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Full-Text Articles in Communication Technology and New Media

Ireland, Intellectual Property And The Political Economy Of Information Monopolies, Kenneth W. Murphy Jan 2024

Ireland, Intellectual Property And The Political Economy Of Information Monopolies, Kenneth W. Murphy

Articles

Ireland’s policies towards US-owned global digital intermediaries (Big Tech) have emerged as an international political issue and received global media attention. So far, political and media focus has been on the impact of Ireland’s tax policies on the revenue-raising ability of other European states and perceptions of light touch regulation of those corporations based in the Republic. The current paper will focus on how Ireland’s switch to a focus on capital allowances for the sizeable American tech corporations has enabled the latter to sustain their dominance in the digital transition through incentivizing and subsidizing their switch to assetization as a …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Auditing Google's Search Headlines As A Potential Gateway To Misleading Content: Evidence From The 2020 Us Election, Himanshu Zade, Morgan Wack, Yuanrui Zhang, Kate Starbird, Ryan Calo, Jason Young, Jevin D. West Sep 2022

Auditing Google's Search Headlines As A Potential Gateway To Misleading Content: Evidence From The 2020 Us Election, Himanshu Zade, Morgan Wack, Yuanrui Zhang, Kate Starbird, Ryan Calo, Jason Young, Jevin D. West

Articles

The prevalence and spread of online misinformation during the 2020 US presidential election served to perpetuate a false belief in widespread election fraud. Though much research has focused on how social media platforms connected people to election-related rumors and conspiracy theories, less is known about the search engine pathways that linked users to news content with the potential to undermine trust in elections. In this paper, we present novel data related to the content of political headlines during the 2020 US election period. We scraped over 800,000 headlines from Google's search engine results pages (SERP) in response to 20 election-related …


“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb Aug 2022

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr May 2022

An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr

Articles

Many ethical questions have been raised regarding the use of social media and the internet, mainly related to the protection of young people in the digital environment. In order to critically address the research question "who is responsible for ethically protecting minors in the digital environment?", this paper will review the main literature available to understand the role of parents, the government, and companies in protecting young people within the digital environment. We employed a holistic process that covers a state-of-the-art review and desk research. The article is divided into four sessions; (1) Government Policies from the European Union (EU) …


The Evolution Of The Internet And Social Media: A Literature Review, Charles Alves De Castro, Isobel O'Reilly Dr, Aiden Carthy Dec 2021

The Evolution Of The Internet And Social Media: A Literature Review, Charles Alves De Castro, Isobel O'Reilly Dr, Aiden Carthy

Articles

This article reviews and analyses factors impacting the evolution of the internet, the web, and social media channels, charting historic trends and highlight recent technological developments. The review comprised a deep search using electronic journal databases. Articles were chosen according to specific criteria with a group of 34 papers and books selected for complete reading and deep analysis. The 34 elements were analysed and processed using NVIVO 12 Pro, enabling the creation of dimensions and categories, codes and nodes, identifying the most frequent words, cluster analysis of the terms, and creating a word cloud based on each word's frequency. The …


Social Media Influencers (Smis) In Context: A Literature Review, Charles Alves De Castro, Isobel O'Reilly Dr, Aiden Carthy Dec 2021

Social Media Influencers (Smis) In Context: A Literature Review, Charles Alves De Castro, Isobel O'Reilly Dr, Aiden Carthy

Articles

This review focused on three main areas, "Social Media Influencers (SMIs) in Context, The Impact of SMIs on Adolescents, and Consumer Behaviour in a Digital Era – Generation Z in Perspective". This article aims to further the overall understanding of SMIs and outlines the impact of SMIs on adolescents‘ lives. Thus, the main objective of this literature review is to raise awareness within the marketing field about the influence of social media influencers on adolescents and how brands promote their products and content through social media influencers. The review comprised a regular search using electronic journal databases and secondary data …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Expectations Of Artificial Intelligence And The Performativity Of Ethics: Implications For Communication Governance, Aphra Kerr, Marguerite Barry, John D. Kelleher Jan 2020

Expectations Of Artificial Intelligence And The Performativity Of Ethics: Implications For Communication Governance, Aphra Kerr, Marguerite Barry, John D. Kelleher

Articles

This article draws on the sociology of expectations to examine the construction of expectations of ‘ethical AI’ and considers the implications of these expectations for communication governance. We first analyse a range of public documents to identify the key actors, mechanisms and issues which structure societal expectations around artificial intelligence (AI) and an emerging discourse on ethics. We then explore expectations of AI and ethics through a survey of members of the public. Finally, we discuss the implications of our findings for the role of AI in communication gover- nance. We find that, despite societal expectations that we can design …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Ireland, Broadcasting And The Spectrum Wars, Kenneth W Murphy Jan 2020

Ireland, Broadcasting And The Spectrum Wars, Kenneth W Murphy

Articles

This paper offers an overview and evaluation of Ireland’s changing media landscape through the prism of the recent policy contestation surrounding the future use of the UHF spectrum and it’s implications for the medium of television broadcasting. The article brings into focus current policy and governance developments and their interplay with market and technological change and how they are shaping a small open European state’s adaptation to the increasingly complex national/global hybrid media ecosystem. It examines the contexts surrounding the competition for spectrum resources and its implications for the role of free to air broadcasting and mobile broadband technologies in …


Have You Asked For It?: An Exploratory Study About Maltese Adolescents’ Use Of Ask. Fm, Lorleen Farrugia, Mary Ann Lauri, Joseph Borg, Brian O'Neill Nov 2019

Have You Asked For It?: An Exploratory Study About Maltese Adolescents’ Use Of Ask. Fm, Lorleen Farrugia, Mary Ann Lauri, Joseph Borg, Brian O'Neill

Articles

This article focuses on adolescents’ use of anonymous social networking sites (SNSs). Their perceptions and attitudes toward one such platform, Ask.fm, are discussed using the framework of uses and gratifications theory to explore motivations for using it. Four focus groups and four interviews were carried out with 22 Maltese adolescents (10 female and 12 male) aged 11 to 16 years. Thematic analysis of data collected was undertaken to identify and develop themes relevant to Ask.fm use. Findings indicate that the platform is a space where adolescents interact with others as part of their identity exploration. The role of anonymity was …


Parental Mediation And The Internet: Findings Of Net Children Go Mobile For Parents' Mediation Strategies In Ireland: Mediazione Dei Genitori E Internet: Risultati Di Net Children Go Mobile Per Le Strategie Di Mediazione Di Genitori In Irlanda., Thuy Dinh, Brian O'Neill Jan 2019

Parental Mediation And The Internet: Findings Of Net Children Go Mobile For Parents' Mediation Strategies In Ireland: Mediazione Dei Genitori E Internet: Risultati Di Net Children Go Mobile Per Le Strategie Di Mediazione Di Genitori In Irlanda., Thuy Dinh, Brian O'Neill

Articles

Based on data collected from the Net Children Go Mobile project, a cross- national study of children aged 9-16 in seven European countries with a focus on the Irish context, this article examines parental mediation of children’ online ac- tivities. The relationship between children’s digital skills (including internet and smartphone use) and parental mediation is also examined and factors influenc- ing parent mediation are highlighted. Parents implement a range of strategies, favouring strict mediation and rules over active mediation on internet safety, but these were associated with reduced children’s online activities and digital skills. These findings challenge researchers to identify …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Occupy Judaism: Religion, Digital Media, And The Public Sphere, Ayala Fader, Owen Gottlieb Jul 2015

Occupy Judaism: Religion, Digital Media, And The Public Sphere, Ayala Fader, Owen Gottlieb

Articles

This article provides an analysis of Occupy Judaism, an explicitly religious expression of Jewish protest, which occurred simultaneously with Occupy Wall Street, the direct-democracy movement of 2011. Occupy Judaism, like Occupy Wall Street, took place both in physical spaces of protest in New York City and digitally, through mobilizing and circulating debate. The article focuses on the words and actions of Daniel Sieradski, the public face and one of the key founders of Occupy Judaism, supplemented by the experiences of others in Occupy Judaism, Occupy Wall Street, and Occupy Faith (a Protestant clergy-led initiative). We investigate what qualified as religion …


Mobile Technologies And The Incidence Of Cyberbullying In Seven European Countries: Findings From Net Children Go Mobile, Brian O'Neill, Thuy Dinh Jan 2015

Mobile Technologies And The Incidence Of Cyberbullying In Seven European Countries: Findings From Net Children Go Mobile, Brian O'Neill, Thuy Dinh

Articles

The harmful effects of bullying and harassment on children have long been of concern to parents, educators, and policy makers. The online world presents a new environment in which vulnerable children can be victimized and a space where perpetrators find new ways to perform acts of harassment. While online bullying is often considered to be an extension of persistent offline behavior, according to EU Kids Online (2011), the most common form of bullying is in person, face-to-face. With the rise in use of mobile Internet technologies, this balance is changing. Increased levels of use and more time spent online accessed …


Ecological Perspectives And Children’S Use Of The Internet: Exploring Micro To Macro Level Analysis, Brian O'Neill Jan 2015

Ecological Perspectives And Children’S Use Of The Internet: Exploring Micro To Macro Level Analysis, Brian O'Neill

Articles

Age-old debates on children’s encounters with media technologies reveal a long, fractured and contentious tradition within communication and media studies. Despite the fact there have been studies of e ects of media use by children since the earliest days of broadcasting, the subject remains under-theorised, poorly represented in the literature and not widely understood in media policy debates. Old debates have intensi ed in relation to the study of children and the internet. Pitted between alarmist accounts of risks, excessive use and harmful e ects on the one hand and the many accounts about „digital natives” and the transformational power …


Final Recommendations For Policy, Brian O'Neill, Elisabeth Staksrud Sep 2014

Final Recommendations For Policy, Brian O'Neill, Elisabeth Staksrud

Articles

EU Kids Online is the primary source of high quality, independent and comprehensive evidence regarding children’s use of the internet in Europe. This report provides research based recommendations to make the internet a better and safer place for children. Our recommendations include the following guidance:


First Report On The Implementation Of The Ict Principles, Brian O'Neill Apr 2014

First Report On The Implementation Of The Ict Principles, Brian O'Neill

Articles

It was a core commitment from the outset in 2010, when discussions began on the formation of an ICT Coalition spanning the whole ecosystem of internet-connected devices and online services, that any such self-regulatory initiative would need to demonstrate its commitment to independent assessment of its members’ achievements in online safety, given the concerns of the public and other stakeholders in this area. This report is the first such assessment, carried out by Dr Brian O’Neill, two years after the formal launch of the ICT Coalition - a timely moment to review the achievements of ICT Coalition members, assess the …


Net Children Go Mobile:Initial Findings From Ireland, Brian O'Neill, Thuy Dinh Feb 2014

Net Children Go Mobile:Initial Findings From Ireland, Brian O'Neill, Thuy Dinh

Articles

Net Children Go Mobile is a two-year research project funded under the European Commission’s Safer Internet Programme. Seven countries participate: Demark, Italy, Romania, United Kingdom, Ireland, Portugal and Belgium.

The project uses quantitative and qualitative methodologies to investigate access and use, risks and opportunities of mobile internet use. This report presents the initial findings of the survey of children and young people’s use of mobile internet technologies in Ireland. 500 9-16 year olds were interviewed face-to-face in their homes. The fieldwork was carried out in Ireland by Ipsos MRBI in November and December 2013.


Policy Influences And Country Clusters: A Comparative Analysis Of Internet Safety Policy Implementation, Brian O'Neill Jan 2014

Policy Influences And Country Clusters: A Comparative Analysis Of Internet Safety Policy Implementation, Brian O'Neill

Articles

EU Kids Online has developed a four cluster classification of 25 European countries based on the activities undertaken, the exposure to risk and harm, and type of internet safety mediation experienced by young people across Europe.

The purpose of this report is to add a further dimension by examining the policy context and to look at how countries within each cluster approach implementation of internet safety. Implementation in this context refers to a) policy frameworks and b) policy actions undertaken at the individual country/regional level.


Children’S Rights Online: Challenges, Dilemmas And Emerging Directions, Sonia Livingstone, Brian O'Neill Jan 2014

Children’S Rights Online: Challenges, Dilemmas And Emerging Directions, Sonia Livingstone, Brian O'Neill

Articles

Although it is widely held that a more inclusive and trusted internet can support a competitive knowledge economy, a digitally skilled labour force, civic participation and a pluralistic media sector, governments and regulators have tended to avoid intervening directly to achieve these aims, believing that industry is best positioned to respond to the fast pace of change in information and communication technologies (ICT).This reflects a wider policy shift away from top-down government measures towards flexible, dispersed and indirect forms of governance, encompassing industry self-regulation as well as elements of cooperation or co-regulation with relevant state agencies.


Risks And Safety On The Internet: Comparing Brazilian And European Children, Alexander Barbosa, Brian O'Neill, Cristina Ponte, Simões Simões, Tatiana Jereissati Jan 2013

Risks And Safety On The Internet: Comparing Brazilian And European Children, Alexander Barbosa, Brian O'Neill, Cristina Ponte, Simões Simões, Tatiana Jereissati

Articles

A child’s home and school are the most frequently reported locations of internet use in Brazil: 60% of Brazilian children aged 9 to 16 who used the internet claimed to access it from home, and 42% from school, whereas in Europe this proportion is 87% for home access and 63% for schools.

However, when it comes to accessing the network from publicly sponsored internet access centres such as Local Area Network (LAN) Houses or cybercafés, the value in Brazil is considerably higher when compared to Europe, 35% against 12% respectively. Access from public libraries is far more popular in Europe …


Who Cares?:Practical Ethics And The Problem Of Underage Users On Social Networking Sites, Brian O'Neill Jan 2013

Who Cares?:Practical Ethics And The Problem Of Underage Users On Social Networking Sites, Brian O'Neill

Articles

Internet companies place a high priority on the safety of their services and on their corporate responsibility towards protection of all users, especially younger ones. However, such efforts are undermined by the large numbers of children who circumvent age restrictions and lie about their age to gain access to such platforms. This paper deals with the ethical issues that arise in this not-so-hypothetical situation. Who, for instance, bears responsibility for children’s welfare in this context? Are parents/carers ethically culpable in failing to be sufficiently vigilant or even facilitating their children’s social media use? Do industry providers do enough to enforce …


How Irish Political Parties Are Using Social Networking Sites To Reach Generation Z: An Insight Into A New Online Social Network In A Small Democracy, Kevin Lynch, John Hogan Jan 2012

How Irish Political Parties Are Using Social Networking Sites To Reach Generation Z: An Insight Into A New Online Social Network In A Small Democracy, Kevin Lynch, John Hogan

Articles

No abstract provided.


Trust In The Information Society, Brian O'Neill Jan 2012

Trust In The Information Society, Brian O'Neill

Articles

Trust is an important feature for all users of the Internet who rely on the safety and security of network technologies and systems for their daily lives. Trust, or the lack of it, has also been identified by the European Commission’s Digital Agenda as a major barrier to further development of the information society in Europe. One of the areas in which concerns have been raised is in relation to children’s safety online. As a result, substantial efforts have been made by policymakers and by the industry to build greater trust and confidence in online digital safety. This paper examines …


Technology-Aided Participative Methods In Environmental Assessment: An International Perspective, Ainhoa Gonzalez, Alan Gilmer, Ronan Foley, John Sweeney, John Fry Jan 2008

Technology-Aided Participative Methods In Environmental Assessment: An International Perspective, Ainhoa Gonzalez, Alan Gilmer, Ronan Foley, John Sweeney, John Fry

Articles

Provisions for citizen involvement in the assessment of potential environmental effects of certain plans, programmes and projects are present in current legislation. An international survey revealed that public participation is common practice in European and some other countries worldwide. However, a number of issues are observed to affect public involvement in EIA/SEA processes and expert opinion differs when evaluating the effectiveness of existing participative methods. Results suggest that technology-aided methods can improve traditional participation processes. In particular, GIS has the potential to increase community knowledge and enhance involvement by communicating information more effectively. Variable accessibility to technology and data quality …


Multi-Algorithmic Cryptography Using Deterministic Chaos With Applications To Mobile Communications, Jonathan Blackledge Jan 2008

Multi-Algorithmic Cryptography Using Deterministic Chaos With Applications To Mobile Communications, Jonathan Blackledge

Articles

In this extended paper, we present an overview of the principal issues associated with cryptography, providing historically significant examples for illustrative purposes as part of a short tutorial for readers that are not familiar with the subject matter. This is used to introduce the role that nonlinear dynamics and chaos play in the design of encryption engines which utilize different types of Iteration Function Systems (IFS). The design of such encryption engines requires that they conform to the principles associated with diffusion and confusion for generating ciphers that are of a maximum entropy type. For this reason, the role of …


Audio Data Verification And Authentication Using Frequency Modulation Based Watermarking, Jonathan Blackledge, Omar Farooq Jan 2008

Audio Data Verification And Authentication Using Frequency Modulation Based Watermarking, Jonathan Blackledge, Omar Farooq

Articles

An approach to watermarking digital signals using frequency modulation - ‘Chirp Coding’ - is considered. The principles underlying this approach are based on the use of a matched filter to reconstruct a ‘chirp stream’ code that is uniquely robust. The method is generic in the sense that it can, in principle, be used for a variety of different signal (the authentication of speech and biomedical signals, for example). Further, by generating a bit stream that is signal dependent, chirp coding provides a method of self-authentication, which has a wide range of applications including copyright protection and digital rights management. However, …


John David Bourchier: An Irish Journalist In The Balkans, Michael Foley Jan 2007

John David Bourchier: An Irish Journalist In The Balkans, Michael Foley

Articles

No abstract provided.