position, they shift the deixis’s organization …
"Sit Still, Look Pretty To Survive": An Analysis Of The Hunger Games Trilogy,
2024
University of Northern Iowa
"Sit Still, Look Pretty To Survive": An Analysis Of The Hunger Games Trilogy, Bryleigh Sharon De Jong
Honors Program Theses
In this thesis, it emphasizes that the analysis of this topic was done through an extensive literature review. Throughout the research process, academic and scholarly articles were reviewed and quoted from previous studies. From previous literature, results express the idea of varying ideals and needs for the “perfect” film adaptation; additionally how the people researched the workers within the film and seeing the differences involving work with the script and actors. Screenwriting theory was also taken into account through previous research.
At the end of a decade, a literary trilogy became a new pop culture phenomenon, The Hunger Games. The …
Loneliness, Superheroes & The Uses And Gratifications Theory,
2024
Arcadia University
Loneliness, Superheroes & The Uses And Gratifications Theory, Jason Kramer
Capstone Showcase
This paper tries to analyze the appeal of superheroes through the uses and gratifications theory, and takes a look at how the audience reacts to superhero media that portrays loneliness within it's heroes.
Comedy Is Manipulative And I Can Prove It: Laugh, Now!,
2024
Claremont Colleges
Comedy Is Manipulative And I Can Prove It: Laugh, Now!, Eleanor Henderson
Scripps Senior Theses
This paper examines whether comedy is a manipulative form of interaction. Through defining manipulation and establishing a practical definition of how jokes function, it applies the definition of manipulation to the performance and experience of comedy by assessing a joke's deliberate and powerful verbal structure. It closes with a brief discussion of the ethics of comedy, within context of it being a manipulative influence.
A Podcasting Series On The Historical Event Of Hawk’S Nest Tunnel Disaster,
2024
West Virginia University
A Podcasting Series On The Historical Event Of Hawk’S Nest Tunnel Disaster, Hannah G. Morgan
Graduate Theses, Dissertations, and Problem Reports (ETD)
This professional project will look into the Hawk’s Nest Tunnel Disaster – a disaster that was birthed due to extreme capitalism and exploitation during the 1930s. This project will explore historical documents, books and interviews with those who are passionate about the event. With that research material, I will produce an educational narrative podcast with a cohesive storyline detailing the event, including a beginning, middle and end. The podcast series will be uploaded to Apple Podcasts and Spotify. This professional project can be replicated and used for other similar projects.
Notes Toward A Personal Afrofuturism,
2024
Virginia Commonwealth University
Notes Toward A Personal Afrofuturism, Jalen T. Adams
Theses and Dissertations
This paper is penned by a young adult who is generally confused about a lot of things regarding life, but has one singular focus that is perhaps larger than life—trying to find the bridge between a future already lived, and a past yet to happen. These are his findings so far.
Expect: A Speculative Documentary Filmed In Vr Utilizing The Role-Playing Method To Explore Disabilities And Ableism In Science Fiction,
2024
Virginia Commonwealth University
Expect: A Speculative Documentary Filmed In Vr Utilizing The Role-Playing Method To Explore Disabilities And Ableism In Science Fiction, Leilei Xia
Theses and Dissertations
Expect is a speculative documentary filmed in Virtual Reality (VR) that features Chinese actors with disabilities to explore, challenge and reimagine the conventional ableist Sci-Fi tropes and the transhumanistic tendency to “fix” or eradicate disabilities through technological enhancement. I invited people with disabilities who are interested in Sci-Fi to do a Role-Playing with me in Virtual Reality (VR), in which they imagine themselves to be living in a future civilization, an alien planet, or an alternate universe. The participants came up with their own fictional characters and built their own world views. I interacted with them by asking questions and …
Dishes Of Yesteryear: Memories, Stories, And Representations Of The Past Within Food Media,
2024
University at Albany, State University of New York
Dishes Of Yesteryear: Memories, Stories, And Representations Of The Past Within Food Media, Diana Willis Bottomley
Electronic Theses & Dissertations (2024 - present)
In 1963, Julia Child revolutionized cooking television. Child’s The French Chef, which ran for ten years on the Boston public television station, WGBH, changed how American’s viewed, produced, and consumed food. And in the sixty years since Child’s debut, food media has grown in scope and popularity, increasingly altering how we communicate identity in and through food and foodways. In this dissertation, I examine the relation between food, media, and memory, with particular attention to: how the past moderates the connection between food and identity; how food media produce a sense of place integral to identity; and how food …
The Regenarrative: How To Change The Story In Order To Change The Future,
2024
Dartmouth College
The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary
Dartmouth College Master’s Theses
Abstract
In the era of Climate Change, many are concerned that the end of the Anthropocene, or the end of the era of human life on Earth, is upon us. Western European colonialism and its subsequent systems (settler-colonialism, colonial-capitalism, and globalization - sometimes termed “neocolonialism”) have all been implicated in contributing to unsustainable behaviors linked to accelerating climate change. In searching for possible solutions, some have called for listening to Indigenous Peoples, citing ethics of sustainability found among many Indigenous cultures. However, the cultural products of settler-colonialism are still dominant in ways that do not allow for Indigenous worldviews to …
Neurocinematics And Empathy: How Cognitive Neuroscience Enhances Our Understanding Of Emotional Responses Of Film,
2024
Humboldt State University
Neurocinematics And Empathy: How Cognitive Neuroscience Enhances Our Understanding Of Emotional Responses Of Film, Kira Trinity
Cal Poly Humboldt theses and projects
Cinema is a medium that is beloved around the globe since its inception over a century ago. There have been speculations on how it is that cinema works, from editing to emotional processing of the story, but only recently have we begun to explore the inner workings of cinematic impact on the brain. In this paper we will review research on cinematic impact and define cinematic editing, discuss the birth of “neurocinematics”, highlight what we have observed with regards to neuroimaging and empathy when viewing films, and speculate on how our responses to cinema may be driven by the Mirror …
Disney Adult Or Disney Cult?: Observing The Effects And Perceptions Of Transmedia Storytelling Onto Fandom,
2024
Cal Poly Humboldt
Disney Adult Or Disney Cult?: Observing The Effects And Perceptions Of Transmedia Storytelling Onto Fandom, Sara Spradley
Cal Poly Humboldt theses and projects
Transmedia storytelling is the vehicle for narratives to become immersive to their audience through different modalities. The Walt Disney Company employs this form of storytelling by placing any one of its films in the context of attractions and live-action performances, or vice-versa, creating a convergent culture that will follow these products through every medium. This project views transmedia storytelling used by the Walt Disney Company as the reasoning for the Disney Adults' fandom interest in interacting with Disney products. Through the use of discourse analysis, and digital ethnography I will observe this relationship between the use of transmedia storytelling, fandom …
Mula Sa Editor (Disyembre 2023),
2023
De La Salle University
Mula Sa Editor (Disyembre 2023), Rowell Madula
Malay Journal
Nilalaman nito ang pambungad na mensahe ng mga editor para sa isyu.
(De)Humanization Of Physically Disabled Bodies In Borderlands 3,
2023
Universitas Airlangga
(De)Humanization Of Physically Disabled Bodies In Borderlands 3, Natasha Talitha Anindya, Lastiko Endi Rahmantyo
Paradigma: Jurnal Kajian Budaya
The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, and individual character development in the main plot campaign, illustrating how positive representation helps fight common stigmas and negative stereotypes. By using Shakespeare’s social model of disability as a theoretical framework, the analysis will view the game as text to identify physically disabled characters and determine if they face discrimination in the in-game universe. Results show that characters with prosthetics are considered …
