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Full-Text Articles in Artificial Intelligence and Robotics

Labeling Paths With Convolutional Neural Networks, Sean Wallace, Kyle Wuerch Jun 2019

Labeling Paths With Convolutional Neural Networks, Sean Wallace, Kyle Wuerch

Computer Engineering

With the increasing development of autonomous vehicles, being able to detect driveable paths in arbitrary environments has become a prevalent problem in multiple industries. This project explores a technique which utilizes a discretized output map that is used to color an image based on the confidence that each block is a driveable path. This was done using a generalized convolutional neural network that was trained on a set of 3000 images taken from the perspective of a robot along with matching masks marking which portion of the image was a driveable path. The techniques used allowed for a labeling accuracy …


Identifying Hourly Traffic Patterns With Python Deep Learning, Christopher L. Leavitt Jun 2019

Identifying Hourly Traffic Patterns With Python Deep Learning, Christopher L. Leavitt

Computer Engineering

This project was designed to explore and analyze the potential abilities and usefulness of applying machine learning models to data collected by parking sensors at a major metro shopping mall. By examining patterns in rates at which customer enter and exit parking garages on the campus of the Bellevue Collection shopping mall in Bellevue, Washington, a recurrent neural network will use data points from the previous hours will be trained to forecast future trends.


Extractive Text Summarization With Deep Learning, Garrett G. Chan Jun 2018

Extractive Text Summarization With Deep Learning, Garrett G. Chan

Computer Engineering

This project explores extractive text summarization using the capabilities of Deep Learning. The goal of this project is to create an application with a neural network to take in text as its input, and create a summary that is a shorter, condensed version of the input text. This has been implemented in Python by configuring and training a neural network that takes in a vector of features that are extracted from the text using various Natural Language Processing libraries. The implementation demonstrates that we can train simple deep neural networks to successfully summarize text.


The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson Jun 2018

The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson

Computer Engineering

Modern chess engines have the ability to augment their evaluation by using massive tables containing billions of positions and their memorized solutions. This report examines the importance of these tables to better understand the circumstances under which they should be used. The analysis conducted in this paper empirically examines differences in size and speed of memorized positions and their impacts on engine strength. Using this technique, situations where memorized tables improve play (and situations where they do not) are discovered.


Neural Network Ai For Fightingice, Alan D. Robison Jun 2017

Neural Network Ai For Fightingice, Alan D. Robison

Computer Engineering

Game AI in the fighting game genre, along the lines of Street Fighter, Mortal Kombat and Tekken, is traditionally script-based, with hard-coded reactions to various situations. Though this approach is often easy to understand and tweak, it requires substantial time and understanding of the game to implement in a way that is challenging and satisfying for the player due to the very large possibility space. This paper explores the use of neural networks as an alternative approach by implementing and training a network to select an action to take each frame based on the game state.


Battle Bot Ai – Patriot Bot, James Johnston Dec 2015

Battle Bot Ai – Patriot Bot, James Johnston

Computer Engineering

An entry in the the 'Battle Block AI' competition hosted by 'The AI Games'.