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Full-Text Articles in Education

Integration Of Ethics Across The Curriculum: From First Year Through Senior Seminar, Gail E. Gasparich, Larry Wimmers Nov 2014

Integration Of Ethics Across The Curriculum: From First Year Through Senior Seminar, Gail E. Gasparich, Larry Wimmers

Gail Gasparich

The Fisher College of Science and Mathematics (FCSM) at Towson University (TU) has integrated authentic research experiences throughout the curriculum from first year STEM courses through advanced upper-level classes and independent research. Our observation is that training in both responsible conduct of research (RCR) and bioethics throughout the curriculum was an effective strategy to advance the cognitive and psychosocial development of the students. As students enter TU they generally lack the experience and tools to assess their own competence, to apply ethical debates, to investigate scientific topics from an ethical perspective, or to integrate ethics into final conclusions. Student behavior …


Enabling National Software Development Competitions To Identify And Enhance Student Mentor Capability In Singapore, Chris Boesch, Sandra Boesch Jul 2014

Enabling National Software Development Competitions To Identify And Enhance Student Mentor Capability In Singapore, Chris Boesch, Sandra Boesch

Chris BOESCH

The authors previously developed a system to facilitate the self-directed learning and practicing of software languages in Singapore. One of the goals of this self-directed learning was to enable the creation of student mentors who would be able to assist other students during classroom sessions. Building on this work, the authors extended the platform to support the promotion and coordination of multiple programming competitions including multiple schools systems within Singapore with the goals of identifying, enabling, and mentoring students who might be better prepared to mentor their peers at their school after participating in the country wide competition. This paper …


Personalizing Software Development Practice Using Mastery-Based Coaching, Chris Boesch, Sandra Boesch Jul 2014

Personalizing Software Development Practice Using Mastery-Based Coaching, Chris Boesch, Sandra Boesch

Chris BOESCH

The authors previously developed a system to facilitate the self-directed learning and practicing of software languages in Singapore. One of the goals of this self-directed learning was to enable the development of student mentors who would then be able to assist other students during classroom sessions. Building on this work, the authors extended the platform to support personalized coaching with the goals of further enabling and preparing students to mentor their peers. This paper covers the challenges, insights, and features that were developed in order to develop and deploy this mastery-based coaching feature.


Automated Mentor Assignment In Blended Learning Environments, Chris Boesch, Kevin Steppe Jul 2014

Automated Mentor Assignment In Blended Learning Environments, Chris Boesch, Kevin Steppe

Chris BOESCH

In this paper we discuss the addition of automatic assignment of mentors during inclass lab work to an existing online platform for programing practice. SingPath is an web based tool for users to practice programming in several software languages. The platform started as a tool to provide students with online feedback on solutions to programming problems and expanded over time to support different of blended learning needs for a variety of classes and classroom settings. The SingPath platform supports traditional self-directed learning mechanisms such as badges and completion metrics as well as features for use in classrooms, such as tournaments. …


Creating Adaptive Quests To Support Personalized Learning Experiences When Learning Software Languages, Chris Boesch, Sandra Boesch Jul 2014

Creating Adaptive Quests To Support Personalized Learning Experiences When Learning Software Languages, Chris Boesch, Sandra Boesch

Chris BOESCH

Over the past three years the authors have been developing and refining an online practicing platform called SingPath, which enables users to practice writing code in various software languages. The most recent feature to be released is a Quest mode that encourages users by showing short video clips each time a user solves five problems. In addition, users are able to choose whether to play through these quests on easy, medium, or hard levels of difficulty. The ability for users to customize their game play enables them to modify the difficulty of the experience and ideally self-regulate how frustrating or …


Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch Jul 2014

Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch

Chris BOESCH

Over the past two years we have collaborated to develop a process and set of online games to enable additional feedback to both students and instructors in a classroom setting. We have named the resulting process Tournament-based Teaching due to the extensive use of tournament-based feedback for groups and individuals throughout course delivery. Tournament-based Teaching enables individualized and peer-based learning in a classroom setting and provides additional motivation for students to prepare for classroom sessions. It also provides feedback to instructors, which can be leveraged to provide better schedule classroom sessions.


Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch Jul 2014

Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch

Chris BOESCH

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.


Evolving An Information Systems Capstone Course To Align With The Fast Changing Singapore Marketplace, Chris Boesch, Benjamin Kok Siew Gan Jul 2014

Evolving An Information Systems Capstone Course To Align With The Fast Changing Singapore Marketplace, Chris Boesch, Benjamin Kok Siew Gan

Chris BOESCH

Every year, around fifty-five undergraduate teams of four to six students are required to complete a capstone course for the School of Information Systems at Singapore Management University. Each team spends approximately five months working with an industry sponsor using the latest tools and techniques. Students actively learn by implementing the system to solve a real world problem. In addition to delivering value to the local sponsor, our students learn specialized skills currently needed in the marketplace, which might not yet be incorporated into electives and core courses. In this paper, we discuss the tradeoffs of providing students and project …


Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe Jul 2014

Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe

Chris BOESCH

We used a programming practice tool to test basic programming skills of prospective students. A live competition was used to test those skills. Students who did well were asked for further interviews. Most students had no prior background and reported learning the basics of two programming languages within two weeks of self-study.


Personality And Programming, Amy B. Woszczynski, Tracy C. Guthrie, Sherri Shade Jun 2014

Personality And Programming, Amy B. Woszczynski, Tracy C. Guthrie, Sherri Shade

Sherri Shade

Information systems students continue to struggle to successfully complete computer programming classes. Learning how to program is difficult, and failure and attrition rates in college level programming classes remain at an unacceptably high rate. Since many IS students take a programming course as part of their program of study, IS educators should better understand why IS students tend to achieve low success rates in programming courses and what can be done to improve success rates. Little research to date has addressed potential reasons for student failure in programming principles courses. Many educators simply assume that high failure rates are acceptable …


Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin Apr 2014

Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin

Jeremy Straub

The goal of this project is to create an interface for Android, iOS, and Win-dows Phone smartphones, as well as a web interface that will act as a “clicker”. The instructors will be able to send out questions, and the students will be able to answer the questions, and get feedback if the instructor wants them to have it. The teacher can decide whether the feedback is instant or manually initiated, and what format the response will be, whether it includes the correct answer, and what type of chart, if any, indicating the most com-monly selected answer(s). There will be …


Web-Based Student Peer Review: A Research Summary, Edward F. Gehringer Mar 2014

Web-Based Student Peer Review: A Research Summary, Edward F. Gehringer

Edward F Gehringer

Interest in Web-based peer-review systems dates back nearly 20 years. Systems were built to let students give feedback to other students, mainly to help them improve their writing. But students are not necessarily effective peer reviewers. Left to their own devices, they will submit cursory reviews, which are not very helpful to their peers. Techniques have been developed to improve the quality of reviews. Calibration is one such technique. Students are asked to assess samples of writing that have previously been assessed by experts. Students must submit an evaluation “close enough” to the experts’ before they are allowed to review …


Phone And Web Based Clicker Project, Nick Renford, Jeremy Straub, Scott Kerlin Mar 2014

Phone And Web Based Clicker Project, Nick Renford, Jeremy Straub, Scott Kerlin

Jeremy Straub

The goal of this project is to create an interface for Android,

iOS, and Windows Phone smartphones, as well as a web

interface that will act as a “clicker”. The

instructors will be able to send out questions, and the

students will be able to answer the questions, and get

feedback if the instructor wants them to have it. The teacher

can decide whether the feedback is instant or manually

initiated, and what format the response will be, whether it

includes the correct answer, and what type of chart, if any,

indicating the most commonly selected answer(s). There

will be …


The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh Mar 2014

The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh

Jeremy Straub

This poster presents an overview of a tool that has been created to provide students with real-world experience in the design, development and operation of control and scientific mission software for a cyber-physical system. The ROOFSAT, developed at UND, is a low-cost analog for a small spacecraft (though in many ways these capabilities also enable similar UAV work). The ROOFSAT was constructed with approximately $1,500 generously provided by the John D. Odegard School of Aerospace Sciences out of commercially-available parts. It includes multiple cameras, a pan-tilt mount and the same space-qualified computer hardware which has been used on both spacecraft …