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Graphics and Human Computer Interfaces Commons™
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Articles 1 - 15 of 15
Full-Text Articles in Graphics and Human Computer Interfaces
On Clustering And Retrieval Of Video Shots, Chong-Wah Ngo, Ting-Chuen Pong, Hong-Jiang Zhang
On Clustering And Retrieval Of Video Shots, Chong-Wah Ngo, Ting-Chuen Pong, Hong-Jiang Zhang
Research Collection School Of Computing and Information Systems
Clustering of video data is an important issue in video abstraction, browsing and retrieval. In this paper, we propose a two-level hierarchical clustering approach by aggregating shots with similar motion and color features. Motion features are computed directly from 20 tensor histograms, while color features are represented by 30 color histograms. Cluster validity analysis is further applied to automatically determine the number of clusters at each level. Video retrieval can then be done directly based on the result of clustering. The proposed approach is found to be useful particularly for sports games, where motion and color are important visual cues …
Integrating Color And Spatial Features For Content-Based Video Retrieval, Tong Lin, Chong-Wah Ngo, Hong-Jiang Zhang, Qing-Yun Shi
Integrating Color And Spatial Features For Content-Based Video Retrieval, Tong Lin, Chong-Wah Ngo, Hong-Jiang Zhang, Qing-Yun Shi
Research Collection School Of Computing and Information Systems
In this paper, we present a novel and efficient scheme for extracting, indexing and retrieving color images. Our motivation was to reduce the space overhead of partition-based approaches taking advantage of the fact that only a relatively low number of distinct values of a particular visual feature is present in most images. To extract color feature and build indices into our image database we take into consideration factors such as human color perception and perceptual range, and the image is partitioned into a set of regions by using a simple classifying scheme. The compact color feature vector and the spatial …
Exploiting Image Indexing Techniques In Dct Domain, Chong-Wah Ngo, Ting-Chuen Pong, Ronald T. Chin
Exploiting Image Indexing Techniques In Dct Domain, Chong-Wah Ngo, Ting-Chuen Pong, Ronald T. Chin
Research Collection School Of Computing and Information Systems
This paper is concerned with the indexing and retrieval of images based on features extracted directly from the JPEG discrete cosine transform (DCT) domain. We examine possible ways of manipulating DCT coefficients by standard image analysis approaches to describe image shape, texture, and color. Through the Mandala transformation, our approach groups a subset of DCT coefficients to form ten blocks. Each block represents a particular frequency content of the original image. Two blocks are used to model rough object shape; nine blocks to describe subband properties; and one block to compute color distribution. As a result, the amount of data …
Video Partitioning By Temporal Slice Coherency, Chong-Wah Ngo, Ting-Chuen Pong, Roland T. Chin
Video Partitioning By Temporal Slice Coherency, Chong-Wah Ngo, Ting-Chuen Pong, Roland T. Chin
Research Collection School Of Computing and Information Systems
We present a novel approach for video partitioning by detecting three essential types of camera breaks, namely cuts, wipes, and dissolves. The approach is based on the analysis of temporal slices which are extracted from the video by slicing through the sequence of video frames and collecting temporal signatures. Each of these slices contains both spatial and temporal information from which coherent regions are indicative of uninterrupted video partitions separated by camera breaks. Properties could further be extracted from the slice for both the detection and classification of camera breaks. For example, cut and wipes are detected by color-texture properties, …
Recent Advances In Content-Based Video Analysis, Chong-Wah Ngo, Ting-Chuen Pong, Hong-Jiang Zhang
Recent Advances In Content-Based Video Analysis, Chong-Wah Ngo, Ting-Chuen Pong, Hong-Jiang Zhang
Research Collection School Of Computing and Information Systems
In this paper, we present major issues in video parsing, abstraction, retrieval and semantic analysis. We discuss the success, the difficulties and the expectations in these areas. In addition, we identify important opened problems that can lead to more sophisticated ways of video content analysis. For video parsing, we discuss topics in video partitioning, motion characterization and object segmentation. The success in video parsing, in general, will have a great impact on video representation and retrieval. We present three levels of abstracting video content by scene, keyframe and key object representations. These representation schemes in overall serve as a good …
Babylon 5 Collectable Game Network Interface, Jeremy Tillman
Babylon 5 Collectable Game Network Interface, Jeremy Tillman
Honors Capstone Projects and Theses
No abstract provided.
Hidden Markov Models For Visual Speech Synthesis In Limited Data, Harold A. Arb
Hidden Markov Models For Visual Speech Synthesis In Limited Data, Harold A. Arb
Theses and Dissertations
This work presents a new approach for estimating control points (facial locations that control movement) to allow the artificial generation of video with apparent mouth movement (visual speech) time-synced with recorded audio. First, Hidden Markov Models (HMMs) are estimated for each visual speech category (viseme) present in stored video data, where a category is defined as the mouth movement corresponding to a given sound and where the visemes are further categorized as trisemes (a viseme in the context of previous and following visemes). Next, a decision tree is used to cluster and relate states in the HMMs that are similar …
A Semantic Interface To Scenario Component Reuse In Dod Simulation Systems, Lawrence A. Breighner
A Semantic Interface To Scenario Component Reuse In Dod Simulation Systems, Lawrence A. Breighner
Theses and Dissertations
The Department of Defense utilizes various simulation systems to model employment of forces and weapons systems in operational environments. The data files that model these environments and weapons systems are extremely large and complex, and require many person-hours to develop. Compounding the problem, these data files are distributed across multiple systems in a heterogeneous environment. Currently, there is no automated means of identifying and retrieving reusable portions of these files for reuse in a new scenario under development. This work develops a multi-agent system that catalogs the files, and provides the user with a means of identifying and retrieving reusable …
Development Of A Networked Interactive Information Environment Within A National Park, John Clifton
Development Of A Networked Interactive Information Environment Within A National Park, John Clifton
Theses
For the most part, the Killarney National Park (KNP) currently disseminates information to visitors in paper format and by word of mouth in a non-coherent fashion. Society as a whole is moving towards an Information Age delivered through an electronic medium. This project aims to facilitate the KNP in delivering a new electronically presented information experience to its global visitors.
Electronic media facilitate the delivery of in-depth multimedia as well as multilingual information. This information will be made available on demand to visitors and delivered through a variety of media including information points and handheld devices to facilitate the various …
Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin
Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin
Theses
This project looks at the changing environment in terms of the approach to the Visual Arts curriculum at Primary School level. It aims to provide an innovative solution to the art appreciation area, which is being given equal status with the art creation area, which traditionally has been the main focus of the curriculum.
The Project includes a review of the curricular climate, both at home and abroad. In this context it focusses particularly on the role of Information Technology in addressing access problems from those living remote from major population, and therefore major artistic centres.
Primary Research included involved …
Using Computers In The Administration Of Primary Schools, Donncha Ó Fiannachta
Using Computers In The Administration Of Primary Schools, Donncha Ó Fiannachta
Theses
This project investigates the use of computers in the administration of primary schools. A survey has been undertaken to determine current usage and future needs of schools such as training requirements.
It contains an overview of international thinking in this area and looks at aspects such as the legal issues involved in the keeping of electronic data on individuals in schools. Reference is made to the Freedom of Information Act, Data Protection Act and the Education Act.
The author has determined the type of data that is most commonly needed by primary schools in Ireland. Some of this information must …
Storage Free Terrain Simulation, Warren Creemers
Storage Free Terrain Simulation, Warren Creemers
Theses : Honours
Landscape visualisation is the process of recreating a natural environment and displaying it in an interactive graphical simulation. To do this a terrain is displayed together with accompanying plant life and other objects. Present landscape visualisation software is capable in theory of displaying very detailed and large landscapes. The software is also in theory capable of simulating environments with thousands if not millions of individually structured plants. In practice though, the simulation of such landscapes requires such a large amount of storage space that it is not achievable on personal computers. Even storing small landscapes with a moderate amount plant …
Advanced Searchers???, Jimmy Ghaphery
Advanced Searchers???, Jimmy Ghaphery
VCU Libraries Faculty and Staff Presentations
Log analysis from 2001 focused on use and popularity of advanced search features of an online library catalog (OPAC).
The Partial Evaluation Approach To Information Personalization, Naren Ramakrishnan, Saverio Perugini
The Partial Evaluation Approach To Information Personalization, Naren Ramakrishnan, Saverio Perugini
Computer Science Faculty Publications
Information personalization refers to the automatic adjustment of information content, structure, and presentation tailored to an individual user. By reducing information overload and customizing information access, personalization systems have emerged as an important segment of the Internet economy. This paper presents a systematic modeling methodology— PIPE (‘Personalization is Partial Evaluation’) — for personalization. Personalization systems are designed and implemented in PIPE by modeling an information-seeking interaction in a programmatic representation. The representation supports the description of information-seeking activities as partial information and their subsequent realization by partial evaluation, a technique for specializing programs. We describe the modeling methodology at a …
The Design Of 3d Cyberspace As User Interface: Advantages And Limitations, Maria Borisovna Quick
The Design Of 3d Cyberspace As User Interface: Advantages And Limitations, Maria Borisovna Quick
Theses : Honours
Virtual reality propagandists, technologists and the Internet community have long debated the issue of the usability of online three-dimensional (3D) environments. A lot of work was published about the benefits of 3D spaces for human-computer interaction and information visualisation due to their realism (Anders, Kalawsky, Crossley, Davies, McGrath, Rejman-Greene, 1998, Hamit, 1993, Heim, 1992, Aukstakalnis, Blatner, Roth, 1992). This topic also receives continuous industry support including standardisation of Virtual Reality Modeling Language ( VRML, VRML Consortium, 1997) and the more recent Macromedia & Intel alliance "to bring web 3D to the mainstream" (200 1, Intel Corporation). The actual implementation …