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Full-Text Articles in Other Communication
The Power Of Video Games: How Celeste And Hellblade Address Mental Health, Victor M. Ortiz
The Power Of Video Games: How Celeste And Hellblade Address Mental Health, Victor M. Ortiz
Communication Studies
The media has the power to educate audiences on topics through effective storytelling. This paper shows how video games as a medium possess unique potential to affect players through interactive experiences. Two video games titled Celeste and Hellblade: Senua’s Sacrifice serve as examples of social cognitive learning through media exposure. This paper conducts a content analysis on the two titles. From the analysis, we learn the stories in Celeste and Hellblade aim to help those who play them learn how to cope with mental health problems such as depression and anxiety. The literature review section discusses past research done on …
Conceptualizing Positive And Negative Experiences And Responses In The Basic Communication Course, Angela Hosek, Caroline Waldbuesser, Eric Mishne, Brandi Frisby
Conceptualizing Positive And Negative Experiences And Responses In The Basic Communication Course, Angela Hosek, Caroline Waldbuesser, Eric Mishne, Brandi Frisby
Basic Communication Course Annual
The present study used qualitative analysis of 259 students’ positive and negative experiences in the basic course and the ways in which they responded to these events. Students described four negative experiences: poor academic performance, time management, communication apprehension, and teacher driven challenges and four positive experiences: relational, growth, and presentation success. Students responded to these negative experiences using behavioral change, support seeking, doing nothing, and responded to positive experiences using emotive responses, communication with others, engaging in celebrating activities, applying skills, and lacking celebration.