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Graphics and Human Computer Interfaces Commons™
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Articles 1 - 4 of 4
Full-Text Articles in Graphics and Human Computer Interfaces
Exploring Healthcare Chatbot Information Presentation: Applying Hierarchical Bayesian Regression And Inductive Thematic Analysis In A Mixed Methods Study, Samuel Nelson Koscelny
Exploring Healthcare Chatbot Information Presentation: Applying Hierarchical Bayesian Regression And Inductive Thematic Analysis In A Mixed Methods Study, Samuel Nelson Koscelny
All Theses
High blood pressure, also known as hypertension, significantly increases the risk of heart disease and stroke, which are leading causes of death in the United States. While contributing to over 691,000 deaths in 2021 alone in the United States (U.S.), it also imposes immense economic burden on the healthcare system, costing approximately $131 billion annually. One way to address this issue is for increased self-care behaviors and medication adherence, both of which require sufficient health literacy. Despite the importance of health literacy, 90% of U.S. adults struggle with health-related subjects. Overcoming the issues associated with health literacy requires addressing the …
Using Immersive Technology To Improve Mechanical Design: Use Cases, A Review Of Current Technology, And An Experiment In Requirement Elicitation In Virtual Reality, William Hawthorne
Using Immersive Technology To Improve Mechanical Design: Use Cases, A Review Of Current Technology, And An Experiment In Requirement Elicitation In Virtual Reality, William Hawthorne
All Theses
There has been a growing trend in the use of immersive technologies within engineering design. This research is focused on understanding how Virtual Reality (VR) technologies support design reviews. Modern tools including virtual reality hardware and software were tested for current capabilities and challenges. In a review of literature, two key gaps are identified: the rapid advancements of VR and AR technology and limited formal studies to determine the costs and benefits of immersive technology within engineering design reviews. This research has resulted in three key outcomes. First, use cases of immersive reality technologies are identified, through the lens of …
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck
All Theses
The work and research of this paper sought to build upon traditional city generation and simulation in creating a tool that both realistically simulates cities and their prominent features and also creates aesthetic and artistically rich cities using assets that combine several contemporary or near contemporary architectural styles. The major city features simulated are the surrounding terrain, road networks, individual buildings, and building placement. The tools used to both create and integrate these features were created in Houdini with Unreal Engine 5 as the intended final destination. This research was influenced by the city, town, and road networking of Ghost …
Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram
Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram
All Theses
Secondary effects are key to adding fluidity and style to animation. This thesis introduces the idea of “Acceleration Skinning” following a recent well-received technique, Velocity Skinning, to automatically create secondary motion in character animation by modifying the standard pipeline for skeletal rig skinning. These effects, which animators may refer to as squash and stretch or drag, attempt to create an illusion of inertia. In this thesis, I extend the Velocity Skinning technique to include acceleration for creating a wider gamut of cartoon effects. I explore three new deformers that make use of this Acceleration Skinning framework: followthrough, centripetal stretch, and …