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Articles 91 - 103 of 103

Full-Text Articles in Cognition and Perception

Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo May 2015

Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo

MODVIS Workshop

Computer vision research rarely makes use of symmetry in stereo reconstruction despite its established importance in perceptual psychology. Such stereo reconstructions produce visually satisfying figures with precisely located points and lines, even when input images have low or moderate resolution. However, because few invariants exist, there are no known general approaches to solving symmetry correspondence on real images. The problem is significantly easier when combined with the binocular correspondence problem, because each correspondence problem provides strong non-overlapping constraints on the solution space. We demonstrate a system that leverages these constraints to produce accurate stereo models from pairs of binocular images …


Binocular 3d Motion Perception As Bayesian Inference, Martin Lages, Suzanne Heron May 2015

Binocular 3d Motion Perception As Bayesian Inference, Martin Lages, Suzanne Heron

MODVIS Workshop

The human visual system encodes monocular motion and binocular disparity input before it is integrated into a single 3D percept. Here we propose a geometric-statistical model of human 3D motion perception that solves the aperture problem in 3D by assuming that (i) velocity constraints arise from inverse projection of local 2D velocity constraints in a binocular viewing geometry, (ii) noise from monocular motion and binocular disparity processing is independent, and (iii) slower motions are more likely to occur than faster ones. In two experiments we found that instantiation of this Bayesian model can explain perceived 3D line motion direction under …


Computational Modeling Of Depth-Ordering In Occlusion 
Through Accretion Or Deletion Of Texture, Harald Ruda, Gennady Livitz, Guillaume Riesen, Ennio Mingolla May 2015

Computational Modeling Of Depth-Ordering In Occlusion 
Through Accretion Or Deletion Of Texture, Harald Ruda, Gennady Livitz, Guillaume Riesen, Ennio Mingolla

MODVIS Workshop

Understanding the depth-ordering of surfaces in the natural world is one of the most fundamental operations of the primate visual system. Surfaces that undergo accretion or deletion (AD) of texture are always perceived to behind an adjacent surface.

An updated ForMotionOcclusion (FMO) model (Barnes & Mingolla, 2013) includes two streams for computing motion signals and boundary signals. The two streams generate depth percepts such that AD signals together with boundary signals generate a farther depth on the occluded side of the boundary. The model fits the classical data (Kaplan, 1969) as well as the observation that moving surfaces tend to …


Spatially-Global Integration Of Closed Contours By Means Of Shortest-Path In A Log-Polar Representation, Terry Kwon, Kunal Agrawal, Yunfeng Li, Zygmunt Pizlo May 2015

Spatially-Global Integration Of Closed Contours By Means Of Shortest-Path In A Log-Polar Representation, Terry Kwon, Kunal Agrawal, Yunfeng Li, Zygmunt Pizlo

MODVIS Workshop

See the one page PDF with abstract and images.


Bayesian Modeling Of 3d Shape Inference From Line Drawings, Seha Kim, Jacob Feldman, Manish Singh May 2015

Bayesian Modeling Of 3d Shape Inference From Line Drawings, Seha Kim, Jacob Feldman, Manish Singh

MODVIS Workshop

Human depth comparisons in line drawings reflect the underlying uncertainty of perceived 3D shape. We propose a Bayesian model that estimates the 3D shape from line drawings based on the local and non-local contour cues. This model estimates the posterior distribution over depth differences at two points on a line drawing. The likelihood is numerically computed by assuming a generative model, which generates random 3D surfaces and, via projection, random line drawings. The 3D surfaces are inflated from random skeletons and projected into line drawings. Given a novel line drawing, the model samples probable local surfaces based on the relations …


Formal Aspects Of Non-Rigid-Shape-From-Motion Perception, Vicky Froyen, Qasim Zaidi May 2015

Formal Aspects Of Non-Rigid-Shape-From-Motion Perception, Vicky Froyen, Qasim Zaidi

MODVIS Workshop

Our world is full of objects that deform over time, for example animals, trees and clouds. Yet, the human visual system seems to readily disentangle object motions from non-rigid deformations, in order to categorize objects, recognize the nature of actions such as running or jumping, and even to infer intentions. A large body of experimental work has been devoted to extracting rigid structure from motion, but there is little experimental work on the perception of non-rigid 3-D shapes from motion (e.g. Jain, 2011). Similarly, until recently, almost all formal work had concentrated on the rigid case. In the last fifteen …


Appearance Controls Interpretation Of Orientation Flows For 3d Shape Estimation, Steven A. Cholewiak, Romain Vergne, Benjamin Kunsberg, Steven W. Zucker, Roland W. Fleming May 2015

Appearance Controls Interpretation Of Orientation Flows For 3d Shape Estimation, Steven A. Cholewiak, Romain Vergne, Benjamin Kunsberg, Steven W. Zucker, Roland W. Fleming

MODVIS Workshop

The visual system can infer 3D shape from orientation flows arising from both texture and shading patterns. However, these two types of flows provide fundamentally different information about surface structure. Texture flows, when derived from distinct elements, mainly signal first-order features (surface slant), whereas shading flow orientations primarily relate to second-order surface properties (the change in surface slant).

The source of an image's structure is inherently ambiguous, it is therefore crucial for the brain to identify whether flow patterns originate from texture or shading to correctly infer shape from a 2D image. One possible approach would be to use 'surface …


Can Computational Models Of Shape Explain Object Perception?, Sp Arun, Rt Pramod May 2015

Can Computational Models Of Shape Explain Object Perception?, Sp Arun, Rt Pramod

MODVIS Workshop

Despite advances in computation and machine learning, computers are still far behind humans in vision. This is most likely because humans use a sophisticated object representation which is very different from that used in computers today. Another challenge is that object representations in computer vision and human vision have not been systematically compared on the same objects. To address this issue, we measured perceptual dissimilarity between objects in humans in a visual search (taking search difficulty as an index of target-distracter similarity). We then compared these observed dissimilarities against the dissimilarity predicted by a large number of state-of-the-art computational models …


Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker May 2015

Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker

MODVIS Workshop

Visual attention models can explain a rich set of physiological data (Reynolds & Heeger, 2009, Neuron), but can rarely link these findings to real-world tasks. Here, we would like to narrow this gap with a novel, physiologically grounded model of visual attention by demonstrating its objects recognition abilities in noisy scenes.

To base the model on physiological data, we used a recently developed microcircuit model of visual attention (Beuth & Hamker, in revision, Vision Res) which explains a large set of attention experiments, e.g. biased competition, modulation of contrast response functions, tuning curves, and surround suppression. Objects are represented by …


Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura Jan 2014

Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura

Design Thinking Research Symposium

This paper examines the role of polysemy, defined as the quality of having multiple meanings, in design review conversations. It examines the polysemy, particularly of nouns, involved in a dataset of design review conversations with reference to design ideas. The purpose is to determine whether polysemy is related to successful development of design ideas and more creative design outcomes. The results show that the polysemy of nouns involved in the conversations of the finally developed, successful, design ideas exceeds in the most cases the average polysemy involved in the conversations pertaining to the unsuccessful design ideas. Furthermore, the polysemy of …


Flight Skill Proficiency Issues In Instrument Approach Accidents, Richard O. Fanjoy, Julius C. Keller Oct 2013

Flight Skill Proficiency Issues In Instrument Approach Accidents, Richard O. Fanjoy, Julius C. Keller

Journal of Aviation Technology and Engineering

Despite procedural modifications and advanced technology instrumentation, instrument approach phase accidents continue to be an issue in general aviation. This exploratory study details an analysis of instrument approach phase accidents that occurred between 2002 and 2012. Particular attention was focused on instrument proficiency check (IPC) currency for pilots involved in accidents during the approach phase of flight. An analysis suggests that more than half of instrument approach accidents evaluated during this study happened within three and half months of the last IPC. A leading cause of these accidents was failure to control the aircraft. Instrument training issues and potential follow-on …


Correlating The Purdue Spatial Visualization Test With The Wonderlic Personnel Test For American Football Players, Karthik Sukumar Sep 2013

Correlating The Purdue Spatial Visualization Test With The Wonderlic Personnel Test For American Football Players, Karthik Sukumar

Department of Computer Graphics Technology Degree Theses

This research study aims to find the relationship between the scores for the Purdue Spatial Visualization test (PSVT) and the Wonderlic Personnel test (WPT) for American collegiate football players. Fifty-five collegiate football players took part in the study by attempting the PSVT and the WPT. The scores on these tests were compared to find if there existed a correlation between the scores on both these tests. The results showed that the scores on both these tests had a significant correlation with respect to each other. But, the group that took the WPT before the PSVT showed a lower correlation between …


Stereoscopic Vision's Impact On Spatial Ability Testing, George Takahashi Jul 2011

Stereoscopic Vision's Impact On Spatial Ability Testing, George Takahashi

Purdue Polytechnic Masters Theses

A look into spatial ability testing tools and the variations that past researchers made to focus on key factors that affect test scores, will demonstrate the need for tuning traditional testing methods to accommodate a wider demographic and provide more accurate results. Due to technological limitations of the time, a large variety of past spatial tests were developed by hand-drawings. Within this research, the addition of stereoscopic vision is analyzed to determine the value of said changes on human perception of spatial entities.