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Computer Sciences

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Full-Text Articles in Education

Designing A Small-Footprint Curriculum In Computer Science, Allen Downey, Lynn Stein Jul 2012

Designing A Small-Footprint Curriculum In Computer Science, Allen Downey, Lynn Stein

Lynn Andrea Stein

We describe an innovative computing curriculum that combines elements of computer science, engineering and design. Although it is tailored to the constraints we face at Olin College, it contains elements that are applicable to the design of a CS major at a small school, a CS minor, or an interdisciplinary program that includes computing. We present the core courses in the program as well as several courses that are meant to connect the computing curriculum to other fields. We summarize the lessons we have learned from the first few years of this program.


Technology Enhanced Learning: Students' Views, Eileen O'Donnell, Mary Sharp Dec 2011

Technology Enhanced Learning: Students' Views, Eileen O'Donnell, Mary Sharp

Eileen O'Donnell

User feedback is very important in all areas of computer science especially in the development of computer applications. Hence, student feedback on the use of technology enhanced learning in higher education in Ireland is relevant to the quality of the learning resources to be created by learning designers and academics in the future. The book “Student Reactions to Learning with Technologies: Perceptions and Outcomes” (Moyle & Wijngaards, 2012) was published by IGI Global in October 2011. This book includes contributions from various authors who are interested in students’ feedback regarding how technology has impacted on their educational experience. This book …


The Human Computer Interaction Issues Associated With The Creation Of Personalized Role Playing Simulations, Eileen O'Donnell, Catherine Mulwa, Mary Sharp, Vincent Wade Sep 2011

The Human Computer Interaction Issues Associated With The Creation Of Personalized Role Playing Simulations, Eileen O'Donnell, Catherine Mulwa, Mary Sharp, Vincent Wade

Eileen O'Donnell

The human computer interaction issues associated with the creation of personalized role playing simulations are discussed in this paper. This paper is aimed at those who are interested in building authoring applications which enable educators to build role playing simulated e-learning resources to use with their students. One of the main issues which have come to our attention is that many learning designers and educators do not understand what exactly it is we are trying to achieve by creating personalized role playing simulations. Also, how to gauge the pedagogic merits which can be achieved by using these e-learning resources. Potential …