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Full-Text Articles in Race and Ethnicity
Wilderness Is Not A Safe Space: How Nature Has Been Used As A Form Of Oppression Towards Black People Throughout American History, Dorothy Irrera
Wilderness Is Not A Safe Space: How Nature Has Been Used As A Form Of Oppression Towards Black People Throughout American History, Dorothy Irrera
English Honors Theses
This Capstone won Skidmore's Racial Justice Student Award. An analysis of literature, American history, and pop culture, Wilderness Is Not a Safe Space: How Nature Has Been Used as a Form of Oppression Towards Black People Throughout American History uses a sociological lens to approach the inherent relationship between racism and wilderness.
"What If We're On The Wrong Side?": Police Brutality, Protest, And Player Culpability In Heavy Rain And Detroit: Become Human, Karmann E. Ludwig
"What If We're On The Wrong Side?": Police Brutality, Protest, And Player Culpability In Heavy Rain And Detroit: Become Human, Karmann E. Ludwig
All NMU Master's Theses
Choice-based video games have often been called “interactive movies” for their unique position as a genre that lets players craft a unique story by making decisions that alter the game’s narrative. Two well-known examples in this genre, Quantic Dream’s Heavy Rain and Detroit: Become Human, offer a variety of possible story lines and outcomes for players to experience. However, because these two narratives are steeped in themes of police brutality, systemic racism, and protest, the way a player shapes a story does not exist in a relatively “moral-free” vacuum. Rather, the legal and social precedents that are often used to …