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Full-Text Articles in Other Computer Engineering

Understanding The Role Of Interactivity And Explanation In Adaptive Experiences, Lijie Guo Aug 2023

Understanding The Role Of Interactivity And Explanation In Adaptive Experiences, Lijie Guo

All Dissertations

Adaptive experiences have been an active area of research in the past few decades, accompanied by advances in technology such as machine learning and artificial intelligence. Whether the currently ongoing research on adaptive experiences has focused on personalization algorithms, explainability, user engagement, or privacy and security, there is growing interest and resources in developing and improving these research focuses. Even though the research on adaptive experiences has been dynamic and rapidly evolving, achieving a high level of user engagement in adaptive experiences remains a challenge. %????? This dissertation aims to uncover ways to engage users in adaptive experiences by incorporating …


Culture In Computing: The Importance Of Developing Gender-Inclusive Software, Creighton France May 2023

Culture In Computing: The Importance Of Developing Gender-Inclusive Software, Creighton France

Computer Science and Computer Engineering Undergraduate Honors Theses

The field of computing as we know it today exists because of the contributions of numerous female mathematicians, computer scientists, and programmers. While working with hardware was viewed as “a man’s job” during the mid-20th century, computing and programming was viewed as a noble and high-paying field for women to occupy. However, as time has progressed, the U.S. has seen a decrease in the number of women pursuing computer science. The idea that computing is a masculine discipline is common in the U.S. today for reasons such as male-centered marketing of electronics and gadgets, an inaccurate representation of what it …


Para Cima Y Pa’ Abajo: Building Bridges Between Hci Research In Latin America And In The Global North, Pedro Reynolds-Cuéllar, Marisol Wong-Villacres, Karla A. Badillo-Urquiola, Mayra Donaji Barrera-Machuca, Franceli L. Cibrian, Marianela Ciolfi Felice, Carolina Fuentes, Laura Sanely Gaytán-Lugo, Vivian Genaro Motti, Monica Perusquía-Hernández, Oscar A. Lemus Apr 2023

Para Cima Y Pa’ Abajo: Building Bridges Between Hci Research In Latin America And In The Global North, Pedro Reynolds-Cuéllar, Marisol Wong-Villacres, Karla A. Badillo-Urquiola, Mayra Donaji Barrera-Machuca, Franceli L. Cibrian, Marianela Ciolfi Felice, Carolina Fuentes, Laura Sanely Gaytán-Lugo, Vivian Genaro Motti, Monica Perusquía-Hernández, Oscar A. Lemus

Engineering Faculty Articles and Research

The Human-computer Interaction (HCI) community has the opportunity to foster the integration of research practices across the Global South and North to begin overcoming colonial relationships. In this paper, we focus on the case of Latin America (LATAM), where initiatives to increase the representation of HCI practitioners lack a consolidated understanding of the practices they employ, the factors that influence them, and the challenges that practitioners face. To address this knowledge gap, we employ a mixed-methods approach, comprising a survey (66 respondents) and in-depth interviews (19 interviewees). Our analyses characterize a set of research perspectives on how HCI is practiced …


Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian) Mar 2023

Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian)

Library Philosophy and Practice (e-journal)

Abstract

Purpose: The purpose of this research paper is to explore ChatGPT’s potential as an innovative designer tool for the future development of artificial intelligence. Specifically, this conceptual investigation aims to analyze ChatGPT’s capabilities as a tool for designing and developing near about human intelligent systems for futuristic used and developed in the field of Artificial Intelligence (AI). Also with the helps of this paper, researchers are analyzed the strengths and weaknesses of ChatGPT as a tool, and identify possible areas for improvement in its development and implementation. This investigation focused on the various features and functions of ChatGPT that …


Enabling The Human Perception Of A Working Camera In Web Conferences Via Its Movement, Anish Shrestha Nov 2022

Enabling The Human Perception Of A Working Camera In Web Conferences Via Its Movement, Anish Shrestha

LSU Master's Theses

In recent years, video conferencing has seen a significant increase in its usage due to the COVID-19 pandemic. When casting user’s video to other participants, the videoconference applications (e.g. Zoom, FaceTime, Skype, etc.) mainly leverage 1) webcam’s LED-light indicator, 2) user’s video feedback in the software and 3) the software’s video on/off icons to remind the user whether the camera is being used. However, these methods all impose the responsibility on the user itself to check the camera status, and there have been numerous cases reported when users expose their privacy inadvertently due to not realizing that their camera is …


Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi Apr 2022

Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi

Frameless

Circle Optics is developing novel technology for low-parallax, real time, panoramic image capture using an integrated array of multiple adjacent polygonal-edged cameras. This technology can be optimized and deployed for a variety of markets, including cinematic VR. Circle Optics’ existing prototype, Hydra Alpha, will be demonstrated.


Let's Read: Designing A Smart Display Application To Support Codas When Learning Spoken Language, Katie Rodeghiero, Yingying Yuki Chen, Annika M. Hettmann, Franceli L. Cibrian Nov 2021

Let's Read: Designing A Smart Display Application To Support Codas When Learning Spoken Language, Katie Rodeghiero, Yingying Yuki Chen, Annika M. Hettmann, Franceli L. Cibrian

Engineering Faculty Articles and Research

Hearing children of Deaf adults (CODAs) face many challenges including having difficulty learning spoken languages, experiencing social judgment, and encountering greater responsibilities at home. In this paper, we present a proposal for a smart display application called Let's Read that aims to support CODAs when learning spoken language. We conducted a qualitative analysis using online community content in English to develop the first version of the prototype. Then, we conducted a heuristic evaluation to improve the proposed prototype. As future work, we plan to use this prototype to conduct participatory design sessions with Deaf adults and CODAs to evaluate the …


Feel And Touch: A Haptic Mobile Game To Assess Tactile Processing, Ivonne Monarca, Monica Tentori, Franceli L. Cibrian Nov 2021

Feel And Touch: A Haptic Mobile Game To Assess Tactile Processing, Ivonne Monarca, Monica Tentori, Franceli L. Cibrian

Engineering Faculty Articles and Research

Haptic interfaces have great potential for assessing the tactile processing of children with Autism Spectrum Disorder (ASD), an area that has been under-explored due to the lack of tools to assess it. Until now, haptic interfaces for children have mostly been used as a teaching or therapeutic tool, so there are still open questions about how they could be used to assess tactile processing of children with ASD. This article presents the design process that led to the development of Feel and Touch, a mobile game augmented with vibrotactile stimuli to assess tactile processing. Our feasibility evaluation, with 5 children …


Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph Apr 2021

Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph

Digital Initiatives Symposium

Funded by a National Endowment for Humanities (NEH) Humanities Collections and Reference Resources Foundations Grant, the UA Little Rock Center for Arkansas History and Culture’s “Mapping Renewal” pilot project focused on creating access to and providing spatial context to archival materials related to racial segregation and urban renewal in the city of Little Rock, Arkansas, from 1954-1989. An unplanned interdisciplinary collaboration with the UA Little Rock Arkansas Economic Development Institute (AEDI) has proven to be an invaluable partnership. One team member from each department will demonstrate the Mapping Renewal website and discuss how the collaborative process has changed and shaped …


Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh Jan 2021

Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh

Journal of Aviation/Aerospace Education & Research

Virtual reality (VR)-based flight simulator provides pilots the enhanced reality from the first-person view. Mixed reality (MR) technology generates effective 3D graphics. The users who wear the MR headset can walk around the 3D graphics to see all its 360 degrees of vertical and horizontal aspects maintaining the consciousness of real space. A VR flight simulator and an MR application were connected to create the capability of both first-person view and third-person view for a comprehensive pilot training system. This system provided users the capability to monitor the aircraft progress along the planned path from the third-person view as well …


A Saliency-Driven Video Magnifier For People With Low Vision, Ali Selman Aydin, Shirin Feiz, Iv Ramakrishnan, Vikas Ashok Jan 2020

A Saliency-Driven Video Magnifier For People With Low Vision, Ali Selman Aydin, Shirin Feiz, Iv Ramakrishnan, Vikas Ashok

Computer Science Faculty Publications

Consuming video content poses significant challenges for many screen magnifier users, which is the “go to” assistive technology for people with low vision. While screen magnifier software could be used to achieve a zoom factor that would make the content of the video visible to low-vision users, it is oftentimes a major challenge for these users to navigate through videos. Towards making videos more accessible for low-vision users, we have developed the SViM video magnifier system [6]. Specifically, SViM consists of three different magnifier interfaces with easy-to-use means of interactions. All three interfaces are driven by visual saliency as a …


Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd Oct 2019

Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd

Engineering Faculty Articles and Research

We explore virtual environments and accompanying interaction styles to enable inclusive play. In designing games for three neurodiverse children, we explore how designing for sensory diversity can be understood through a formal game design framework. Our process reveals that by using sensory processing needs as requirements we can make sensory and social accessible play spaces. We contribute empirical findings for accommodating sensory differences for neurodiverse children in a way that supports inclusive play. Specifically, we detail the sensory driven design choices that not only support the enjoyability of the leisure activities, but that also support the social inclusion of sensory-diverse …


Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves Jun 2019

Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves

Computer Engineering

This project is a 3D village generator tool for Unity. It consists of three components: a building, mountain, and river generator. All of these generators use grammar-based procedural generation in order to create a unique and logical village and landscape each time the program is run.


Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead May 2019

Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead

Engineering Faculty Articles and Research

We co-designed paper prototype dashboards for virtual environments for three children with diverse sensory needs. Our goal was to determine individual interaction styles in order to enable comfortable and inclusive play. As a first step towards an inclusive virtual world, we began with designing for three sensory-diverse children who have labels of neurotypical, ADHD, and autism respectively. We focused on their leisure interests and their individual sensory profiles. We present the results of co-design with family members and paper prototyping sessions conducted by family members with the children. The results contribute preliminary empirical findings for accommodating different levels of engagement …


Front Matter: Proceedings Of The Maics 2016 Conference, University Of Dayton Apr 2016

Front Matter: Proceedings Of The Maics 2016 Conference, University Of Dayton

Content presented at the MAICS conference

Front matter contains:

  • A list of program chairs and committee members
  • Foreword to the proceedings by James P. Buckley, conference chair; Saverio Perugini, general chair

Editors: Phu H. Phung, University of Dayton; Ju Shen, University of Dayton; Michael Glass, Valparaiso University


Rfid Microscope Lab, Patricia Carranza Sep 2015

Rfid Microscope Lab, Patricia Carranza

Computer Engineering

The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.


'Fo Fighter: 2d Real-Time Game, Cary Dobeck Jun 2015

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


A Human Proximity Operations System Test Case Validation Approach, Justin Huber, Jeremy Straub Mar 2013

A Human Proximity Operations System Test Case Validation Approach, Justin Huber, Jeremy Straub

Jeremy Straub

A Human Proximity Operations System (HPOS) poses numerous risks in a real world environment. These risks range from mundane tasks such as avoiding walls and fixed obstacles to the critical need to keep people and processes safe in the context of the HPOS’s situation-specific decision making. Validating the performance of an HPOS, which must operate in a real-world environment, is an ill posed problem due to the complexity that is introduced by erratic (non-computer) actors. In order to prove the HPOS’s usefulness, test cases must be generated to simulate possible actions of these actors, so the HPOS can be shown …


Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman Jun 2010

Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman

Computer Engineering

The goal of this project is to create a customizable three dimensional virtual reality display on a system available to any non-technical user. This System will use the infrared camera component of a standard Nintendo Wii-mote to track a user's head motions in all six major directions. The virtual reality will be a customizable image projected onto a screen or simply shown on a computer or TV monitor. In order to appear 3-dimensional, the image will continually change according to the position of the user's head. As the user moves their head to the left and right, portions of the …