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Graphic Communications Commons™

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Film and Media Studies

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Articles 31 - 34 of 34

Full-Text Articles in Graphic Communications

Photo Manipulation In The Media, Stephanie Coffaney Dec 2011

Photo Manipulation In The Media, Stephanie Coffaney

Graphic Communication

In today’s society there are photos everywhere; they are in magazines, advertisements, newspapers, and books because photos make the text or the story stand out. Some may not know it, but most of these photos have been edited and retouched. This research paper attempted to determine the majority opinion of what types of photo editing was above the tolerable limit, as well as the public awareness of media manipulation. The different levels of photo editing included changing the contrast, removal of blemishes and dust, addition/removal of objects, and addition/removal of main subjects. The results revealed that most people are aware …


Promoting A Benefit Concert With Digital Media, Aubrea Felch Mar 2011

Promoting A Benefit Concert With Digital Media, Aubrea Felch

Graphic Communication

The introduction of digital media in mass communication and advertising had a powerful impact on the event planning industry, specifically in the promotion of benefit concerts. Not only can digital media promote an event, but it can also help event coordinators establish an image for themselves, be used as a means of benefiting those who have donated to the cause, and enhance the event itself. All digital media can be put into several different classifications: digital audio, digital video, digital photography, Internet technology, and interactive Internet applications. This study asks the question: In what ways can an event planner use …


Movie Poster Advertisements: A Relevance Theory Persepctive, Steven Lawrie Forrett Jan 2007

Movie Poster Advertisements: A Relevance Theory Persepctive, Steven Lawrie Forrett

Theses Digitization Project

The purpose of this thesis is to examine ten movie posters while hypothesizing whether or not their tagline texts could interest a reader. A linguistic framework Relevance Theory, is used in the analysis of this project.


Visual Communication And Entertainment Through Animation, James T. Hamrock Jan 2000

Visual Communication And Entertainment Through Animation, James T. Hamrock

Graduate Research Papers

Virtual animation is used today for everything including entertainment in motion pictures and video games, advertising on television and the internet, virtual animated videos used for industrial teaching aids, and project approvals for major building construction. Many modem companies are now insisting that new products are created using 3-D modeling and occasionally animation before approving funds for further development.

The research question in this work centers around thoughts and visions being effectively communicated so others can comprehend and share in the same perspective. This research will show the use of technology in answering this important question: Exploration of the literature …