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Articles 1 - 6 of 6
Full-Text Articles in Graphic Communications
Salty: A Diffractive Inquiry Of Visceral Knowing And Embodied Aesthetics, Mei Ling Chua
Salty: A Diffractive Inquiry Of Visceral Knowing And Embodied Aesthetics, Mei Ling Chua
Dissertations, Theses, and Capstone Projects
This dissertation takes a diffractive, onto-epistemological approach to everyday practices with salt in order to articulate an expanded understanding of meaning making and knowledge production. This research reckons with and challenges dominant modes of knowing that engage a Cartesian perspective to situate knowing as the exclusive domain of the mind in both form and topic of inquiry. This research acts simultaneously as both a direct practice of and metacognition about knowledge production by examining 1. the embodied (including sensory and emotional aspects) and 2. the relational (including interpersonal and socio-cultural) dimensions of experience as visceral knowing. This articulation of …
The Ins And Outs Of Undergraduate Research And Leadership: A Student's Perspective, Regina F. Hockert
The Ins And Outs Of Undergraduate Research And Leadership: A Student's Perspective, Regina F. Hockert
Kinesiology and Public Health
This manuscript is a reflective write-up of Regina Hockert’s experience in completing KINE 462, Honors Kinesiology Senior Project, during the 2022 Fall Quarter. It describes their experience as an undergraduate research leader, including specific milestones and artifacts related to a broader replication study and the daily activities of Dr. Jafrā Thomas’ lab. This essay was designed to be a written reflection around their senior project presentation and the insights shared through that medium about the senior project experience. It is created to showcase lessons learned in relationship with the tasks and responsibilities required of working in-depth on student-led research. …
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
The Artist's Diary, Anamae Gilroy
The Artist's Diary, Anamae Gilroy
Senior Projects Spring 2022
Senior Project submitted to The Division of Arts of Bard College.
Coherence, Travis Walthall
Coherence, Travis Walthall
Electronic Theses and Dissertations
COHERENCE is a series of oil paintings and pen drawings that explores open narratives, or different ways to read artwork. The paintings and drawings showcase harmony, or tension, between ambiguous and representational forms. The visual experience requires the viewer to create their own narrative and decipher forms to do so. COHERENCE is a psychological and aesthetic exhibition fueled from human experience— one of fragility, uncertainty, imperfection, beauty, faith and memories.
Manifesting Stories: The Progression Of Comics From Print To Web To Print, Hannah Fattor
Manifesting Stories: The Progression Of Comics From Print To Web To Print, Hannah Fattor
Summer Research
Publishing comics via the Internet is a growing practice among creative individuals who desire artistic and personal autonomy, and also wish to share a diverse range of stories. These webcomics have expanded the creative boundaries of storytelling with the digital medium. Additionally, publishing on the Internet offers the possibility to engage with markets that print comic books have ignored (particularly stories about minorities, stories which contain explicit or crude content, and stories with character designs deemed 'unattractive' and therefore unmarketable). Despite these opportunities the Internet presents, webcomics have returned to print culture as webcomic creators seek to print their webcomics. …