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Articles 4441 - 4470 of 5738

Full-Text Articles in Social and Behavioral Sciences

Film And Television After 9/11 [Book Review], Marc Ouellette Jan 2006

Film And Television After 9/11 [Book Review], Marc Ouellette

English Faculty Publications

One of the necessary compromises a book such as Film and TV After 9/11 must make is the amount and variety of examples it can provide. In order to be the first book to cover the subject, the book sacrifices the types of materials covered and the variety of themes they depict. Although the editor, Wheeler Winston Dixon, does not do so, the book’s twelve essays slot into four basic categories: analogies, productions altered to suit the "post-9/11" mindset, post-9/11 productions with metaphorical rather than literal linkages to the event and pre-9/11 productions whose viewing must now take that day …


Screenplay: Cinema/Videogames/Interfaces [Book Review], Marc Ouellette Jan 2006

Screenplay: Cinema/Videogames/Interfaces [Book Review], Marc Ouellette

English Faculty Publications

Recognizing the growing importance (at least for consumers) of video games as a popular form of narrative fiction, Geoff King and Tanya Krzywinska situate their collection, ScreenPlay: cinema/videogames/interfaces as a text which is corrective, informative and explorative. In the first case, the editors sought essays which would move the critical discourse on video games away from the more familiar but reductive debates surrounding the "effects" of video games (especially on children) and their modes of representation (especially of the female form and violence). Indeed, these have become the sine qua non of video game criticism and one feeds the other …


Privatizing Transportation Through Public-Private Partnerships: Definitions, Models, And Issues, Juita-Elena (Wie) Yusuf, Candice Y. Wallace, Merl Hackbart Jan 2006

Privatizing Transportation Through Public-Private Partnerships: Definitions, Models, And Issues, Juita-Elena (Wie) Yusuf, Candice Y. Wallace, Merl Hackbart

School of Public Service Faculty Publications

While contracting out has been the predominant method of privatization, there has been greater emphasis in recent times on using public-private partnerships (sometimes referred to as PPPs or P3s) instead. These public-private partnerships differ from contracting out, as they are characterized more by "a commitment between public and private actors ... in which partners develop products together and share risks, costs, and revenues" (Klijn & Teisman 2000, p. 85).

In the transportation arena the focus on public-private partnerships has resulted from both the need for greater reliance on private capital to fund critical infrastructure and services and the need to …


Intra-Firm Specialization, Income Distribution, And International Trade, Haiwen Zhou Jan 2006

Intra-Firm Specialization, Income Distribution, And International Trade, Haiwen Zhou

Economics Faculty Publications

The impact of international trade on a firm’s degree of specialization and income distribution is studied in a general equilibrium framework in which firms engage in oligopolistic competition. International trade increases a firm’s degree of specialization, but the number of goods a country produces may not change. Trade may lower the welfare of the scarce factor of production. Sufficient conditions for a country’s welfare to increase with trade are provided.


Geeks At Play: Doing Masculinity In An Online Gaming Site, Natasha Chen Christensen Jan 2006

Geeks At Play: Doing Masculinity In An Online Gaming Site, Natasha Chen Christensen

Reconstruction: Studies in Contemporary Culture

This paper uses data taken from chat logs within a first person shooter game, Quake Online, in order to explore the performance of gender online. Previous research has shown how physicality is given a position of importance in institutions where masculinity is developed and reproduced such as sports and war; cyberspace offers the opportunity of divorcing the performance of masculinity from the body. Researchers of gender in cyberspace are divided into two perspectives about the effect of the absence of a physical body on the performance of gender: One camp believes that without the constraints of the body, gender in …


Multi-Player Computer Gaming: Better Than Playing (Pc Games) With Yourself, Melanie Swalwell Jan 2006

Multi-Player Computer Gaming: Better Than Playing (Pc Games) With Yourself, Melanie Swalwell

Reconstruction: Studies in Contemporary Culture

Based on research conducted with a multiplayer gaming group, this article introduces and critically outlines the phenomenon of lanning, the practice where computer game players get together to play each other over a local area network or LAN. The author argues that lanning presents a significant challenge to a number of ingrained assumptions about computer gaming. Primary amongst these is that lanning entails players meeting, not just in the virtual world of a game, but also face to face, dealing a blow to theories that gamers are anti-social. The author argues that the sociality of this form of gameplay also …


Role Playing Games As Interactive Fiction, John Miller Jan 2006

Role Playing Games As Interactive Fiction, John Miller

Reconstruction: Studies in Contemporary Culture

This chapter compares the experience of gaming and the experience of reading, and explores what that comparison might tell us about each. More specifically, it applies methods of literary analysis to the study of two narrative activities situated near the border of reading and gaming: Electronic hyperfictions and role-playing games. Miller first reviews literary theories of reader response and interactivity and notes how these have informed recent critical discussions of literary hyperfiction. He then critiques these discussions and the claims made for hyperfiction's liberating or empowering effect on readers: Contrary to the claims of some critics, such narratives generally fail …


Imagined Cities, Real Futures: Simcity And The Co-Production Of Urban Dystopias, Samuel Gerald Collins Jan 2006

Imagined Cities, Real Futures: Simcity And The Co-Production Of Urban Dystopias, Samuel Gerald Collins

Reconstruction: Studies in Contemporary Culture

While the author of this chapter agrees with anthropologists who reject an urban studies predicated on postmodern surfaces and insist that we analyze cities in regional, national and global contexts of political economy, he nevertheless suggests that the urban imaginary has never been so important: Movies, television and music have proven all too useful in the continued vilification of an urban underclass. In 2001, in order to explore the role media might play in the structuring and delimitating of the ways we think about cities, Collins assigned SimCity, a computer simulation game combining models of urban development with cellular automata, …


Shooters To The Left Of Us, Shooters To The Right: First Person Arcade Shooter Video Games, The Violence Debate, And The Legacy Of Militarism, Karen J. Hall Jan 2006

Shooters To The Left Of Us, Shooters To The Right: First Person Arcade Shooter Video Games, The Violence Debate, And The Legacy Of Militarism, Karen J. Hall

Reconstruction: Studies in Contemporary Culture

Adult concerns about video games erupted in the 1990s when parents and politicians came forward with claims that Doom, Mortal Kombat, Killer Instinct and games like them were partially responsible for the rash of school shootings in predominantly white, middle class communities. The author of this chapter argues that arcade games serve the national interest by entertaining consumer-citizens and creating a consumer-based demand for military technology. However, when adolescent shooters disrupt the status quo, it is the games rather than militarist social and economic structures that are criticized by the news media, politicians, and parents. The author of …


Digital Extensions And Performed Players: A Theoretical Model For The Video/Computer Game, Ben Fisler Jan 2006

Digital Extensions And Performed Players: A Theoretical Model For The Video/Computer Game, Ben Fisler

Reconstruction: Studies in Contemporary Culture

Despite over twenty years of studies, scholars have yet to identify a productive theoretical model for the video game that does not depend on a fragmentary understanding of its form. Following Pierre Bourdieu's contention that the purpose of criticism is to understand cultural products as distinct scientific objects, and Marshall McLuhan's theory that the message and formative power of media are the media themselves, this study attempts to generate a foundational critical understanding of the video game. Building on the most lucrative intrinsic (such as David Myer's 1991 Computer Game Semiotics) and extrinsic (such as Jeffrey Goldstein's 1998 Immortal …


Allegorical Reductions And Social Reconstructions: An Introduction To Games, Gamers, And Gaming Cultures, Matthew Wolf-Meyer, Davin Heckman Jan 2006

Allegorical Reductions And Social Reconstructions: An Introduction To Games, Gamers, And Gaming Cultures, Matthew Wolf-Meyer, Davin Heckman

Reconstruction: Studies in Contemporary Culture

[First paragraph]

Games have become a central metaphor in representations of society, and most people are familiar enough with Lewis Carroll's Alice to know that when she passes through the looking glass she finds herself embroiled in a game a Chess which is also much more (Carroll 1992 [1897]). This strange game of Chess is simultaneously a simulation and an enactment of social life in Wonderland, and Carroll plots out Alice 's narrative path as a series of tactical Chess moves, which can be understood as both an attempt to win the game and to navigate through Wonderland and her …


Cold War Games And Postwar Art, Claudia Mesch Jan 2006

Cold War Games And Postwar Art, Claudia Mesch

Reconstruction: Studies in Contemporary Culture

During the Cold War both “superpowers” used games, particularly chess, in order to construct an ideology of complete conflict and irreconcilable division between East and West. This essay focuses on the broad cultural challenge to divisive Cold War zero-sum mentality issued by a number of artists—André Breton, Marcel Duchamp and Öyvind Fahlström, and Fluxus artists George Maciunas, George Brecht, Robert Watts, Takako Saito and Yoko Ono. These artists, in a second wave of game-focused art, returned to the concerns of surrealist art practice and to earlier cultural game theory. Even conceptual art production was impacted by the predetermined structure of …


When A Killer Body Isn’T Enough: Cross-Gender Identification In Action-Adventure Video Games, Marc Ouellette Jan 2006

When A Killer Body Isn’T Enough: Cross-Gender Identification In Action-Adventure Video Games, Marc Ouellette

Reconstruction: Studies in Contemporary Culture

While sports games try to recreate the atmosphere of a stadium or of television broadcasts of games, role-playing and action-adventure games attempt to duplicate cinematography through animation. For Tomb Raider, the virtual reality created by the cinematic animation of the game produces an environment for male-to-female cross-gender identification, a topic that has received little critical attention. The sense of identification intended in this chapter comes from psychoanalysts Jean Laplanche and Jean-Baptiste Pontalis, who describe identification as a psychological process in which a subject assimilates an aspect, a property, a characteristic of another and transforms himself [or herself] totally or partially …


Understanding The Nature Of Surgical Excellence Using A Competency Modeling Approach, Hope S. Hanner-Bailey Jan 2006

Understanding The Nature Of Surgical Excellence Using A Competency Modeling Approach, Hope S. Hanner-Bailey

Psychology Theses & Dissertations

Currently, a thorough description of the knowledge, skills, abilities, and other personal characteristics (KSAOs) that distinguish an exceptional surgeon does not exist. This knowledge is pertinent to the development of selection, training, and performance assessment methods that can be used to develop high performing surgeons. Expert surgeons from around the country were recruited to participate in an interview to discuss the KSAOs (i.e., the competencies) needed to be exceptional in the field. A smaller number of novice surgeons were also interviewed. The expert interview data were distilled into a competency model that consists of ten competencies and patterns within the …


Body Matters In Massively Multiplayer Online Role-Playing Games, C. Jason Smith Jan 2006

Body Matters In Massively Multiplayer Online Role-Playing Games, C. Jason Smith

Reconstruction: Studies in Contemporary Culture

The virtual body is already here. Though not as “seamless” as the virtual body envisioned in cyberpunk literature and made popular in films like The Lawnmower Man (1992), hundreds of thousands of people in over 114 countries (“Visitor Center”) daily log into massively multiplayer online role-playing games like Everquest, Ultima Online, Anarchy Online, and Earth and Beyond. These massively multi-player online role-playing games (MMORPGs or MMOs for short) [1] combine the extensive rule systems of traditional role-playing games (or RPGs) such as Advanced Dungeons & Dragons with computer graphic technology and online chat. In these computer …


Predictors Of Paternal Involvement In Childcare In Dual-Earner Families With Young Children, Julie N. Jacobs, Michelle L. Kelley Jan 2006

Predictors Of Paternal Involvement In Childcare In Dual-Earner Families With Young Children, Julie N. Jacobs, Michelle L. Kelley

Psychology Faculty Publications

Dual-earner parents (N = 119) of preschool children enrolled in licensed childcare centers completed anonymous questionnaires that examined work and family variables as related to paternal involvement in three areas: engagement (i.e., one-on-one interaction with the child), responsibility (i.e., taking care of the child’s needs), and accessibility (i.e., being available to the child without directly interacting). Paternal responsibility was predicted by beliefs about fathering and structural variables (e.g., hours fathers and mothers worked). The percentage of time fathers spent as their child’s primary caregiver was predicted by structural variables (e.g., mothers’ work hours) and belief variables (e.g., men’s beliefs about …


Divergent Opinions And Value Stock Performance, John A. Doukas Jan 2006

Divergent Opinions And Value Stock Performance, John A. Doukas

Finance Faculty Publications

Those who believe that capital markets—that is, markets for stocks and bonds—operate efficiently and asset prices fully reflect all publicly available information are engaged in an ongoing debate about the exact interpretation of the “value premium” with those who reject this view. Value premium refers to the superior returns generated by the purchase of value stocks relative to growth, or glamour, stocks. Rationalists, the group believing in market efficiency, argue that because value stocks are fundamentally riskier than growth stocks, the value premium is compensation for bearing risk. Behavioralists, the group arguing that market asset prices don’t reflect all publicly …


Differences In Motivation For Participation And Attitudes Toward Management Among Rock Climbing Sub Groups: Implications For The Benefits-Based Management Approach, Amy L. Ackerman Jan 2006

Differences In Motivation For Participation And Attitudes Toward Management Among Rock Climbing Sub Groups: Implications For The Benefits-Based Management Approach, Amy L. Ackerman

Human Movement Studies & Special Education Theses & Dissertations

The purpose of this research was to develop a scale that would measure the motivation for participation of rock climbing subgroups, determine what differences exist among rock climbing subgroups and confirm the Rock Climbers' Attitudes toward Management Scale. Respondents were given an on-site questionnaire at three rock climbing areas in the United States. Respondents identified themselves according to their preferred type of climbing (e.g., traditional climbing, sport climbing, and hybrid climbing) and their preferred mode of climbing (e.g., lead climbing, top roping, and both equally). Exploratory factor analysis identified five factors for the Rock Climbing Motivation Scale: competition, control, escape, …


Robustness And Control Of A Magnetically Levitated Transportation System, Grzegorz Oleszczuk Jan 2006

Robustness And Control Of A Magnetically Levitated Transportation System, Grzegorz Oleszczuk

Mechanical & Aerospace Engineering Theses & Dissertations

Electromagnetic suspension of Magnetic Levitation Vehicles (Maglev) has been studied for many years as an alternative to wheel-on rail transportation systems. In this work, design and implementation of control systems for a Maglev laboratory experiment and a Maglev vehicle under development at Old Dominion University are described. Both plants are modeled and simulated with consideration of issues associated with system non-linearity, structural flexibility and electromagnetic force modeling. Discussion concerning different control strategies, namely centralized and decentralized approaches are compared and contrasted in this work. Different types of electromagnetic non-linearities are considered and described to establish a convenient method for modeling …


Coalition Battle Management Language (C-Bml) Study Group Final Report, Major Kevin Galvin, Mike Hieb, Andreas Tolk, Charles Turnitsa, Curtis Blais, James Montgomery Dec 2005

Coalition Battle Management Language (C-Bml) Study Group Final Report, Major Kevin Galvin, Mike Hieb, Andreas Tolk, Charles Turnitsa, Curtis Blais, James Montgomery

Computational Modeling & Simulation Engineering Faculty Publications

Interoperability across Modeling and Simulation (M&S) and Command and Control (C2) systems continues to be a significant problem for today's warfighters. M&S is well-established in military training, but it can be a valuable asset for planning and mission rehearsal if M&S and C2 systems were able to exchange information, plans, and orders more effectively. To better support the warfighter with M&S based capabilities, an open standards-based framework is needed that establishes operational and technical coherence between C2 and M&S systems.


Radar - A Novel Admission Control And Handoff Management Scheme For Multimedia Leo Satellite Networks, Syed Rashidali Rizvi Dec 2005

Radar - A Novel Admission Control And Handoff Management Scheme For Multimedia Leo Satellite Networks, Syed Rashidali Rizvi

Computer Science Theses & Dissertations

Low Earth Orbit (LEO) satellite networks are deployed as an enhancement to terrestrial wireless networks in order to provide broadband services to users regardless of their location. In addition to global coverage, these satellite systems support communications with hand-held devices and offer low cost-per-minute access cost, making them promising platforms for Personal Communication Services (PCS). LEO satellites are expected to support multimedia traffic and to provide their users with some form of Quality of Service (QoS) guarantees. However, the limited bandwidth of the satellite channel, satellite rotation around the Earth and mobility of end-users makes QoS provisioning and mobility management …


A Cross-Cultural Study Of Hearing And Hearing-Impaired Children’S Human Figure Drawings, Chia-Liang Timothy Hu Dec 2005

A Cross-Cultural Study Of Hearing And Hearing-Impaired Children’S Human Figure Drawings, Chia-Liang Timothy Hu

EVMS School of Health Professions Theses & Dissertations

The purpose of this study was to further the research of human figure drawings as useful assessment tools and add to the understanding of children’s human figure drawings from a cross-cultural perspective.

In this quantitative study, 147 human figure drawings made by 59 hearing and 64 hearing-impaired Taiwanese children and 24 hearing-impaired American children were collected. In addition, 50 drawings done by hearing American children were randomly chosen from the children’s drawing database of Eastern Virginia Medical School Graduate Art Therapy Program. Five Formal Elements Art Therapy Scales (FEATS) scales were modified for use with human figure drawings and were …


Effects Of A Wilderness Orientation Program On Student Expectations Of Adjustment To College, Emily Anne Joyner Oct 2005

Effects Of A Wilderness Orientation Program On Student Expectations Of Adjustment To College, Emily Anne Joyner

Human Movement Studies & Special Education Theses & Dissertations

Wilderness orientation programs are being used at some colleges and universities in the United States to supplement traditional orientation programs for incoming first-year students. Over the past twenty years, the use of wilderness orientation programs has increased significantly; however, little empirical evidence exists to evaluate the benefits of wilderness orientation programs.

This study was designed to examine how one wilderness orientation program affects expectations for adjustment to college among first-year student participants. An adaptation of Baker and Siryk's (1989) Student Adaptation to College Questionnaire was used to evaluate adjustment expectations. This questionnaire includes four dimensions of student adjustment: academic adjustment, …


Using Working Memory Interference Tasks To Test For Verbal And Spatial Route Learning Strategies, Ian Reagan Oct 2005

Using Working Memory Interference Tasks To Test For Verbal And Spatial Route Learning Strategies, Ian Reagan

Psychology Theses & Dissertations

Research indicates considerable individual variability exists on a host of tasks that measure navigational ability. This experiment examined the hypothesis that some individuals use verbal and others spatial processing to learn routes. A survey was used to categorize individuals into good or poor sense of direction (GSD or PSD) groups. Then participants learned two routes in a virtual setting; they learned one while engaged in spatial tapping and one while engaged in articulatory suppression. The experimenter led participants through the route once. Participants then traversed the route from memory. During the spatial tapping condition, participants in the GSD group were …


Boys Will Be Boys: A Social Control Approach To Assessment Of Gender-Based Sentencing Disparity In Norfolk Circuit Court Cases, Fay F. Spence Oct 2005

Boys Will Be Boys: A Social Control Approach To Assessment Of Gender-Based Sentencing Disparity In Norfolk Circuit Court Cases, Fay F. Spence

Sociology & Criminal Justice Theses & Dissertations

This study evaluated the relationship between gender and sentencing severity for defendants convicted of violent crimes, victimless crimes, and theft crimes in Norfolk Circuit Court during 2001 and 2002. Based upon social control theories, the author hypothesized that women receive harsher penalties than men for violent crimes and victimless crimes, but that men receive harsher penalties for theft crimes. To test these hypotheses, the author relied, in part, upon data collected by the Norfolk Commonwealth Attorney's office on 3368 criminal cases filed in 2001 and concluded by May 22, 2002. After eliminating cases not pertinent to the study, the data …


Alien(Ating) Naturecultures: Feminist Sf As Creative Science Studies, Helen Merrick Oct 2005

Alien(Ating) Naturecultures: Feminist Sf As Creative Science Studies, Helen Merrick

Reconstruction: Studies in Contemporary Culture

“Alien(ating) Naturecultures” examines the potential of feminist science fictions to act as “cross-cultural” narratives in encounters between the humanities and sciences. Merrick argues that the conjunction of disciplines figured by the term “science fiction” bears re-examination as a resource for science studies, and a potential mediator in science-humanities dialogues.

Specifically, Merrick asks, when we are concerned with critiquing and unpacking technoscientific practices, cultures and knowledges, what can more creative forms such as science fiction (sf) offer? Such questions about “naturecultures” are intimately connected to the ways we construct and understand “life,” the “human” and difference in the discourses of Science. …


On Brian Attebery’S Decoding Gender In Science Fiction, C. Jason Smith Oct 2005

On Brian Attebery’S Decoding Gender In Science Fiction, C. Jason Smith

Reconstruction: Studies in Contemporary Culture

[First paragraph]

The premise of Decoding Gender in Science Fiction is, as Brian Attebery states in the first chapter, that “Science fiction is a useful tool for investigating habits of thought, including conceptions of gender. Gender, in turn, offers an interesting glimpse into some of the unacknowledged messages that permeate science fiction” (1). What we have in Decoding Gender in Science Fiction is the most comprehensive analysis of gender tropes in Science Fiction from its origins in Gothic literature to today. Attebery states in his introduction that he was surprised to find there was no historical study of the development …


On Justine Larbalestier’S The Battle Of The Sexes In Science Fiction, Joe Bisz Oct 2005

On Justine Larbalestier’S The Battle Of The Sexes In Science Fiction, Joe Bisz

Reconstruction: Studies in Contemporary Culture

[First paragraph]

Science Fiction, writes author Justine Larbalestier, has always told the tale of the battle between the sexes. The battle can be witnessed from afar, as in the grainy 1930’s letter columns in old sci-fi magazines like Astounding where quarrels over innate sexual differences were published and debated, or from up close in today’s literature. Larbalestier declares that the goal of her book is to illustrate how necessary and important this former, pre-70’s period of science fiction (1926 to 1973) is to contemporary feminist science fiction. The pre-70’s time period has been consistently ignored by critics, who fixate on …


Oy Science Fiction: On Genre, Criticism, And Alien Love: An Interview With Marleen S. Barr, Marlene S. Barr, Ximena Gallardo C., C. Jason Smith Oct 2005

Oy Science Fiction: On Genre, Criticism, And Alien Love: An Interview With Marleen S. Barr, Marlene S. Barr, Ximena Gallardo C., C. Jason Smith

Reconstruction: Studies in Contemporary Culture

[First paragraph of Abstract]

Marleen S. Barr is a pioneer of feminist science fiction criticism and a leader in the fight against the ghettoizing influences of genre-labeling in literary criticism. While the noteworthy Feminist Fabulation: Space/Postmodern Fiction (University of Iowa Press, 1992) has been praised as Barr's seminal work in feminist science fiction criticism and theory, it is in Genre Fission: A New Discourse Practice for Cultural Studies (U of Iowa P, 2000) where she takes on literary critics' discriminatory practices against genre fiction in general and fantasy and science fiction in particular.


To The Max: Embodying Intersections In Dark Angel, Lorna Jowett Oct 2005

To The Max: Embodying Intersections In Dark Angel, Lorna Jowett

Reconstruction: Studies in Contemporary Culture

Dark Angel is often classed with other television shows featuring female action heroes (such as Buffy the Vampire Slayer and Alias) but I argue that it exhibits a more than usual emphasis on the body of its female protagonist and that this is integral to its use of science fiction and other genres to mediate a politicised postfeminist representation of gender. The science fiction genre, it is often argued, arises directly out of Gothic fictions such as Frankenstein, and in Dark Angel the protagonist, Max, is a post-modern Frankenstein's monster, blurring boundaries between human and monster, subject and …