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Full-Text Articles in Communication Technology and New Media

Communication Patterns In The Use Of Communication Features In Online Games Case Study: Valorant, Gabriela Glory Excelin Krisvianty, Fakhriy Dinansyah, Cendera Rizky Anugrah Bangun Mar 2024

Communication Patterns In The Use Of Communication Features In Online Games Case Study: Valorant, Gabriela Glory Excelin Krisvianty, Fakhriy Dinansyah, Cendera Rizky Anugrah Bangun

Jurnal Vokasi Indonesia

Video games are a form of innovation in developing variations in human interaction. They were initially used as a means of entertainment that required direct communication and interaction, now mediated by computers in various forms. In addition, video games consisting of console, mobile, and PC categories have also become competitive sports achievements, thus making gaming activities more competitive and have different communication patterns. The aim of this research is to find out how the communication patterns of online game players use communication features to help win the game. Valorant is an online game that provides communication features in it. This …


Citizens Of The World: An Autoethnography Of Couchsurfing And Uncertainty Reduction Theory, Anderson Santos Feb 2015

Citizens Of The World: An Autoethnography Of Couchsurfing And Uncertainty Reduction Theory, Anderson Santos

Masters Theses

This study examines through an autoethnography the culture of couchsurfing and the process of hospitality networks through computer mediated communication in five European countries during three months of 2012. Using Maslow's hierarchy of needs as a framework the study was divided into five topics and analyzed using Uncertainty reduction theory. The study found that couchsurfers have needs and prioritize these needs as The hierarchy of needs predicts. CouchSurfers also employ uncertainty reduction strategies similar to those used within computer mediated communication when choosing their host. Over 20 hosting experiences have been analyzed in this study. The field data was collected …


Communicating Via Knoxblab, Roger Kevin Gray Dec 2011

Communicating Via Knoxblab, Roger Kevin Gray

Masters Theses

This study is a Uses and Gratifications based look at motivations surrounding long-term participation in an internet discussion forum and perceived effects of this participation on users’ social lives. Members of the Knoxville, TN based web forum “Knoxblab” were interviewed for the study. Participants indicated that the forum is a tool by which social ties are maintained and developed, and they indicated that membership in the forum community is perceived as having positive effects on social activity. Consistent with traditional Uses and Gratifications Theory, results suggest that participants are motivated by reasons related to information sharing and entertainment, though web …