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Articles 31 - 40 of 40
Full-Text Articles in Communication Technology and New Media
Proceedings Of The 2nd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Proceedings Of The 2nd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 16-17, 2015, at the CUNY Graduate Center and Borough of Manhattan Community College.
Health Games - Language and Composition - Design: Classroom Considerations - Games in the Physical Environment - Games and Behavioral Science - Play, Politics & Economics - Gaming Curricula, Disciplines & Programs - Gaming and History - Institutional Programming with Games - Philosophy and Roleplaying - Ed. Game Design: Strategy & Tactics - Repurposing Game Genres - Narrative, Storytelling & Games - Community & Social Justice - Extemporaneity - Personal & Social Transformation - Cognition, Design & Play …
Financial Markets And Online Advertising: Reevaluating The Dotcom Investment Bubble, Matthew Crain
Financial Markets And Online Advertising: Reevaluating The Dotcom Investment Bubble, Matthew Crain
Publications and Research
While the dotcom period is often dismissed as a false start in the history of the web’s commercial development, it is better conceived of as highly generative of modern structures of online advertising. Soaring investment markets and the developing online advertising sector entered into a pattern of mutual reinforcement that began in 1995 and intensified until the bubble collapsed in 2000, transforming the character of the web in the process. This article sketches the contours of this generative capacity, focusing on the production of demand for online advertising services. Taking the approach of critical political economy, this narrative is contextualized …
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network
Publications and Research
Proceedings of the CUNY Games Conference, held from January 17-18, 2014, at the CUNY Graduate Center and Borough of Manhattan Community College.
Topics in Game Design - Teaching with Virtual and Augmented Realities - Writing with Games - Breaking the Magic Circle: Games & Real Life - Interactive Game Design (What's Your Game Plan? - Designing Ethical Games - Games and Gender - Gaming English Language and Literature - Game, Narrative, Literacy - Teaching with Games - Games, Storytelling, and Narrative - Games and STEM - Learning by Design - Students as Game Designers - Experiencing Reality in Popular Games …
Digital Video: Engaging Students In Critical Media Literacy And Community Activism, Jessie Daniels
Digital Video: Engaging Students In Critical Media Literacy And Community Activism, Jessie Daniels
Publications and Research
This article presents a strategy for teaching health communication that fosters critical media literacy through the strategic combination of digital video, documentary film, video worksheets, and peer-reviewed journal articles. Given the media-saturated environment in which notions of health are shaped, critical media literacy skills are crucial to students in health-related fields. Cases of key concepts illustrated through documentary films and the peer-reviewed literature are presented. The article then explores how one class took the lead in designing a community event that critically engaged both a YouTube video and a documentary film about police brutality as a public health issue.
Librarianship Presence In Virtual Worlds, Jenny M. Baum, Kate Lyons
Librarianship Presence In Virtual Worlds, Jenny M. Baum, Kate Lyons
Publications and Research
Librarianship has stereotypically been about books, communities, and the connection between the two. With the emergence of new media and technology, the concept of books has expanded to include information of all types and in multiple formats: eBooks, DVDs, videogames, electronic databases, et cetera. Meanwhile, the idea of community has stayed the same. For example, public libraries primarily serve communities defined by geographic lines; academic libraries serve their campus communities. In non-profit, medical or corporate libraries, communities are defined by their organization’s particular mission. However, now that virtual worlds are becoming mainstream, librarians are redefining community, just as they redefined …
Acceptance, Communication Mode And Use Of Audio Computer- Assisted Self Interview Using Touchscreen To Identify Risk Factors Among Pregnant Minority Women, Jutta S. Thornberry, Kennan B. Murray, M. Nabil El-Khorazaty, Michele Kiely
Acceptance, Communication Mode And Use Of Audio Computer- Assisted Self Interview Using Touchscreen To Identify Risk Factors Among Pregnant Minority Women, Jutta S. Thornberry, Kennan B. Murray, M. Nabil El-Khorazaty, Michele Kiely
Publications and Research
This paper evaluates the acceptability, communication mode and use of audio computer-assisted self-interview (A-CASI) among minority pregnant women receiving prenatal care in six Washington, DC sites. A total of 2,913 women were screened for demographic eligibility (18+ years old,gestation, Black/African-American or Hispanic) and risk (smoking, environmental tobacco smoke exposure, depression, intimate partner violence). Questions were displayed on touch screen laptop monitors and heard through earphones. The mean length of time to complete the screener was almost 6 minutes.
A-CASI experience, which included difficulty in using the computer, acceptability (enjoyment), and preferred communication mode, was compared across sites, the eligibility and …
Evaluating The Effectiveness Of Widely Available 3-D Visualization Tools In Support Of Public Participation, Laxmi Ramasubramanian, Jennifer L. Weeks, Tim Case
Evaluating The Effectiveness Of Widely Available 3-D Visualization Tools In Support Of Public Participation, Laxmi Ramasubramanian, Jennifer L. Weeks, Tim Case
Publications and Research
There is a persistent need for improved tools and techniques to facilitate public involvement in transportation decision making. Despite continuous improvements in increasing public involvement at all phases of transportation decision making, transportation agencies are still seeking more affordable, accessible, and effective means of communicating with a wide range of stakeholders. The report documents a survey of a wide variety of transportation agencies on their use of interactive 3-D visualization for public involvement using an electronic survey. Supplemental qualitative data was generated through telephone interviews with selected survey participants. It concludes with three case studies illustrating applications of interactive 3-D …
The Rise Of Private Equity Media Ownership In The United States: A Public Interest Perspective, Matthew Crain
The Rise Of Private Equity Media Ownership In The United States: A Public Interest Perspective, Matthew Crain
Publications and Research
This article examines the logic, scope, and implications of the influx of private equity takeovers in the United States media sector in the last decade. The strategies and aims of private equity firms are explained in the context of the financial landscape that has allowed them to flourish; their aggressive expansion into media ownership is outlined in detail. Particular attention is paid to the public interest concerns raised by private equity media ownership relating to the frenzied nature of the buyout market, profit maximization strategies, and the heavy debt burdens imposed on acquired firms. The article concludes with discussion of …
Cookie Monsters: Seeing Young People’S Hacking As Creative Practice, Gregory T. Donovan, Cindi Katz
Cookie Monsters: Seeing Young People’S Hacking As Creative Practice, Gregory T. Donovan, Cindi Katz
Publications and Research
This paper examines the benefits and obstacles to young people’s open-ended and unrestricted access to technological environments. While children and youth are frequently seen as threatened or threatening in this realm, their playful engagements suggest that they are self-possessed social actors, able to negotiate most of its challenges effectively. Whether it is proprietary software, the business practices of some technology providers, or the separation of play, work, and learning in most classrooms, the spatial-temporality of young people’s access to and use of technology is often configured to restrict their freedom of choice and behavior. We focus on these issues through …
Out Of The Blue: Re-Evaluating Electra-Glide In Blue, William Blick
Out Of The Blue: Re-Evaluating Electra-Glide In Blue, William Blick
Publications and Research
The 1970s was a time of moral ambiguity for the cinema. The cult- favorite, Electra Glide in Blue demonstrates the polarization of ideologies in America at the time. In this film, there are several conflicting views of the Vietnam War, "Hippies", drugs, conservatism, communes, and the mistrust of authority that made up a zeitgeist of the time. This short article defines the film as a examination of the ambiguity of the 1970s.