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Full-Text Articles in Artificial Intelligence and Robotics

Leveraging Artificial Intelligence For Team Cognition In Human-Ai Teams, Beau Schelble Dec 2023

Leveraging Artificial Intelligence For Team Cognition In Human-Ai Teams, Beau Schelble

All Dissertations

Advances in artificial intelligence (AI) technologies have enabled AI to be applied across a wide variety of new fields like cryptography, art, and data analysis. Several of these fields are social in nature, including decision-making and teaming, which introduces a new set of challenges for AI research. While each of these fields has its unique challenges, the area of human-AI teaming is beset with many that center around the expectations and abilities of AI teammates. One such challenge is understanding team cognition in these human-AI teams and AI teammates' ability to contribute towards, support, and encourage it. Team cognition is …


Construction Technology Of Hand Posture Dataset Based On Virtual Simulation Method, Jiaxin Chen, Guohui Zhou, Jianbai Yang Apr 2023

Construction Technology Of Hand Posture Dataset Based On Virtual Simulation Method, Jiaxin Chen, Guohui Zhou, Jianbai Yang

Journal of System Simulation

Abstract: Hand posture is an important carrier of human-computer interaction, and the acquisition and recognition of posture information largely depends on the hand posture dataset. Existing datasets can be divided into two categories, real datasets and synthetic datasets. As real data is limited by equipment, environment, and other factors, the classification of hand posture is insufficient and the annotation is mixed with a lot of manual errors. The existing synthetic data can solve the data scale problem of real data, but the synthetic hand posture volume is limited and with some unreasonable kinematic postures of which the data form are …


Floor Evacuation Simulation Based On Bim And Mr, Zhijie Li, Shuangyu Ma, Changhua Li, Xiao Liang, Jie Zhang Mar 2023

Floor Evacuation Simulation Based On Bim And Mr, Zhijie Li, Shuangyu Ma, Changhua Li, Xiao Liang, Jie Zhang

Journal of System Simulation

Abstract: Facing with the problem that the floor evacuation simulation only annotates the floor plan route, which is relatively single and not intuitive, a 3D building evacuation simulation method integrating mixed reality and building information model is proposed. The BIM components are reasonably planned and segmented, and reasonable annotation is performed. The BIM information is routed through the surface area heuristic optimization algorithm based on the bounding volume hierarchy. The evacuation simulation process is imported into the Microsoft Hololens2 hardware platform using the Unity3D development engine. The experimental results show that, compared with the previous evacuation simulation expressed only …


Interactive Construction Of Scientific Workflow Based On Process Mining, Jun Liu, Yang Gao, Tao Xu, Qing Zhao, Guihua Shan, Xuebin Chi Jul 2022

Interactive Construction Of Scientific Workflow Based On Process Mining, Jun Liu, Yang Gao, Tao Xu, Qing Zhao, Guihua Shan, Xuebin Chi

Journal of System Simulation

Abstract: When dealing with large-scale or complex workflows, the construction efficiency of traditional interactive workflow construction methods is very low. To solve this problem, a workflow construction method based on process mining is proposed. Heuristic methods are used to collect process fragments. The specially designed relation description language is used to record the process description of different levels and aspects in the workflow as text. The text is translated to generate process relational data, which will be output to the process discovery algorithm to generate a sound workflow network. An interactive workflow construction software has been developed and tested in …


Considering The Context To Build Theory In Hci, Hri, And Hmc: Explicating Differences In Processes Of Communication And Socialization With Social Technologies, Andrew Gambino, Bingjie Liu Apr 2022

Considering The Context To Build Theory In Hci, Hri, And Hmc: Explicating Differences In Processes Of Communication And Socialization With Social Technologies, Andrew Gambino, Bingjie Liu

Human-Machine Communication

The proliferation and integration of social technologies has occurred quickly, and the specific technologies with which we engage are ever-changing. The dynamic nature of the development and use of social technologies is often acknowledged by researchers as a limitation. In this manuscript, however, we present a discussion on the implications of our modern technological context by focusing on processes of socialization and communication that are fundamentally different from their interpersonal corollary. These are presented and discussed with the goal of providing theoretical building blocks toward a more robust understanding of phenomena of human-computer interaction, human-robot interaction, human-machine communication, and interpersonal …


Measuring The Perceived Social Intelligence Of Robots, Kimberly A. Barchard, Leiszle Lapping-Carr, R. Shane Westfall, Andrea Fink-Armold, Santosh Balajee Banisetty, David Feil-Seifer Sep 2020

Measuring The Perceived Social Intelligence Of Robots, Kimberly A. Barchard, Leiszle Lapping-Carr, R. Shane Westfall, Andrea Fink-Armold, Santosh Balajee Banisetty, David Feil-Seifer

Psychology Faculty Research

Robotic social intelligence is increasingly important. However, measures of human social intelligence omit basic skills, and robot-specific scales do not focus on social intelligence. We combined human robot interaction concepts of beliefs, desires, and intentions with psychology concepts of behaviors, cognitions, and emotions to create 20 Perceived Social Intelligence (PSI) Scales to comprehensively measure perceptions of robots with a wide range of embodiments and behaviors. Participants rated humanoid and non-humanoid robots interacting with people in five videos. Each scale had one factor and high internal consistency, indicating each measures a coherent construct. Scales capturing perceived social information processing skills (appearing …


Three-Dimensional Virtual Reassembling For Broken Artifact Fragments Based On Leap Motion, Haoran Lu, Zhang Yu, Miaomiao Niu, Wuyang Shui, Mingquan Zhou Jul 2020

Three-Dimensional Virtual Reassembling For Broken Artifact Fragments Based On Leap Motion, Haoran Lu, Zhang Yu, Miaomiao Niu, Wuyang Shui, Mingquan Zhou

Journal of System Simulation

Abstract: 3D laser scanning technique has been widely used to acquire geometry information of artifacts. The broken relics can be virtually restored with the help of computer technologies. Aiming at solving the problems of the automatic virtual restoration for broken artifact fragments, a new method of semi-automatic reassembly was proposed. The motions of the user’s hands were simulated by using the data captured by Leap Motion. The movement of each fragment model was controlled interactively so that two fragments could be roughly matched. The matching results were fed back to the user in real-time, and the user could optimize …


Study On Visual Function Of Human Computer Interaction In Parachuting Simulator, Han Liang, Gong Xuan, Jiangyun Wang, Yanghua Du Jun 2020

Study On Visual Function Of Human Computer Interaction In Parachuting Simulator, Han Liang, Gong Xuan, Jiangyun Wang, Yanghua Du

Journal of System Simulation

Abstract: The parachuting training system consists of software and hardware, to simulate the parachute training through head mounted display and operating equipment, combined with system modeling, kinematic computation, visual display and expert evaluation. Principle methods of head mounted display with human-computer interactive function and exploitation of Vega Prime inventive exploration on the information collection of viewpoint are conducted. It provides a real time training environment through the configuration of environmental effects, scene control, collision detection and driving information.


Serious Game Human-Computer Interaction Design For Rehabilitation Training, Jiajia Wu, Liu Zhen, Huihuang Xu, Tingting Liu, Wang Jin, Yanjie Chai Nov 2019

Serious Game Human-Computer Interaction Design For Rehabilitation Training, Jiajia Wu, Liu Zhen, Huihuang Xu, Tingting Liu, Wang Jin, Yanjie Chai

Journal of System Simulation

Abstract: Constructing a human-computer interaction environment which can effectively enhance users’ experiences of serious game. By integrating the rehabilitation training process into an interactive game story, users can do their mental and body rehabilitation training in the community. The prototype of the game is realized by the game engine. Experimental results showed that using mouse to roam in the system is easier than other interaction method and the somatosensory interaction is convenient for exercising the limb. By designing emoji for virtual characters, it is easy for users to learn other people's emotions and the comfortable distances for others. The results …


Designing A General Education Course On The Societal Impacts Of Artificial Intelligence, Vincent Rollins May 2019

Designing A General Education Course On The Societal Impacts Of Artificial Intelligence, Vincent Rollins

Honors Theses

Most colleges, including UTC, already offer an artificial intelligence course (CPSC 4440) as part of their computer science curricula. Such courses are meant to explain the technology behind these elaborate systems, but these courses often neglect extensive coverage of the real-world impacts of the technology itself. UTC also offers a course entitled “Ethical and Social Issues in Computing” that does convey the importance behind the advances of computer technology and its impacts, but this course is practically available only to computer science majors. There is no generalized and widely available course that covers the technological, economic, cultural, philosophical/theological, and ethical …


Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang Jan 2019

Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang

Journal of System Simulation

Abstract: An interactive modelling scheme in immersive VR environment is proposed, in which the point, line and polygon skeletons are inputted by handles of HMD (Head-Mounted Device). Weighted distance field is calculated in parallel with CUDA on GPU according to the varying radii, and then the iso-surface is extracted using paralleled marching cubes. In order to avoid the non-smoothness at interactions between different distance surface components, weighted filtering kernels are utilized to smooth the skeleton-based distance field with various radii in our modelling system, so that smooth blending model is produced from multi-component distance fields. In our system, …


Human Motion Simulation Based On Speech Recognition Control, Zhiwen Wang, Zihao Zhang, Yuxiang Jia, Wei Yi, Yanfei Shen Jan 2019

Human Motion Simulation Based On Speech Recognition Control, Zhiwen Wang, Zihao Zhang, Yuxiang Jia, Wei Yi, Yanfei Shen

Journal of System Simulation

Abstract: Human body motion simulation refers to real time rendering of human body and its motion in a computer. It is a computational model to simulate the natural and physical movement of human body under given constraints. Rendering a good human body movement can improve people's sense of immersion and substitution when watching. It is an inevitable premise of interaction between the viewer and the system. Based on the above theory, under the premise of using the rendering engine to ensure the quality of human motion rendering, it is further proposed to use the speech recognition engine to identify the …


Domain Process Model Overcome Limitations Of Engineering Models For Developing Artificial Intelligent Systems, Gary O. Langford, John Green, Daniel P. Burns, Alexander Keller, Dean C. Schmidt Jan 2019

Domain Process Model Overcome Limitations Of Engineering Models For Developing Artificial Intelligent Systems, Gary O. Langford, John Green, Daniel P. Burns, Alexander Keller, Dean C. Schmidt

Engineering and Technology Management Faculty Publications and Presentations

The integrated set of prognostic domains (ISPD) of technology presented here provides a normative means to construct a wholly new process model for guiding Technology Management of Artificial Intelligent Systems (AIS). Seventeen domains represent all-inclusive stakeholder perspectives that encapsulate lifecycle analyses, evaluations, feasibilities, and tradeoffs with the domain contexts. Following Systems Model-Based thinking (SMBT), a postulated focal point interaction is the entry condition from which each domain is considered and thereafter traversed. Domains are interactive with each other through concurrent, iterative, recursive, and non-recursive processes. This interactive work continues until the completion milestones of each domain are satisfied. Techniques such …


The Changing Moral Mirror Of Society: From Human To Artifical Intelligent Systems, Gary Langford, Teresa Langford Jan 2019

The Changing Moral Mirror Of Society: From Human To Artifical Intelligent Systems, Gary Langford, Teresa Langford

Engineering and Technology Management Faculty Publications and Presentations

Management of technology and its development carry along the responsibility and consequences for interactions between Human and Artificial Intelligent Systems (AIS). In spite of all good intentions, the effects and repercussions of conflicts between Human and the systems built with intent to assist Human may be proceeding along the path that will recognize a dismal mistake in judgment. Dreadful and intolerable impositions on Human behavior may arise regardless of how AIS is designed. That is not to say progress should cease, but rather to make the case that intensely determined efforts need to delve into the uses and implications of …


Perception & Perspective: An Analysis Of Discourse And Situational Factors In Reference Frame Selection, Robert J. Ross, Kavita E. Thomas Jun 2018

Perception & Perspective: An Analysis Of Discourse And Situational Factors In Reference Frame Selection, Robert J. Ross, Kavita E. Thomas

Conference papers

To integrate perception into dialogue, it is necessary to bind spatial language descriptions to reference frame use. To this end, we present an analysis of discourse and situational factors that may influence reference frame choice in dialogues. We show that factors including spatial orientation, task, self and other alignment, and dyad have an influence on reference frame use. We further show that a computational model to estimate reference frame based on these features provides results greater than both random and greedy reference frame selection strategies.


Persuasion In Online Communication : Automation And Counteraction, Samira Shaikh Shaikh Jan 2016

Persuasion In Online Communication : Automation And Counteraction, Samira Shaikh Shaikh

Legacy Theses & Dissertations (2009 - 2024)

In this thesis, we studied persuasion in online communication and how to automate