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Articles 31 - 47 of 47
Full-Text Articles in Cognitive Science
Modeling Trust And Deception In Multi-Agent Reinforcement Learning Using The Werewolf Game, Pathikkumar Dharmeshbhai Patel
Modeling Trust And Deception In Multi-Agent Reinforcement Learning Using The Werewolf Game, Pathikkumar Dharmeshbhai Patel
Computer Science and Engineering Theses - Archive
This thesis explores the emergence of trust, deception, and adaptive strategy in multi-agent reinforcement learning (MARL) environments using the social deduction game Werewolf as a simulation framework. In this environment, agents operate with hidden roles, incomplete information, and the need to reason about others’ intentions- mirroring the complexities of real-world social interactions. We present and evaluate two agent architectures: Agent vA, a symbolic, heuristic-based agent with probabilistic trust modeling and scalable memory structures; and Agent vB, a modular Q-learning agent that learns phase-specific policies through reinforcement. Agent vA relies on symbolic reasoning, bounded belief updates, and generalizable heuristics, while Agent …
Optimizing Decision-Making In A Cerebral Palsy Model Using Reinforcement Learning, Richard Ampah
Optimizing Decision-Making In A Cerebral Palsy Model Using Reinforcement Learning, Richard Ampah
Pitzer Senior Theses
This study presents an original interdisciplinary investigation into how reinforcement learning (RL) can model motor and cognitive defects and potentially improve motor and cognitive functions in individuals with cerebral palsy (CP), a non-progressive neurological disorder that impairs movement and adaptability. Integrating computational neuroscience and machine learning, the research applies policy gradient methods and Markov Decision Processes (MDPs) to simulate adaptive learning in agents with and without CP-related constraints.
The central aim is to compare the cumulative rewards of optimal policies, derived from value iteration, and human-like learning policies using the REINFORCE algorithm, both with and without the Bellman baseline. The …
On The Benefits Of Directness In Virtual Characters For Motivational Interviews, Michael O'Mahony, Cathy Ennis, Robert Ross
On The Benefits Of Directness In Virtual Characters For Motivational Interviews, Michael O'Mahony, Cathy Ennis, Robert Ross
Conference papers
Understanding the factors influencing successful engagement with Embodied Conversational Agents (ECAs) remains a significant challenge. This understanding could be used to personalise agents to users to improve interactions. Some studies have shown that simulating personalities in healthcare agents can improve effectiveness and engagement. However, it is not yet well understood how variations of agent personality can be leveraged to improve user engagement with Motivational Interviewing (MI) ECAs. Specifically how the balance between agent warmth and directness can be controlled in an MI agent to improve likeability and engagement. We conducted an online Wizard-of-Oz (WoZ) mediated study of two variants of …
Habit Coach: Customising Rag-Based Chatbots To Support Behavior Change, Arian Fooroogh Mand Arabi, Cansu Koyuturk, Michael O'Mahony, Raffaella Calati, Dimitri Ognibene
Habit Coach: Customising Rag-Based Chatbots To Support Behavior Change, Arian Fooroogh Mand Arabi, Cansu Koyuturk, Michael O'Mahony, Raffaella Calati, Dimitri Ognibene
Conference papers
This paper presents the iterative development of Habit Coach, a GPT-based chatbot designed to support users in habit change through personalized interaction. Employing a user-centered design approach, we developed the chatbot using a Retrieval-Augmented Generation (RAG) system, which enables behavior personalization without retraining the underlying language model (GPT-4). The system leverages document retrieval and specialized prompts to tailor interactions, drawing from Cognitive Behavioral Therapy (CBT) and narrative therapy techniques. A key challenge in the development process was the difficulty of translating declarative knowledge into effective interaction behaviors. In the initial phase, the chatbot was provided with declarative knowledge about CBT …
Getting To The Point: Contrasting Directness And Warmth In Motivational Embodied Conversational Agents, Michael O'Mahony, Cathy Ennis, Robert Ross
Getting To The Point: Contrasting Directness And Warmth In Motivational Embodied Conversational Agents, Michael O'Mahony, Cathy Ennis, Robert Ross
Conference papers
Enhancing long-term engagement with conversational agents remains a significant challenge. Controlling the perceived warmth or directness of an agent’s personality through the style of its generated text could be used to increase user likeability. This paper reports an investigation of a Wizard-of-Oz (WoZ) mediated study of two variants of a motivational embodied conversational agent to measure user perception of and attitudes towards warmth in interaction style. Results show a significant effect of users preferring an agent with a "more direct" personality for this scenario, though this effect is in many ways nuanced.
Accessible Real-Time Eye-Gaze Tracking For Neurocognitive Health Assessments, A Multimodal Web-Based Approach, Daniel C. Tisdale
Accessible Real-Time Eye-Gaze Tracking For Neurocognitive Health Assessments, A Multimodal Web-Based Approach, Daniel C. Tisdale
Master's Theses
We introduce a novel integration of real-time, predictive eye-gaze tracking models into a multimodal dialogue system tailored for remote health assessments. This system is designed to be highly accessible requiring only a conventional webcam for video input along with minimal cursor interaction and utilizes engaging gaze-based tasks that can be performed directly in a web browser. We have crafted dynamic subsystems that capture high-quality data efficiently and maintain quality through instances of user attrition and incomplete calls. Additionally, these subsystems are designed with the foresight to allow for future re-analysis using improved predictive models, as well as enable the creation …
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Publications and Research
In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …
The Model 2.0 And Friends: An Interim Report, Garrison W. Cottrell, Martha Gahl, Shubham Kulkarni, Shashank Venkatramani, Yash Shah, Keyu Long, Xuzhe Zhi, Shivaank Agarwal, Cody Li, Jingyuan He, Thomas Fischer
The Model 2.0 And Friends: An Interim Report, Garrison W. Cottrell, Martha Gahl, Shubham Kulkarni, Shashank Venkatramani, Yash Shah, Keyu Long, Xuzhe Zhi, Shivaank Agarwal, Cody Li, Jingyuan He, Thomas Fischer
MODVIS Workshop
Last year, I reported on preliminary results of an anatomically-inspired deep learning model of the visual system and its role in explaining the face inversion effect. This year, I will report on new results and some variations on network architectures that we have explored, mainly as a way to generate discussion and get feedback. This is by no means a polished, final presentation!
We look forward to the group’s suggestions for these projects.
How Object Segmentation And Perceptual Grouping Emerge In Noisy Variational Autoencoders, Ben Lonnqvist, Zhengqing Wu, Michael H. Herzog
How Object Segmentation And Perceptual Grouping Emerge In Noisy Variational Autoencoders, Ben Lonnqvist, Zhengqing Wu, Michael H. Herzog
MODVIS Workshop
Many animals and humans can recognize and segment objects from their backgrounds. Whether object segmentation is necessary for object recognition has long been a topic of debate. Deep neural networks (DNNs) excel at object recognition, but not at segmentation tasks - this has led to the belief that object recognition and segmentation are separate mechanisms in visual processing. Here, however, we show evidence that in variational autoencoders (VAEs), segmentation and faithful representation of data can be interlinked. VAEs are encoder-decoder models that learn to represent independent generative factors of the data as a distribution in a very small bottleneck layer; …
A Machine Learning Approach To Deepfake Detection, Delaney Conrad
A Machine Learning Approach To Deepfake Detection, Delaney Conrad
All Undergraduate Theses and Capstone Projects
The ability to manipulate videos has been around for decades but a process that once would take time, money, and professionals, can now be created by anyone due to the rapid advancement of deepfake technology. Deepfakes use deep learning artificial intelligence to make fake digital content, typically in the form of swapping a person’s face in a video or image. This technology could easily threaten and manipulate individuals, corporations, and political organizations, so it is essential to find methods for detecting deepfakes. As the technology for creating deepfakes continues to improve, these manipulated videos are becoming increasingly undetectable. It is …
Explicit Rule Learning: A Cognitive Tutorial Method To Train Users Of Artificial Intelligence/Machine Learning Systems, Anne Linja
Dissertations, Master's Theses and Master's Reports
Today’s intelligent software systems, such as Artificial Intelligence/Machine Learning systems, are sophisticated, complicated, sometimes complex systems. In order to effectively interact with these systems, novice users need to have a certain level of understanding. An awareness of a system’s underlying principles, rationale, logic, and goals can enhance the synergistic human-machine interaction. It also benefits the user to know when they can trust the systems’ output, and to discern boundary conditions that might change the output. The purpose of this research is to empirically test the viability of a Cognitive Tutorial approach, called Explicit Rule Learning. Several approaches have been used …
Investigating Collaborative Explainable Ai (Cxai)/Social Forum As An Explainable Ai (Xai) Method In Autonomous Driving (Ad), Tauseef Ibne Mamun
Investigating Collaborative Explainable Ai (Cxai)/Social Forum As An Explainable Ai (Xai) Method In Autonomous Driving (Ad), Tauseef Ibne Mamun
Dissertations, Master's Theses and Master's Reports
Explainable AI (XAI) systems primarily focus on algorithms, integrating additional information into AI decisions and classifications to enhance user or developer comprehension of the system's behavior. These systems often incorporate untested concepts of explainability, lacking grounding in the cognitive and educational psychology literature (S. T. Mueller et al., 2021). Consequently, their effectiveness may be limited, as they may address problems that real users don't encounter or provide information that users do not seek.
In contrast, an alternative approach called Collaborative XAI (CXAI), as proposed by S. Mueller et al (2021), emphasizes generating explanations without relying solely on algorithms. CXAI centers …
Transfer Of Personality Through Text Style, Michael O'Mahony, Robert Ross
Transfer Of Personality Through Text Style, Michael O'Mahony, Robert Ross
Other resources
The style of generated text is how something is said rather than what is said. We hypothesize that changing the style of generated text can change the perceived personality of the text generation agent. Dialogue systems that aim to imitate a human agent can appear to have a consistent personality through a consistent, controllable style of conversation. Some recent work on the style of generated text [1] performs impressively in the small number of domains selected for their experiments using transformer and LSTM-based models. Lin et al. [1] used weak supervised learning as their data set lacks parallel data. The …
Artificial Intelligence And The Situational Rationality Of Diagnosis: Human Problem-Solving And The Artifacts Of Health And Medicine, Michael W. Raphael
Artificial Intelligence And The Situational Rationality Of Diagnosis: Human Problem-Solving And The Artifacts Of Health And Medicine, Michael W. Raphael
Publications and Research
What is the problem-solving capacity of artificial intelligence (AI) for health and medicine? This paper draws out the cognitive sociological context of diagnostic problem-solving for medical sociology regarding the limits of automation for decision-based medical tasks. Specifically, it presents a practical way of evaluating the artificiality of symptoms and signs in medical encounters, with an emphasis on the visualization of the problem-solving process in doctor-patient relationships. In doing so, the paper details the logical differences underlying diagnostic task performance between man and machine problem-solving: its principle of rationality, the priorities of its means of adaptation to abstraction, and the effects …
The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina
Student Theses and Dissertations
Purpose:
Sonic branding is not just about composing jingles like McDonald’s “I’m Lovin’ It.” Sonic branding is an industry that strategically designs a cohesive auditory component of a brand’s corporate identity. This paper examines the psychological impact of music and sound on consumer behavior reviewing studies from the past 40 years and investigates the significance of stimulating auditory perception by infusing sound in consumer experience in the modern 2020s.
Design/methodology/approach:
Qualitative content analysis of audio media was used to test two hypotheses. Four archival oral interview recordings from Jeanna Isham’s podcast “Sound in Marketing” featuring the sonic branding experts …
Cognition-Enhanced Machine Learning For Better Predictions With Limited Data, Florian Sense, Ryan Wood, Michael G. Collins, Joshua Fiechter, Aihua W. Wood, Michael Krusmark, Tiffany Jastrzembski, Christopher W. Myers
Cognition-Enhanced Machine Learning For Better Predictions With Limited Data, Florian Sense, Ryan Wood, Michael G. Collins, Joshua Fiechter, Aihua W. Wood, Michael Krusmark, Tiffany Jastrzembski, Christopher W. Myers
Faculty Publications
The fields of machine learning (ML) and cognitive science have developed complementary approaches to computationally modeling human behavior. ML's primary concern is maximizing prediction accuracy; cognitive science's primary concern is explaining the underlying mechanisms. Cross-talk between these disciplines is limited, likely because the tasks and goals usually differ. The domain of e-learning and knowledge acquisition constitutes a fruitful intersection for the two fields’ methodologies to be integrated because accurately tracking learning and forgetting over time and predicting future performance based on learning histories are central to developing effective, personalized learning tools. Here, we show how a state-of-the-art ML model can …
Action Real-Time Strategy Gaming Experience Related To Enhanced Capacity Of Visual Working Memory, Yutong Yao, Ruifang Cui, Yi Li, Lu Zeng, Jinliang Jiang, Nan Qiu, Li Dong, Diakun Gong, Guojian Yan, Weiyi Ma, Tiejun Liu
Action Real-Time Strategy Gaming Experience Related To Enhanced Capacity Of Visual Working Memory, Yutong Yao, Ruifang Cui, Yi Li, Lu Zeng, Jinliang Jiang, Nan Qiu, Li Dong, Diakun Gong, Guojian Yan, Weiyi Ma, Tiejun Liu
General Human Environmental Sciences Faculty Publications and Presentations
Action real-time strategy gaming (ARSG)—a major genre of action video gaming (AVG)—has both action and strategy elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the …