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Psychology Commons

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Autism

Chapman University

Social Psychology

Articles 1 - 2 of 2

Full-Text Articles in Psychology

Searching For Neural Mechanisms Of Social Cognition, Chandler Siemonsma, Cristina Uribe, Louanne Boyd, Aaron Schurger, Deanna Hughes, Tian Lan May 2020

Searching For Neural Mechanisms Of Social Cognition, Chandler Siemonsma, Cristina Uribe, Louanne Boyd, Aaron Schurger, Deanna Hughes, Tian Lan

Student Scholar Symposium Abstracts and Posters

Social cognition involves the integration and pruning of perceptual information which leads to the formation of an abstract representation, which is also known as the perceptual gist. This study examined 87 differences in visual perception of Mooney face stimuli of differing sizes and the relationship to gist formation in ten individuals with autism compared to neurotypical controls. Parents of both groups completed the Social Responsiveness Scale (SRS-2) to assess social functioning in real-world scenarios.


Evaluating A Collaborative Ipad Game's Impact On Social Relationships For Children With Autism Spectrum Disorder, Louanne E. Boyd, Kathryn E. Ringland, Oliver L. Haimson, Helen Fernandez, Maria Bistarkey, Gillian R. Hayes Jun 2015

Evaluating A Collaborative Ipad Game's Impact On Social Relationships For Children With Autism Spectrum Disorder, Louanne E. Boyd, Kathryn E. Ringland, Oliver L. Haimson, Helen Fernandez, Maria Bistarkey, Gillian R. Hayes

Engineering Faculty Articles and Research

This article describes how collaborative assistive technologies, housed on off-the-shelf, low-cost platforms such as the iPad, can be used to facilitate social relationships in children with autism spectrum disorder (ASD). Through an empirical study of the use of a collaborative iPad game, Zody, we explore how assistive technologies can be used to support social relationships, even without intervention from adults. We discuss how specific design choices can encourage three levels of social relationship: membership, partnership, and friendship. This work contributes to research on both assistive technologies and collaborative gaming through a framework that describes how specific in-game elements can foster …