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Articles 31 - 38 of 38
Full-Text Articles in Communication Technology and New Media
Centennials Information Ecosystem: A Portrait Of Gen Z As Potential Information Consumers Of Mainstream Media, Andalusia Neneng Permatasari, Ratri Rizki Kusumalestari, Arbaiyah Satriani, Yuki Jauza Hasna Afyadi, Sarry Shafina Saraswati
Centennials Information Ecosystem: A Portrait Of Gen Z As Potential Information Consumers Of Mainstream Media, Andalusia Neneng Permatasari, Ratri Rizki Kusumalestari, Arbaiyah Satriani, Yuki Jauza Hasna Afyadi, Sarry Shafina Saraswati
JURNAL KOMUNIKASI INDONESIA
Generation Z, also known as the centennials, has been widely discussed in various studies. Gen Z's behavior in consuming news and information is shown in the way they access information, choose news topics and media platforms, and determine which media they will frequently go to specifically. The purpose of this study is to explore Gen Z's consumption of news on mainstream media and the factors that influence it, and to delve into their perceptions of the function of mainstream media in exercising social control and being a trusted source of information. The method used in the research is qualitative with …
Cybersecurity Leadership In Safeguarding Election Voter Data (Case Study: Implementation Of The Sidalih Information System By The Indonesian General Election Commission), Muhammad Iqbal Khatami, Rahayu Rahayu
Cybersecurity Leadership In Safeguarding Election Voter Data (Case Study: Implementation Of The Sidalih Information System By The Indonesian General Election Commission), Muhammad Iqbal Khatami, Rahayu Rahayu
JURNAL KOMUNIKASI INDONESIA
This research aims to determine the cybersecurity leadership of Indonesia's General Election Commission (KPU RI) in protecting voter data within the Voter Registration Information System (SIDALIH). With the increasing use of information technology in elections, including SIDALIH, these systems have become vulnerable to cyber threats. Previous cyberattacks during Indonesian elections highlight the critical importance of cybersecurity, especially in protecting voters' personal information. Given the growing complexity of cyber threats, organizations need responsive leadership and effective communication governance, with a focus on cybersecurity leadership. The primary research question examines how KPU's cybersecurity leadership ensures voter data security during SIDALIH's deployment in …
When The Opposition Dominates The Conversation (Twitter Network Analysis About The Controversial Indonesian Constitutional Court Decision), Rifki Nur Priyansyah, Rudi Reynal Sulaiman, Ferdi Raihan Firdaus
When The Opposition Dominates The Conversation (Twitter Network Analysis About The Controversial Indonesian Constitutional Court Decision), Rifki Nur Priyansyah, Rudi Reynal Sulaiman, Ferdi Raihan Firdaus
JURNAL KOMUNIKASI INDONESIA
The Constitutional Court of Indonesia decided to grant a request of the Deputy Chairman of the Corruption Eradication Commission (KPK) to extend the term of office of the KPK from 4 years to 5 years. This brought up public attention on Twitter, including members of the House of Representatives (DPR). Social network analysis was used to discover how the discussion appeared on the Twitter network and the actors involved (using indegree, outdegree, and betweenness centrality derived from graph theory). The Netlytic program recorded 6,195 uploads from May 25, 2023, to June 1, 2023. the Gephi application detects 3377 nodes and …
Communication Patterns In The Use Of Communication Features In Online Games Case Study: Valorant, Gabriela Glory Excelin Krisvianty, Fakhriy Dinansyah, Cendera Rizky Anugrah Bangun
Communication Patterns In The Use Of Communication Features In Online Games Case Study: Valorant, Gabriela Glory Excelin Krisvianty, Fakhriy Dinansyah, Cendera Rizky Anugrah Bangun
Jurnal Vokasi Indonesia
Video games are a form of innovation in developing variations in human interaction. They were initially used as a means of entertainment that required direct communication and interaction, now mediated by computers in various forms. In addition, video games consisting of console, mobile, and PC categories have also become competitive sports achievements, thus making gaming activities more competitive and have different communication patterns. The aim of this research is to find out how the communication patterns of online game players use communication features to help win the game. Valorant is an online game that provides communication features in it. This …
Aktivitas Cross Promotion Dalam Program Youtube Live ! Milik Folkative Studi Kasus The Changcuters, Muhamad Heychael, Hardika Widi Satria, Andrew Christoper Prawira Purba
Aktivitas Cross Promotion Dalam Program Youtube Live ! Milik Folkative Studi Kasus The Changcuters, Muhamad Heychael, Hardika Widi Satria, Andrew Christoper Prawira Purba
Jurnal Sosial Humaniora Terapan
Folkative is a new media platform that focuses on engaging the young audience in Indonesia. Folkative utilizes social media platforms such as Instagram and YouTube to publish its content. One of the programs initiated by Folkative is "Live! At Folkative," a music-based entertainment content that started in mid-2021, with subscribers reaching 39,700. This program features both local and international musicians to promote their latest albums or singles through cross-promotion value or exchanging exposure. The aim of this research is to understand the extent to which Folkative's cross-promotion process has an impact on both collaborating parties. To achieve this, the study …
Social Media, Mass Mobilization And National Development In Nigeria: Lessons From The #Endsars Protest, Eno-Obong Blaise Akpan, Tordue Simon Targema
Social Media, Mass Mobilization And National Development In Nigeria: Lessons From The #Endsars Protest, Eno-Obong Blaise Akpan, Tordue Simon Targema
ASEAN Journal of Community Engagement
This study explored the potential of social media for effective mass mobilization and community engagement to attain national development in Nigeria. Premised on the fact that social media have become popular platforms attracting millions of subscribers, the study examined how the opportunities they offer could be harnessed and purposefully deployed to galvanize the citizens to pursue national development causes. This was done against the backdrop of the technological determinism theory that provides the framework for investigating the indispensable role which technology plays in the advancement of a nation’s socio-economic development. The secondary research approach was adopted to carry out the …
Gameplays Versus Playstyles: The Social Construction Of Transmediated Communities Among Filipino Children Gamers In Minecraft And Roblox, Cheeno Marlo Sayuno
Gameplays Versus Playstyles: The Social Construction Of Transmediated Communities Among Filipino Children Gamers In Minecraft And Roblox, Cheeno Marlo Sayuno
ASEAN Journal of Community Engagement
The children of today’s generation are considered as digital natives, which means that they have the capacity to navigate technological terrains to the best of their abilities and create online communities in new storyworlds. Minecraft and Roblox, two sandbox open-world mobile games, are manifestations of such ability to create worlds, survive in difficult gaming situations, face opponents in combat, and interact with players within a community. Even more so, such transmedia engagements allow the child participants, as evidenced in this study, to transact with players and the app itself to introduce new playstyle strategies that complement or subvert the gameplays …
Childhood And A Culture Of Fear In Lemony Snicket’S A Series Of Unfortunate Events, Nur Aini Annapurna, Dhita Hapsarani
Childhood And A Culture Of Fear In Lemony Snicket’S A Series Of Unfortunate Events, Nur Aini Annapurna, Dhita Hapsarani
International Review of Humanities Studies
This article is an excerpt from an undergraduate thesis of the same title which focuses on A Series of Unfortunate Events, a children‟s book series by Lemony Snicket. This thesis explores how a culture of fear shapes childhood, which is represented in the series. By using qualitative textual analysis the research discusses how the series represent the way childhood is shaped by a culture of fear through the depiction of various characters and social institutions in the novels. This research also explores the author‟s attempts in challenging the notion that children are vulnerable by analyzing the Baudelaires‟ identity and vulnerability. …