Open Access. Powered by Scholars. Published by Universities.®
Graphics and Human Computer Interfaces Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Social and Behavioral Sciences (3)
- Communication (2)
- Databases and Information Systems (2)
- Science and Technology Studies (2)
- Anthropology (1)
-
- Art and Design (1)
- Artificial Intelligence and Robotics (1)
- Arts and Humanities (1)
- Cognitive Science (1)
- Communication Technology and New Media (1)
- Computational Linguistics (1)
- Critical and Cultural Studies (1)
- Data Science (1)
- Economics (1)
- Graphic Communications (1)
- Graphic Design (1)
- Health Information Technology (1)
- Income Distribution (1)
- Inequality and Stratification (1)
- Interactive Arts (1)
- Interdisciplinary Arts and Media (1)
- Labor Economics (1)
- Linguistics (1)
- Mass Communication (1)
- Medicine and Health Sciences (1)
- Nursing (1)
- Other Communication (1)
- Keyword
-
- Usability (2)
- Accessibility (1)
- Accumulation (1)
- Assistive technology (1)
- Data visualization (1)
-
- Ease of use (1)
- Eye Tracking (1)
- Facial Expression Modeling (1)
- Filipino-American (1)
- Games (1)
- Information graphics (1)
- MPEG-4 (1)
- Political economy (1)
- Sensors (1)
- Technology acceptance model (1)
- Technology for People who are Deaf (1)
- Usefulness (1)
- User Study (1)
- Visually impaired (1)
- Wealth inequality (1)
- Websites (1)
Articles 1 - 4 of 4
Full-Text Articles in Graphics and Human Computer Interfaces
What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman
What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman
Dissertations, Theses, and Capstone Projects
The word “billion” is a mathematical abstraction related to “big,” but it is difficult to understand the vast difference in value between one million and one billion; even harder to understand the vast difference in purchasing power between one billion dollars, and the average U.S. yearly income. Perhaps most difficult to conceive of is what that purchasing power and huge mass of capital translates to in terms of power. This project blends design, text, facts, and figures into an interactive narrative website that helps the user better understand their position in relation to extreme wealth: https://whatdoesonebilliondollarslooklike.website/
The site incorporates …
Usability Of Health-Related Websites By Filipino-American Adults And Nursing Informatics Experts, Kathleen Begonia
Usability Of Health-Related Websites By Filipino-American Adults And Nursing Informatics Experts, Kathleen Begonia
Dissertations, Theses, and Capstone Projects
Filipino-Americans are an understudied minority group with high prevalence and mortality from chronic conditions, such as cardiovascular disease and diabetes. Facing barriers to care and lack of culturally appropriate health resources, they frequently use the internet to obtain health information. It is unknown whether they perceive health-related websites to be useful or easy to use because there are no published usability studies involving this population. Using the Technology Acceptance Model as a theoretical framework, this study investigated the difference between website design ratings by experts and the perceptions of Filipino-American users to determine if usability guidelines influenced the perceived ease …
Give-Me: Gamification In Virtual Environments For Multimodal Evaluation - A Framework, Wai L. Khoo
Give-Me: Gamification In Virtual Environments For Multimodal Evaluation - A Framework, Wai L. Khoo
Dissertations, Theses, and Capstone Projects
In the last few decades, a variety of assistive technologies (AT) have been developed to improve the quality of life of visually impaired people. These include providing an independent means of travel and thus better access to education and places of work. There is, however, no metric for comparing and benchmarking these technologies, especially multimodal systems. In this dissertation, we propose GIVE-ME: Gamification In Virtual Environments for Multimodal Evaluation, a framework which allows for developers and consumers to assess their technologies in a functional and objective manner. This framework is based on three foundations: multimodality, gamification, and virtual reality. It …
Data-Driven Synthesis And Evaluation Of Syntactic Facial Expressions In American Sign Language Animation, Hernisa Kacorri
Data-Driven Synthesis And Evaluation Of Syntactic Facial Expressions In American Sign Language Animation, Hernisa Kacorri
Dissertations, Theses, and Capstone Projects
Technology to automatically synthesize linguistically accurate and natural-looking animations of American Sign Language (ASL) would make it easier to add ASL content to websites and media, thereby increasing information accessibility for many people who are deaf and have low English literacy skills. State-of-art sign language animation tools focus mostly on accuracy of manual signs rather than on the facial expressions. We are investigating the synthesis of syntactic ASL facial expressions, which are grammatically required and essential to the meaning of sentences. In this thesis, we propose to: (1) explore the methodological aspects of evaluating sign language animations with facial expressions, …