Open Access. Powered by Scholars. Published by Universities.®

Communication Technology and New Media Commons™

Open Access. Powered by Scholars. Published by Universities.®

2016

Discipline
Institution
Keyword
Publication
Publication Type
File Type

Articles 181 - 210 of 428

Full-Text Articles in Communication Technology and New Media

The Television Audience: A Research Review, Mary Kelly Nov 2016

The Television Audience: A Research Review, Mary Kelly

Irish Communication Review

Television researchers. like television producers, regulators and other commentators. have used a variety of perspectives in their attempt to understand different facets of that apparently simple but in effect rather illusive category 'the television audience'. In this article I will look at three of these: those which have emphazised the audience as consumers. those which have defined the audience as public citizens. and those which have focused on the audience as cultural actors. Whlle noUng previous research within each of these perspectives and drawing on Irish research when avaHable. I will particularly concentrate on more recent developments. These developments have …


Foreign Investment In The Media In Ireland, Wolfgang Truetzschler Nov 2016

Foreign Investment In The Media In Ireland, Wolfgang Truetzschler

Irish Communication Review

No abstract provided.


The Digital “Lure”: Small Businesses And Pokémon Go, Jordan Frith Nov 2016

The Digital “Lure”: Small Businesses And Pokémon Go, Jordan Frith

Publications

Most of the discussion about Pokémon Go has focused on the end-user and the playful nature of the game. Experts have mentioned the game’s commercialism, but they have done so mostly by talking about the data collection practices of the app developers. This commentary piece takes a different approach by examining how businesses have used Pokémon Go’s “lures” to attract foot traffic. The main goal of the article is to show how the ludic, digital wayfaring of location-based games can be used by individual places to attract players. While the focus is on business owners, I will also address …


Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis Of User Responses, Ryan Rogers, Julia Woolley, Brett Sherrick, Nicholas David Bowman, Mary Beth Oliver Nov 2016

Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis Of User Responses, Ryan Rogers, Julia Woolley, Brett Sherrick, Nicholas David Bowman, Mary Beth Oliver

Scholarship and Professional Work - Communication

Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings of gameplay and narrative, respectively), but have relied on closed-end data analysis. The current study analyzed participants’ open-ended reviews of either their “most fun” or “most meaningful” video game experience (N = 575, randomly assigned to either condition). Results demonstrated that “fun” games were explained in terms of gameplay mechanics, and “meaningful” games were explained in terms of connections with players and in-game characters.


Jitim Volume 25 Issue 3 - Front Page Nov 2016

Jitim Volume 25 Issue 3 - Front Page

Journal of International Technology and Information Management

JITIM volume 25, issue 3


The Public Interest And Mongolian Digital Television Transition, Undrah Baasanjav Nov 2016

The Public Interest And Mongolian Digital Television Transition, Undrah Baasanjav

SIUE Faculty Research, Scholarship, and Creative Activity

Since 2010 Mongolian television has been in transition from analogue to digital.

This article introduces the process of digital transition of television, and then

discusses challenges television stations face in terms of the audio-visual market and

policies. The Mongolian media market has structural constraints typical to those

in the small media states. In addition, new challenges like the financial dependency

on the mining sector tax, an unsustainable number of politically affiliated

commercial television stations, and the remnants of socialist institutional routines

in media organizations also shape the television sector in Mongolia. The study

also explores the state of public interest …


Welcome To Dignity, Donna M. Hughes Nov 2016

Welcome To Dignity, Donna M. Hughes

Dignity: A Journal of Analysis of Exploitation and Violence

No abstract provided.


Is The Smartphone A Smart Choice? The Effect Of Smartphone Separation On Executive Functions, Andree Hartanto, Hwajin Yang Nov 2016

Is The Smartphone A Smart Choice? The Effect Of Smartphone Separation On Executive Functions, Andree Hartanto, Hwajin Yang

Research Collection School of Social Sciences

Despite a huge spike in smartphone overuse, the cognitive and emotional consequences of smartphone overuse have rarely been examined empirically. In two studies, we investigated whether separation from a smartphone influences state anxiety and impairs higher-order cognitive processes, such as executive functions. We found that smartphone separation causes heightened anxiety, which in turn mediates the adverse effect of smartphone separation on all core aspects of executive functions, including shifting (Experiment 1) and inhibitory control and working-memory capacity (Experiment 2). Interestingly, impaired mental shifting was evident regardless of the extent of smartphone addiction, whereas smartphone addiction significantly moderated the negative effect …


Lindenwood Digest, November 1, 2016, Lindenwood University Nov 2016

Lindenwood Digest, November 1, 2016, Lindenwood University

Lindenwood Digest

The Lindenwood Digest has been an employee newsletter since 2009.


Brave New Media Oct 2016

Brave New Media

SIGNED: The Magazine of The Hong Kong Design Institute

As technologies continue to evolve at bewildering speed, the varieties of content creation platforms under the umbrella term "new media" are ever changing. Summer Cao examines what the explosive pace of technological innovation in the media means for the creative community.


Lindenwood Digest, October 28, 2016, Lindenwood University Oct 2016

Lindenwood Digest, October 28, 2016, Lindenwood University

Lindenwood Digest

The Lindenwood Digest has been an employee newsletter since 2009.


Collective Influence Of Multiple Spreaders Evaluated By Tracing Real Information Flow In Large- Scale Social Networks, Xian Teng, Sen Pei, Flaviano Morone, Hernán A. Makse Oct 2016

Collective Influence Of Multiple Spreaders Evaluated By Tracing Real Information Flow In Large- Scale Social Networks, Xian Teng, Sen Pei, Flaviano Morone, Hernán A. Makse

Publications and Research

Identifying the most influential spreaders that maximize information flow is a central question in network theory. Recently, a scalable method called “Collective Influence (CI)” has been put forward through collective influence maximization. In contrast to heuristic methods evaluating nodes’ significance separately, CI method inspects the collective influence of multiple spreaders. Despite that CI applies to the influence maximization problem in percolation model, it is still important to examine its efficacy in realistic information spreading. Here, we examine real-world information flow in various social and scientific platforms including American Physical Society, Facebook, Twitter and LiveJournal. Since empirical data cannot be directly …


Lindenwood Digest, October 25, 2016, Lindenwood University Oct 2016

Lindenwood Digest, October 25, 2016, Lindenwood University

Lindenwood Digest

The Lindenwood Digest has been an employee newsletter since 2009.


The Message Is Transmedia Oct 2016

The Message Is Transmedia

SIGNED: The Magazine of The Hong Kong Design Institute

You've heard all about multimedia, but what in the name of all that's digital is transmedia -- and what are the reasons for the excitement behind it? Jeremy Payne went along to a symposium at HKDI with a mission to find out from this discipline's leading lights.


Lindenwood Digest, October 18, 2016, Lindenwood University Oct 2016

Lindenwood Digest, October 18, 2016, Lindenwood University

Lindenwood Digest

The Lindenwood Digest has been an employee newsletter since 2009.


Lindenwood Digest, October 11, 2016, Lindenwood University Oct 2016

Lindenwood Digest, October 11, 2016, Lindenwood University

Lindenwood Digest

The Lindenwood Digest has been an employee newsletter since 2009.


Lindenwood Digest, October 7, 2016, Lindenwood University Oct 2016

Lindenwood Digest, October 7, 2016, Lindenwood University

Lindenwood Digest

The Lindenwood Digest has been an employee newsletter since 2009.


Lindenwood Digest, October 4, 2016, Lindenwood University Oct 2016

Lindenwood Digest, October 4, 2016, Lindenwood University

Lindenwood Digest

The Lindenwood Digest has been an employee newsletter since 2009.


Digital Self-Ownership: A Publicity-Rights Framework For Determining Employee Social Media Rights, Susan Park, Patricia Sánchez Abril Oct 2016

Digital Self-Ownership: A Publicity-Rights Framework For Determining Employee Social Media Rights, Susan Park, Patricia Sánchez Abril

Management Faculty Publications and Presentations

Imagine an upandcoming company hires you as one of its first employees. Passionate about your employer, you put in long hours doing everything from marketing to accounting to event planning. You are also proud of your employer's product, so you begin to publicize it to your friends through your social network accounts. (In fact, the company's founder is also one of your Facebook friends.) You tell your friends about the product launch, invite them to marketing events, and eventually blog about your industry, amassing a significant social media following while creating buzz about your employer. But one day, during layoffs …


Virtual Meatspace: Word Formation And Deformation In Cyberpunk Discussions, Matt Garley, Benjamin Slade Oct 2016

Virtual Meatspace: Word Formation And Deformation In Cyberpunk Discussions, Matt Garley, Benjamin Slade

Publications and Research

No abstract provided.


An Exploration Of Mobile Device Security Artifacts At Institutions Of Higher Education, Amita Goyal Chin, Diania Mcrae, Beth H. Jones, Mark A. Harris Oct 2016

An Exploration Of Mobile Device Security Artifacts At Institutions Of Higher Education, Amita Goyal Chin, Diania Mcrae, Beth H. Jones, Mark A. Harris

Journal of International Technology and Information Management

The explosive growth and rapid proliferation of smartphones and other mobile

devices that access data over communication networks has necessitated advocating

and implementing security constraints for the purpose of abetting safe computing.

Remote data access using mobile devices is particularly popular among students at

institutions of higher education. To ensure safe harbor for constituents, it is

imperative for colleges and universities to establish, disseminate, and enforce

mobile device security artifacts, where artifacts is defined as policies, procedures,

guidelines or other documented or undocumented protocols. The purpose of this

study is to explore the existence of, specific content of, and the …


Motivations For Social Network Site (Sns) Gaming: A Uses And Gratification & Flow Perspective, Brinda Sampat, Bala Krishnamoorthy Oct 2016

Motivations For Social Network Site (Sns) Gaming: A Uses And Gratification & Flow Perspective, Brinda Sampat, Bala Krishnamoorthy

Journal of International Technology and Information Management

The penetration of the internet, smart-phones and tablets has witnessed tremendous increase in the number of people playing online games in the past few years. Social networking site (SNS) games are a subset of digital games. They are platform based, multiplayer and reveal the real identity of the player. These games are hosted on social networks such as Facebook, where in people play with many other players online. The risks associated with social network gaming are addiction, theft, fraud, loneliness, anxiety, aggression, poor academic performance, cognition distortion etc. This study aims to understand the user motivations to continue to play …


The Impact Of Analytics Utilization On Team Performance: Comparisons Within And Across The U.S. Professional Sports Leagues, Lee A. Freeman Oct 2016

The Impact Of Analytics Utilization On Team Performance: Comparisons Within And Across The U.S. Professional Sports Leagues, Lee A. Freeman

Journal of International Technology and Information Management

Business analytics, defined as the use of data to make better, more relevant, evidence-based business decisions, has received a great deal of attention in practitioner circles. Organizations have adopted business analytics in an effort to improve revenue, product placement, and customer satisfaction. Professional sports teams are no different. While analytics has been used for over 30 years, the use of analytics by professional sports teams is a relatively new concept. However, it is unclear whether the teams that have adopted analytics are seeing any results. If not, then perhaps analytics is not the right solution. Analyses across the four, major …


Economies Of The Internet, Kylie Jarrett, D. E. Wittkower Oct 2016

Economies Of The Internet, Kylie Jarrett, D. E. Wittkower

Philosophy Faculty Publications

The papers in this issue of First Monday were originally presented as a series of panels at the Association of Internet Researchers 2015 conference in Phoenix, Arizona. This short introduction explains the impetus behind the organization of these panels-- which was to document diversity in approaches to the study of internet economies-- and briefly introduces each paper by locating them in the nexus between political economy and cultural studies.


Technology-Mediated Synchronous Virtual Education: An Empirical Study, Xiaofeng Chen, Keng Siau Oct 2016

Technology-Mediated Synchronous Virtual Education: An Empirical Study, Xiaofeng Chen, Keng Siau

Research Collection School Of Computing and Information Systems

Many higher education institutions have used Internet technology to develop virtual education for a new generation of college students. In this research, the authors assessed the relative effectiveness of two technology-mediated learning environments for synchronous higher education compared to a traditional face-to-face learning environment. Specifically, they assessed the effects of these three learning environments on interactivity, perceived learning, and satisfaction when different instructional strategies were used. The authors' findings suggest that learning environments interact with instructional strategies to affect the learners' perception of learning and satisfaction. Their findings also support the proposition that the new generation of college students prefer …


Incubating An Internet Identity, Nolan Kresnak Oct 2016

Incubating An Internet Identity, Nolan Kresnak

Honors Papers and Posters

This poster explores the process of creating and fostering an Internet identity and grow an online audience, particularly through the website YouTube.


Queer Connections: Social Media As A Versatile Tool Of The Marginalized Moroccan Lgbt, Savannah Vickery Oct 2016

Queer Connections: Social Media As A Versatile Tool Of The Marginalized Moroccan Lgbt, Savannah Vickery

Independent Study Project (ISP) Collection

This paper examines the role of social media in the Moroccan LGBT sphere. It draws on personal narratives from LGBT men and women as well as activists in order to establish the various ways that social media is employed in the interests of the individual, the community, and the activist. While social media has been a tool to expand the LGBT community around the world, it is specifically and unusually useful in Morocco where there is considerable censorship of incoming and outgoing media. Additionally, many public displays of resistance are considered to be counter productive to the pro-LGBT movement because …


Eportfolios, Google Drive, And Cognitive Process Theory, Sarah Elizabeth Carl Oct 2016

Eportfolios, Google Drive, And Cognitive Process Theory, Sarah Elizabeth Carl

English Theses & Dissertations

ePortfolios have gained popularity in higher education to document learning, assessing, and career showcasing. This thesis discusses how ePortfolios can be used in first-year writing classrooms to show writing processes using Google Drive, a non-ePortfolio platform and its connection to Linda Flower and John Hayes’ cognitive process theory. The thesis shows how a professor could use Google Drive as an ePortfolio platform through assignments.


A Data-Centric Analysis On Stem Majoring And Success: Attitude And Readiness, Xin James He, Myron Sheu, Jie Tao Oct 2016

A Data-Centric Analysis On Stem Majoring And Success: Attitude And Readiness, Xin James He, Myron Sheu, Jie Tao

Journal of International Technology and Information Management

This research studies attitude and readiness of STEM majoring and success with

the data from a survey with a total of 501 viable responses, with respect to STEM

(science, technology, engineering, and mathematics) related majors that are

essential and fundamental to skills relevant to big data business analytics.

Recruiting and keeping students in STEM areas have attracted a large body of

attention in pedagogical studies. An effective way of achieving such a goal is to

show them how rewarding and self-fulfilling STEM careers can be toward

perspective students. One example of the abundance of STEM careers is the rapid

growth …


Prediction And Recommendations On The It Leaners' Learning Path As A Collective Intelligence Using A Data Mining Technique, Seong-Yong Hong, Juyun Cho, Yonghyun Hwang Oct 2016

Prediction And Recommendations On The It Leaners' Learning Path As A Collective Intelligence Using A Data Mining Technique, Seong-Yong Hong, Juyun Cho, Yonghyun Hwang

Journal of International Technology and Information Management

With the recent advances in computer technology along with pervasive internet accesses, data analytics is getting more attention than ever before. In addition, research areas on data analysis are diverging and integrating lots of different fields such as a business and social sector. Especially, recent researches focus on the data analysis for a better intelligent decision making and prediction system. This paper analyzes data collected from current IT learners who have already studied various IT subjects to find the IT learners’ learning patterns. The most popular learning patterns are identified through an association rule data mining using an arules package …