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Articles 31 - 33 of 33
Full-Text Articles in Psychology
A Research Study Examining Forgiveness, Empathy, Commitment, Trust, And Relational Satisfaction Among Adult Friends After Relational Transgressions, L. Lori Poole
Electronic Theses and Dissertations
This research project examined how forgiveness was managed by adult friends after relational transgressions. It studied how the emotion of empathy promoted the act of forgiving and why the construct of commitment related to trust and relational satisfaction among friendship dyads. Isolating the specific emotion empathy in regards to forgiveness heightened the understanding of what emotional behaviors were used to maintain friendships once a relational transgression was experienced. Measuring and analyzing the interaction between commitment, trust, and relational satisfaction helped to determine how these constructs promoted forgiveness among adult friends.
Still Standing, Wendy Joy Rosoff
Still Standing, Wendy Joy Rosoff
Electronic Theses and Dissertations
On April 20, 1999 Eric Harris and Dylan Klebold walked into Columbine High School and killed 12 students and 1 teacher. The days following the shooting were spent questioning their motive and it seems, to this day, some are still confused. If those in charge of the investigation would have stopped pointing fingers and listened to the cries of the shooters and the students, they would see that Columbine was a time bomb. Students tells stories of bullying and torment and many agree that a group of athletes dominated the school.
Most who see bullying see it as entertaining, but …
Touching Is Good: An Eidetic Phenomenology Of Interface, Interobjectivity, And Interaction In Nintendo's "Animal Crossing: Wild World", Bryan G. Behrenshausen
Touching Is Good: An Eidetic Phenomenology Of Interface, Interobjectivity, And Interaction In Nintendo's "Animal Crossing: Wild World", Bryan G. Behrenshausen
Electronic Theses and Dissertations
Situating video games and the meaningful practice of playing video games for future study by the discipline of communication, this eidetic phenomenology centers the focus of such inquiry at the site of the body. As video game studies have heretofore largely ignored or presupposed a bifurcation between player and video game, a phenomenology is likewise crucial to investigating the lived experience of video gaming as an embodied activity by theoretically eschewing such subject/object distinctions and methodologically generating genuinely new, heuristic spaces for thinking about this phenomenon. In particular, the existential phenomenology of Maurice Merleau-Ponty, which emphasizes the body as necessarily …