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Full-Text Articles in Graphics and Human Computer Interfaces

Exploring Ai And Multiplayer In Java, Ronni Kurtzhals Apr 2021

Exploring Ai And Multiplayer In Java, Ronni Kurtzhals

Student Academic Conference

I conducted research into three topics: artificial intelligence, package deployment, and multiplayer servers in Java. This research came together to form my project presentation on the implementation of these topics, which I felt accurately demonstrated the various things I have learned from my courses at Moorhead State University. Several resources were consulted throughout the project, including the work of W3Schools and StackOverflow as well as relevant assignments and textbooks from previous classes. I found this project relevant to computer science and information systems for several reasons, such as the AI component and use of SQL data tables; but it was …


Integrating The Bullet Physics Engine Into Minecraft, Ethan Johnson Jan 2021

Integrating The Bullet Physics Engine Into Minecraft, Ethan Johnson

Student Academic Conference

During the past fall semester, I started a programming project called Rayon which is designed to be a realistic physics engine implementation that runs alongside the videogame Minecraft. It is a library which Minecraft mod developers can use to implement realistic entity movement into their own mods. Rayon, being entirely written in the Java programming language, currently uses a port of the Bullet physics engine called JBullet which is very outdated and no longer being maintained. To find a more performant solution, I have set out to replace JBullet with an alternative library called LibBulletJME which is designed to interface …


Voxel Optimization, Scott Bengs May 2020

Voxel Optimization, Scott Bengs

Student Academic Conference

Voxel Optimization This poster presentation covers optimization for voxels. They can be thought of as three dimensional pixels. Vo coming from volume and xel from pixel. Voxels are just values placed in a 3D grid. Voxels have many interesting uses in the medical and scientific field, especially in geology. One use in computer science is storing world information for video games or graphical applications. One very popular example is Minecraft, a game that allows all of the world to be changed, that uses cube shaped voxels. The first topic will be on the naive approach of building a model from …


Server Score, Zachary Buresh May 2020

Server Score, Zachary Buresh

Student Academic Conference

This presentation is in regards to the Android mobile application that I developed in the Kotlin programming language named "Server Score". The app helps waiters/waitresses calculate, track, and predict performance related statistics on the job.


Security Camera Using Raspberry Pi, Tejendra Khatri Jan 2020

Security Camera Using Raspberry Pi, Tejendra Khatri

Student Academic Conference

Making a security camera using raspberry pi utilizing OpenCV for facial recognition, upper body recognition or full-body recognition