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Full-Text Articles in Graphics and Human Computer Interfaces

Music Times: A Music Learning Game, Emily Woo Mar 2017

Music Times: A Music Learning Game, Emily Woo

Computer Science and Software Engineering

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli Oct 2015

The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli

Zea E-Books Collection

“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design

“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …


Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin Jan 2001

Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin

Theses

This project looks at the changing environment in terms of the approach to the Visual Arts curriculum at Primary School level. It aims to provide an innovative solution to the art appreciation area, which is being given equal status with the art creation area, which traditionally has been the main focus of the curriculum.

The Project includes a review of the curricular climate, both at home and abroad. In this context it focusses particularly on the role of Information Technology in addressing access problems from those living remote from major population, and therefore major artistic centres.

Primary Research included involved …