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Articles 91 - 120 of 122
Full-Text Articles in Education
Its Training Update, Veronica Trammell
A Multi-Platform Application Suite For Enhancing South Asian Language Pedagogy, Tao Bai, Christopher K. Chung, Konstantin Läufer, Daisy Rockwell, George K. Thiruvathukal
A Multi-Platform Application Suite For Enhancing South Asian Language Pedagogy, Tao Bai, Christopher K. Chung, Konstantin Läufer, Daisy Rockwell, George K. Thiruvathukal
George K. Thiruvathukal
This interdisciplinary project explores the potential for handheld/wireless (H/W) technology in the context of language education within and beyond the classroom. Specifically, we have designed and implemented a suite of multi-platform (desktop/laptop, handheld, and browser) applications to enhance the teaching of South Asian languages such as Hindi-Urdu. Such languages are very difficult to learn, let alone write, and H/W devices (with their handwriting/drawing capabilities) can play a significant role in overcoming the learning curve. The initial application suite includes a character/word tracer, a word splitter/joiner, a smart flashcard with audio, contextual augmented stories for reading comprehension, and a poetic metronome. …
Enhancing The Cs Curriculum With With Aspect-Oriented Software Development (Aosd) And Early Experience, Konstantin Läufer, George K. Thiruvathukal, Tzilla Elrad
Enhancing The Cs Curriculum With With Aspect-Oriented Software Development (Aosd) And Early Experience, Konstantin Läufer, George K. Thiruvathukal, Tzilla Elrad
George K. Thiruvathukal
Aspect-oriented software development (AOSD) is evolving as an important step beyond existing software development approaches such as object-oriented development. An aspect is a module that captures a crosscutting concern, behavior that cuts across different units of abstraction in a software application; expressed as a module, such behavior can be enabled and disabled transparently and non-invasively, without changing the application code itself. Increasing industry demand for expertise in AOSD gives rise to the pedagogical challenge of covering this methodology and its foundations in the computer science curriculum. We present our curricular initiative to incorporate a novel course in AOSD in the …
The Extreme Software Development Series: An Open Curricular Framework For Applied Capstone Courses, Konstantin Läufer, George K. Thiruvathukal
The Extreme Software Development Series: An Open Curricular Framework For Applied Capstone Courses, Konstantin Läufer, George K. Thiruvathukal
George K. Thiruvathukal
We describe an open, flexible curricular framework for offering a collection of advanced undergraduate and graduate courses in software development. The courses offered within this framework are further unified by combining solid foundations with current technology and play the role of capstone courses in a modern software development track. Our initiative has been very successful with all stakeholders involved.
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Amber Settle
The Human Computer Interaction Issues Associated With The Creation Of Personalized Role Playing Simulations, Eileen O'Donnell, Catherine Mulwa, Mary Sharp, Vincent Wade
The Human Computer Interaction Issues Associated With The Creation Of Personalized Role Playing Simulations, Eileen O'Donnell, Catherine Mulwa, Mary Sharp, Vincent Wade
Eileen O'Donnell
The human computer interaction issues associated with the creation of personalized role playing simulations are discussed in this paper. This paper is aimed at those who are interested in building authoring applications which enable educators to build role playing simulated e-learning resources to use with their students. One of the main issues which have come to our attention is that many learning designers and educators do not understand what exactly it is we are trying to achieve by creating personalized role playing simulations. Also, how to gauge the pedagogic merits which can be achieved by using these e-learning resources. Potential …
Panopto Is Now Available For Lecture Capture, Veronica Trammell
Panopto Is Now Available For Lecture Capture, Veronica Trammell
Veronica O. Trammell
The Distance Learning Center has purchased a new lecture delivery option for faculty who teach online. Panopto is a lecture capture application which allows faculty to capture their lectures using a simple webcam or a sophisticated video classroom.
Final Report And Recommendations:Ministeria E Arsimit Dhe Shkences, Tirane, Albania, Robert Mccloud
Final Report And Recommendations:Ministeria E Arsimit Dhe Shkences, Tirane, Albania, Robert Mccloud
Robert McCloud
The emphasis of current policies has been on Internet connectivity, bridging the digital divide and raising awareness of ICT needs in the schools. As of January 2011, we are schedule to have dedicated Internet service of 1MB download and 256K upload per school. Every Albanian school with a headmaster will have this connectivity. The only schools that will be excluded are in those remote towns where five grades (1 through 5) are consolidated into a single class. It is unfair to exclude these students. If their schools are going to stay open, then they should also be included in the …
A Web 2.0/Web3d Hybrid Platform For Engaging Students In E-Learning Environments, Penny De Byl, Janet Taylor
A Web 2.0/Web3d Hybrid Platform For Engaging Students In E-Learning Environments, Penny De Byl, Janet Taylor
Penny de Byl
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of being in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web 2.0/Web3D hybrid that has wider usability than previous alternatives. This combined with the AliveX3D Scene Editor allows learning experiences, which are controlled by the learner, appear authentic and facilitate collaboration conversations to be developed simultaneously. This immersion enables learners to negotiate meaning based on …
Faculty Success: Developing A Research And Publication Agenda, Kathleen P. King
Faculty Success: Developing A Research And Publication Agenda, Kathleen P. King
Kathleen P King
Anyone associated with higher education will acknowledge that tenure track faculty have to perform a fantastic balancing act. Compared to an administrative or line role in an organization, higher education faculty have tremendous autonomy and freedom. However, they face competing demands of many different (and good) opportunities, and for them the stakes are always high. Help is here! This article introduces a powerful strategy for staying on track in the research strand of this competitive journey.
A Framework For Computational Thinking Across The Curriculum, Ljubomir Perkovi´C, Amber Settle, Sungsoon Hwang, Joshua Jones
A Framework For Computational Thinking Across The Curriculum, Ljubomir Perkovi´C, Amber Settle, Sungsoon Hwang, Joshua Jones
Sungsoon Hwang
We describe a framework for implementing computational thinking in a broad variety of general education courses. The framework is designed to be used by faculty without formal training in information technology in order to understand and integrate computational thinking into their own general education courses. The framework includes examples of computational thinking in a variety of general education courses, as well as sample in-class activities, assignments, and other assessments for the courses. The examples in the different courses are related and differentiated using categories taken from Denning Great Principles of Computing, so that similar types of computational thinking appearing in …
Iris : Digital Scholarship, Publishing, And Preservation At Northeastern University, Hillary Corbett
Iris : Digital Scholarship, Publishing, And Preservation At Northeastern University, Hillary Corbett
Hillary Corbett
No abstract provided.
Designing Successful Online Courses - Part 2, Kathleen P. King
Designing Successful Online Courses - Part 2, Kathleen P. King
Kathleen P King
Once again, our major goal is to provide faculty with consistent guidance through the many instructional decisions and design steps they need to pursue in this process. This process is a fantastic opportunity to craft a virtual learning space in which people can engaging in learning beyond the constraints of time and space.
Five Strategies For Successful Writing Of Reports And Essays, Kathleen P. King
Five Strategies For Successful Writing Of Reports And Essays, Kathleen P. King
Kathleen P King
Many people cannot get started with their literary projects because they do not know where to start. In this brief article, I share insight from years of teaching students and professionals of all ages how to prepare professional work.
A Dynamic Information Generation Approach For He: Ig3 Characteristics, Jeffrey Barker, K. Sabry
A Dynamic Information Generation Approach For He: Ig3 Characteristics, Jeffrey Barker, K. Sabry
Jeffrey Barker
This paper proposes the integration of Information Generation 3 (IG3) principles to education systems to advance curriculum and instruction from traditional static designs to build dynamic learning communities and courses in higher education. Dynamic information should stimulate and support methodological flexibility for converging learner-centred and knowledge-centred education environments. This convergence is achieved through a complex mix of connected digital devices and pedagogical methods proven effective by any number of learning theories. Flexibility and diversity are important principles in the IG3 approach to permit the application of multiple scalable digital communication tools, teaching methods and decision-making to advance this new direction. …
Revelations Of Adaptive Technology Hiding In Your Operating System, Kathleen P. King
Revelations Of Adaptive Technology Hiding In Your Operating System, Kathleen P. King
Kathleen P King
Pre-publication version of a chapter about the assistive technology tools and resources available for free in Windows OS and Mac OS. Introducing higher education faculty to free resources, features and programs which they can recommend to their students or perhaps use for themselves (for instance for fading eyesight or hearing). In addition, the chapter briefly shares strategies and examples of how they might be used. The book will have an entire chapter dedicated to assistive technology as well. This is a popularized assistive technology chapter for generalist, NON special education, faculty to become acquainted with readily available and free resources. …
Student Staff: A Village Philosophy, Lisa Caughron
Student Staff: A Village Philosophy, Lisa Caughron
Lisa Caughron
No abstract provided.
Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal
Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal
Jose P Zagal
In what ways can we use games to make moral demands of players and encouraging them to reflect on ethical issues? In this article we propose an ethically notable game as one that provides opportunities for encouraging ethical reasoning and reflection. Our analysis of the videogames Ultima IV, Manhunt, and Fire Emblem: Radiant Dawn highlights the central role that moral dilemmas can play towards creating ethically notable games. We discuss the different ways that these are implemented, such as placing players in situations in which their understanding of an ethical system is challenged, or by creating moral tension between the …
Location-Based Intelligence – Modeling Behavior In Humans Using Gps, Katina Michael, Andrew Mcnamee, M G. Michael, Holly Tootell
Location-Based Intelligence – Modeling Behavior In Humans Using Gps, Katina Michael, Andrew Mcnamee, M G. Michael, Holly Tootell
Professor Katina Michael
This paper introduces the notion of location-based intelligence by tracking the spatial properties and behavior of a single civilian participant over a two-week study period using a global positioning system (GPS) receiver, and displaying them on a geographic information system (GIS). The paper clearly shows the power of combining speed (S), distance (D), time (T) and elevation (E) data with the exact longitude and latitude position of the user. The issues drawn from the observation and the civilian’s personal diary are useful in understanding the social implications of tracking and monitoring objects and subjects using GPS. The findings show that …
Validation Of Programmes Of Higher Education In Ireland - The Role Of The Higher Education And Training Awards Council, Deirdre Lillis, Tara Ryan
Validation Of Programmes Of Higher Education In Ireland - The Role Of The Higher Education And Training Awards Council, Deirdre Lillis, Tara Ryan
Deirdre Lillis
This paper considers the programme validation arrangements in place in one half of the Irish higher education sector. It outlines how responsibility for programme validation can be safely delegated to Institutions within a robust overarching framework for quality assurance. It compares programme validation in Institutions with self awarding status with Institutions that have their programmes validated by a national Awarding agency. The paper concludes that when programme validation in Ireland and (potentially) across Europe is examined more closely, processes that appear to be very different on the surface can be quite similar in reality. From a philosophical perspective it appears …
Automatic Identification Of Discourse Moves In Scientific Article Introductions, Elena Cotos, Nick Pendar
Automatic Identification Of Discourse Moves In Scientific Article Introductions, Elena Cotos, Nick Pendar
Elena Cotos
This paper reports on the first stage of building an educational tool for international graduate students to improve their academic writing skills. Taking a text-categorization approach, we experimented with several models to automatically classify sentences in research article introductions into one of three rhetorical moves. The paper begins by situating the project within the larger framework of intelligent computer-assisted language learning. It then presents the details of the study with very encouraging results. The paper then concludes by commenting on how the system may be improved and how the project is intended to be pursued and evaluated.
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Jose P Zagal
This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …
Review: Steve: The Art Museum Social Tagging Project., Mark Mcbride
Review: Steve: The Art Museum Social Tagging Project., Mark Mcbride
Mark F McBride
The Steve Museum is a social tagging project created by volunteers from art museums and galleries. The main goal is to create user generated descriptions for works of art, because we all view, experience, and describe art differently.
Assessment Of Thinking In Adult Learners, Darlene Eleanor Crone-Todd
Assessment Of Thinking In Adult Learners, Darlene Eleanor Crone-Todd
Darlene Crone-Todd
Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris
Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris
Jose P Zagal
Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough to analyze. In this article, the authors seek to understand collaborative games. Because of their simplicity, they focus on board games. The authors present an analysis of collaborative games. In particular, they focus on Reiner Knizia’s LORDOFTHERINGS, considered by many to be the …
The Attitudes Of Educators To Information Technology Adoption In Schools Settings, Manoj Maharaj, Wesley Govender
The Attitudes Of Educators To Information Technology Adoption In Schools Settings, Manoj Maharaj, Wesley Govender
Manoj Maharaj
No abstract provided.
Course Mentoring: Toward Achieving Consistency In The Curriculum, Lucia Dettori, Amber Settle
Course Mentoring: Toward Achieving Consistency In The Curriculum, Lucia Dettori, Amber Settle
Amber Settle
Debating E-Commerce: Engaging Students In Current Events, Amber Settle, André Berthiaume
Debating E-Commerce: Engaging Students In Current Events, Amber Settle, André Berthiaume
Amber Settle
Non-Traditional Techniques In Teaching Science For General Students, Gary Lewis, Ben Golden, Gail Schiffer, Diane Willey
Non-Traditional Techniques In Teaching Science For General Students, Gary Lewis, Ben Golden, Gail Schiffer, Diane Willey
Gary C. Lewis
No abstract provided.
An Analogue In Certain Unique Factorization Domains Of The Euclid-Euler Theorem On Perfect Numbers, Wayne L. Mcdaniel