Dr. Deidre Pribram, 2018 Molloy College
Dr. Deidre Pribram, Samantha Cheung, E. Deidre Pribram Ph.D.
Join host Sam Cheung in the last podcast of the Spring 2017 semester as she interviews Molloy communications faculty, Dr. Deidre Pribram. Dr. Pribram is an expert in film and media studies and has authored several books on the subject.
Fitting Issues: The Visual Representation Of Time In Family Tree Diagrams, 2018 Bond University
Fitting Issues: The Visual Representation Of Time In Family Tree Diagrams, Marilyn Mitchell
Family tree diagrams are a specific type of visual representation of time that serve a range of purposes. This research considers their semiosic development across western cultures using cases from the earliest extant copies of the eighth century to current online versions. Cases are taken from the fields of religion, genealogy, history, anthropology, genetics, and popular culture. The paper begins with a general model of tree design based upon the linguistic representation of time, or tense, and then discusses in case study fashion, how each design was composed to support its use. Composition is discussed using the visual variables of ...
Post-Truth Overexposure: Media Consumption And Confidence In Institutions, 2018 Skidmore College
Post-Truth Overexposure: Media Consumption And Confidence In Institutions, Nicholas Papazian
Sociology Senior Seminar Papers
Does increased consumption of media affect how the public views the institutions of government and media? This study analyzes the relationships between time spent consuming television and Internet, where a respondent gets their news from (television vs. Internet), and confidence in these institutions. I predict an inverse relationship between exposure to television and Internet and confidence in media and government. I further hypothesize that people who get their news primarily from the Internet have less confidence in these institutions than those who get their news from television. I test this relationship using a sample of 370 respondents from the 2016 ...
Vendorgraphs - Data Visualization, 2018 Liberty University
Vendorgraphs - Data Visualization, Samuel Park
Creating a data visualization solution for automotive dealers to enhance sales performance. As many auto dealers use over 20 vendors per store, it is very difficult to keep track of vendor performance. Therefore, auto dealers need a tool that explains vendor performance through visual charts and graphs. VendorGraphs will meet this need.
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, 2017 Rochester Institute of Technology
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team found ...
Exploring The Half-Life Of Internet Footnotes, 2017 Iowa State University
Exploring The Half-Life Of Internet Footnotes, Michael J. Bugeja, Daniela Dimitrova
Vanishing online references are becoming a problem for scholars. This exploratory study examines use of online citations.focusing on 2003 AEJMC conference papers accepted by the Communication Technology and Policy division. Authors analyze papers using URL reference addresses in bibliographies and document some 40% of online citations being unavailable a year later. Results show that .edu is the most stable domain. Error messages for "dead" URL addresses also are explored. Finally authors offer much needed recommendations for researchers who use Internet citations.
Getting Girls In Stem & The Dangers Of Forgetting That Science Is Art - Someone Made It Up, Heidi Therese Dangelmaier, Camilla Hermann
The STEAM Journal
Encouraging girls to participate in STEM is a hot topic that has captured the concern of the world’s academic, business and scientific communities. The intention is noble, however the strategies being deployed are reinforcing the very bias society seeks to eliminate. If we wish to advance our evolutionary journey as a species, a shift from “feeling sorry for disadvantaged girls” to “fearing STEM without girls’ reformation” is imperative. This piece discusses the rise to an initiative to redesign culture: Girlapproved.
Me-Mail: A New Approach To Student Listservs, 2017 University of Wyoming
Me-Mail: A New Approach To Student Listservs, Hunter J. Rowe
Honors Theses AY 17/18
University campuses and other institutions across the nation struggle with installing and operating an internal and unified source of communication. In the era of e-mail, text-messaging, Facebook, Instagram, Twitter, Snapchat, and many more software applications, college campuses in particular are always looking to adapt best practices and reach the maximum amount of people with engaging content. Here at the University of Wyoming (UW), many departments exercise their rights to distribute information to all of the students, anytime, at their own discretion. Consequently, the issue of oversaturation can occur. In this paper, a focus group comprised of students of varying age ...
Promoting Trustworthiness And Discoverability In An S-Town Of Osn Documents, 2017 University of Alabama
Promoting Trustworthiness And Discoverability In An S-Town Of Osn Documents, Laurie J. Bonnici
Proceedings from the Document Academy
The realm of online social networks (OSN) has evolved rapidly over the last decade. While literature has primarily focused on Twitter, Facebook presents a unique forum for seeking secondhand knowledge on highly specialized topics including life-threatening medical conditions. Cognitive authority expressed through accounts of personal experiences augments authoritative resources that often are inaccessible or non-existent. OSN posts in Facebook groups appear as a plethora of documents thrown upon the virtual floor, disorganized and unsearchable. This paper offers ideas of what could be possible when interaction design (Ixd) is applied to Facebook groups to promote trustworthiness and discoverability for the information ...
Eliciting Behavior From Interactive Narratives: Isolating The Role Of Agency In Connecting With And Modeling Characters, Francesca R. Dillman, Ryan Rogers, Lisa Barnard
A key component differentiating interactive storytelling from non-interactive media is agency, or control over character choices. A series of experiments show that providing agency over a character increased the user-character connection, which then increased engagement in a character-consistent charitable act. Findings were observed in technologically simple online narratives that controlled for navigation/controller differences, graphics, sounds, lengthy play, and avatar customization. Effects emerged even though users did not practice these acts by making their character behave charitably. Findings were robust across happy and unfortunate endings and across first-, second-, and third-person narrative perspectives. Findings suggest promise for developing inexpensive ‘‘storygames ...
An Ethnographic Exploration Of Pokémon Go, 2017 Chapman University
An Ethnographic Exploration Of Pokémon Go, Ketzia Abramson
Student Research Day Abstracts and Posters
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial release in the summer of 2016. Now, more than a year later, despite its fall from social domination and decline in popularity, POGO is still at the forefront for better understanding the future of communication and socialization in today’s ever growing digital age. This ethnographic study, aided by field research, observations, and literature review of both the app itself as well as the ‘Poké-verse,’ provides an in-depth analysis of how and why a mobile gaming app that utilizes no new forms of technology (augmented reality ...
Are Late Night Tv Shows In The Polarizing Society? Examining The Ambivalence Of New Version Of Political Partisanship In The United States, 2017 University of Colorado - Boulder
Are Late Night Tv Shows In The Polarizing Society? Examining The Ambivalence Of New Version Of Political Partisanship In The United States, Gregory Gondwe
University Libraries Open Access Fund Supported Publications
This study examines the role of Late-Night Television shows (LNTV) play in the United States and their contributed towards the poli cal polariza on society. The study used qualita ve content analyses to generate theme emerging from 87 ques onnaires that collected from an online survey conducted with 23 LNTV show hosts in the United States. The ndings indicate that many LNTVS hosts have a par san a lia on that they contagiously infuse into their audience. On the other hand, the ndings indicate that LNTV hosts have less freedom to create their own content, therefore, providing less ethnical considera ...
An Unsung Success Story: A Forty-Year Retrospective On U.S. Communications Policy, 2017 University of Pennsylvania Law School
An Unsung Success Story: A Forty-Year Retrospective On U.S. Communications Policy, Christopher S. Yoo
Looking backwards on the occasion of Telecommunications Policy’s fortieth anniversary reveals just how far U.S. communications policy has come. All of the major challenges of 1976, such as promoting competition in customer premises equipment, long distance, and television networking, have largely been overcome. Moreover, new issues that emerged later, such as competition in local telephone service and multichannel video program distribution, have also largely been solved. More often than not, the solution has been the result of structural changes that enhanced facilities-based competition rather than agency-imposed behavioral requirements. Moreover, close inspection reveals that in most cases, prodding by ...
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis Of User Responses, 2017 Butler University
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis Of User Responses, Ryan Rogers, Julia Woolley, Brett Sherrick, Nicholas David Bowman, Mary Beth Oliver
Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings of gameplay and narrative, respectively), but have relied on closed-end data analysis. The current study analyzed participants’ open-ended reviews of either their “most fun” or “most meaningful” video game experience (N = 575, randomly assigned to either condition). Results demonstrated that “fun” games were explained in terms of gameplay mechanics, and “meaningful” games were explained in terms of connections with players and in-game characters.
Video Games As Meaningful Entertainment Experiences, 2017 Butler University
Video Games As Meaningful Entertainment Experiences, Mary Beth Oliver, Nicholas David Bowman, Julia K. Woolley, Ryan Rogers, Brett I. Sherrick, Mun-Youn Chung
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment and appreciation. Participants (N = 512) were randomly assigned to 1 of 2 groups that asked them to recall a game that they found either particularly fun or particularly meaningful, and to then rate their perceptions of the game that they recalled. Enjoyment was high for both groups, though appreciation was higher in the meaningful- than fun-game condition. Further, enjoyment was most strongly associated with gameplay characteristics and satisfaction of needs related to competency and ...
It’S Not The Model That Doesn’T Fit, It’S The Controller! The Role Of Cognitive Skills In Understanding The Links Between Natural Mapping, Performance, And Enjoyment Of Console Video Games, 2017 Butler University
It’S Not The Model That Doesn’T Fit, It’S The Controller! The Role Of Cognitive Skills In Understanding The Links Between Natural Mapping, Performance, And Enjoyment Of Console Video Games, Ryan Rogers, Nicholas David Bowman, Mary Beth Oliver
This study examines differences in performance, frustration, and game ratings of individuals playing first person shooter video games using two different controllers (motion controller and a traditional, pushbutton controller) in a within-subjects, randomized order design. Structural equation modeling was used to demonstrate that cognitive skills such as mental rotation ability and eye/hand coordination predicted performance for both controllers, but the motion control was significantly more frustrating. Moreover, increased performance was only related to game ratings for the traditional controller input. We interpret these data as evidence that, contrary to the assumption that motion controlled interfaces are more naturally mapped ...
How The National Library Of Medicine Can Add Evidence To Your Mhealth App, 2017 University of Massachusetts Medical School
How The National Library Of Medicine Can Add Evidence To Your Mhealth App, Susan Halpin, Sherry Pagoto
National Network of Libraries of Medicine New England Region (NNLM NER) Repository
Numerous systematic reviews of health-related mobile apps reveal they lack evidence based content. A major challenge to including evidence based content in apps is how to efficiently find accurate, credible, and vetted content. The National Library of Medicine houses the largest biomedical library in the world and provides numerous expert-developed online resources on disease and health education. In this webinar, Susan Halpin of the National Library of Medicine will introduce attendees to those resources, give examples of how they can and have been used in mobile apps, and discuss funding opportunities offered by the NLM.
Patient Experience Of Taking Adjuvant Endocrine Therapy For Breast Cancer: A Tough Pill To Swallow, 2017 Fox Chase Cancer Center
Patient Experience Of Taking Adjuvant Endocrine Therapy For Breast Cancer: A Tough Pill To Swallow, Kuang-Yi Wen, Rita Smith, Aruna Padmanabhan, Lori Goldstein
Patient Experience Journal
Adjuvant endocrine therapy (AET) has substantially improved the mortality rate among breast cancer survivors. Despite the proven efficacy, the non-adherence rate to therapy is still high. This study is aimed to examine women’s challenges related to AET adherence and management. Semi-structured interviews were conducted with six Caucasian and six African American breast cancer survivors who were prescribed for AET. The transcripts of audio-taped interviews were qualitatively analyzed. Key themes were: 1) positive beliefs in AET, 2) uncertainty about long-term adherence, 3) experiences with side effects, 4) forgetting and remembering, 5) other concerns and information needs, 6) potential intervention format ...
Resources Review: Adaptive (Podcast), Montreal*In/Accessible (Mobile App), Accessible Arcade Tables (Diy Project), Giuliana Cucinelli
Journal of Media Literacy Education
Thisresourcesreview spotlights a variety of DIY (do-it yourself) innovative media projects. Examples of these projects include: a podcast series on adaptive technologies, building mobile applications that allow participants to publish images, text and sound recordings, an interactive map that documents disability discrimination in the certain cities and the DIY creation of accessible arcade tables.
The social production of disability is seen in barriers created by society to restrict access to certain places or even certain cultural forms. The internet offers a space to share media productions and social media initiatives that use digital media to intervene, creatively, in theableistassumptions embedded ...
Access Denied: Ending The Exclusion Of Disabled Students From Media Production Courses In Higher Education, 2017 Bowie State University
Access Denied: Ending The Exclusion Of Disabled Students From Media Production Courses In Higher Education, Jayne Cubbage
Journal of Media Literacy Education
As the acceptance of media literacy increases among educators, media producers and consumers, one group is often missing from the dialogue—persons with disabilities. This absence is witnessed in the marginalized media depictions of the disabled. To gain entry into the media professions, some form of higher education is required. Using muted group theory as a backdrop, this work, a narrative analysis of the author’s experience with students with disabilities in media production courses, explores the de facto exclusion of persons with disabilities in such classes, due to the poorly outfitted and non-compliant nature of audio and video production ...