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Graphics and Human Computer Interfaces Commons™
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Articles 1 - 2 of 2
Full-Text Articles in Graphics and Human Computer Interfaces
Learning To Identify Depth Edges In Real-World Images With 3d Ground Truth, Krista A. Ehinger, Kevin T. Joseph, Wendy J. Adams, Erich W. Graf, James H. Elder
Learning To Identify Depth Edges In Real-World Images With 3d Ground Truth, Krista A. Ehinger, Kevin T. Joseph, Wendy J. Adams, Erich W. Graf, James H. Elder
MODVIS Workshop
No abstract provided.
Texture Modelling Using Convolutional Neural Networks, Leon A. Gatys, Alexander S. Ecker, Matthias Bethge
Texture Modelling Using Convolutional Neural Networks, Leon A. Gatys, Alexander S. Ecker, Matthias Bethge
MODVIS Workshop
We introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of neural networks trained in a purely discriminative fashion. Within the model, textures are represented by the correlations between feature maps in several layers of the network. We show that across layers the texture representations increasingly capture the statistical properties of natural images while making object information more and more explicit. Extending this framework to texture transfer, we introduce A Neural Algorithm of Artistic Style that …