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Full-Text Articles in Social and Behavioral Sciences

Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor May 2024

Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor

Student Research Submissions

Serving as a metaphorical gateway transcending the communicative barriers of physical relationships in interpersonal dialogues, artificial imators of human behavior and speech, also known as conversational chatbots; a simulation of human knowledge and existence in a bi-directional conversation, functions as a rhetor of expression. Spanning from contexts of professional to romantic, I serve to dissect and critically analyze the nuances of human-machine relationships based on pre-established literature, inviting ethical considerations and biases in their design and marketing. Corporate influences spark pre-established servitude-esque relationships with conversational agents. Professional applications, both task-oriented and emotionally based alike, paint a mixed picture of …


Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton May 2024

Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton

<strong> Theses and Dissertations </strong>

As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology’s weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021) found that possessing a phobia had a significant positive correlation with VR sickness, but only if the phobia is triggered by the simulation, suggesting that symptoms are actually connected to the anxiety the phobia induces. This study explored the hypothesized correlation between anxiety and VR sickness, …


The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis May 2024

The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis

Anthropology Department: Theses

This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …


Immersive Japanese Language Learning Web Application Using Spaced Repetition, Active Recall, And An Artificial Intelligent Conversational Chat Agent Both In Voice And In Text, Marc Butler Apr 2024

Immersive Japanese Language Learning Web Application Using Spaced Repetition, Active Recall, And An Artificial Intelligent Conversational Chat Agent Both In Voice And In Text, Marc Butler

MS in Computer Science Project Reports

In the last two decades various human language learning applications, spaced repetition software, online dictionaries, and artificial intelligent chat agents have been developed. However, there is no solution to cohesively combine these technologies into a comprehensive language learning application including skills such as speaking, typing, listening, and reading. Our contribution is to provide an immersive language learning web application to the end user which combines spaced repetition, a study technique used to review information at systematic intervals, and active recall, the process of purposely retrieving information from memory during a review session, with an artificial intelligent conversational chat agent both …


Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham Apr 2024

Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham

Senior Theses

Lyraquist is a new language learning mobile app that encourages the practice of a foreign language through music. Language learners can connect their Spotify Premium account to Lyraquist to listen to music in their target languages and utilize tools such as translation and vocabulary lists to facilitate language practice. Through integration with Spotify, users can import and create Spotify playlists and search the service’s entire catalog. By combining daily listening habits with several tasks associated with language learning in one place, Lyraquist hopes to be a useful language learning tool.


What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman Feb 2024

What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman

Dissertations, Theses, and Capstone Projects

The word “billion” is a mathematical abstraction related to “big,” but it is difficult to understand the vast difference in value between one million and one billion; even harder to understand the vast difference in purchasing power between one billion dollars, and the average U.S. yearly income. Perhaps most difficult to conceive of is what that purchasing power and huge mass of capital translates to in terms of power. This project blends design, text, facts, and figures into an interactive narrative website that helps the user better understand their position in relation to extreme wealth: https://whatdoesonebilliondollarslooklike.website/

The site incorporates …


(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan Jan 2024

(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan

Dartmouth College Master’s Theses

Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …


Virtual Reality & Pilot Training: Existing Technologies, Challenges & Opportunities, Tim Marron M.S., Niall Dungan Bsc, Captain, Brian Mac Namee Phd, Anna Donnla O'Hagan Phd Jan 2024

Virtual Reality & Pilot Training: Existing Technologies, Challenges & Opportunities, Tim Marron M.S., Niall Dungan Bsc, Captain, Brian Mac Namee Phd, Anna Donnla O'Hagan Phd

Journal of Aviation/Aerospace Education & Research

The introduction of virtual reality (VR) to flying training has recently gained much attention, with numerous VR companies, such as Loft Dynamics and VRpilot, looking to enhance the training process. Such a considerable change to how pilots are trained is a subject that warrants careful consideration. Examining the effect that VR has on learning in other areas gives us an idea of how VR can be suitably applied to flying training. Some of the benefits offered by VR include increased safety, decreased costs, and increased environmental sustainability. Nevertheless, some challenges ahead for developers to consider are negative transfer of learning, …


Trust: The Feature That Vending Machines And Atms Share, But Simplygo Lacks, Sun Sun Lim Jan 2024

Trust: The Feature That Vending Machines And Atms Share, But Simplygo Lacks, Sun Sun Lim

Research Collection College of Integrative Studies

The article discussed the intricacies of trust in the SimplyGo debacle and highlighted how the design of physical interfaces like vending machines and ATMs and digital interfaces from apps like Grab, Parking.sg and ShopBack have critical features to instil trust. People need to be reassured that their transactions have proceeded as they should, and thay have not been short-changed.


Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia Dec 2023

Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia

Journal of Nonprofit Innovation

Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.

Imagine Doris, who is …


Leveraging Artificial Intelligence For Team Cognition In Human-Ai Teams, Beau Schelble Dec 2023

Leveraging Artificial Intelligence For Team Cognition In Human-Ai Teams, Beau Schelble

All Dissertations

Advances in artificial intelligence (AI) technologies have enabled AI to be applied across a wide variety of new fields like cryptography, art, and data analysis. Several of these fields are social in nature, including decision-making and teaming, which introduces a new set of challenges for AI research. While each of these fields has its unique challenges, the area of human-AI teaming is beset with many that center around the expectations and abilities of AI teammates. One such challenge is understanding team cognition in these human-AI teams and AI teammates' ability to contribute towards, support, and encourage it. Team cognition is …


Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou Dec 2023

Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou

Dartmouth College Master’s Theses

Imagine an art exhibition that morphs its content according to the audience’s experience like a chameleon, reflecting the audience’s mind and culture and turning the artist’s exhibition into the viewer’s. But when the viewers leave, the work fades back to the creator’s original work and waits for the next audience. In this project, my team introduced an interactive exhibition called "Triple Helix," where audience members were provided the opportunity to alter the artworks created by the artist, thus imbuing them with their own perspectives. This interactive exhibition was held at three physical-locations and online, and a comprehensive user study was …


User Feedback On Celebratory Technology Model For Reducing Stigma, Evelyn Lawrie, Daniel Dinh, Sav Avalos, Jack De Bruyn, Spencer Au, Christian Lopez, Ray Tan, Cyrus Fa'amafoe Nov 2023

User Feedback On Celebratory Technology Model For Reducing Stigma, Evelyn Lawrie, Daniel Dinh, Sav Avalos, Jack De Bruyn, Spencer Au, Christian Lopez, Ray Tan, Cyrus Fa'amafoe

Student Scholar Symposium Abstracts and Posters

Social stigma is a complex manifestation that affects humanity, particularly individuals with disabilities and other marginalized groups, including those with physical, cognitive, and emotional conditions. Society often judges these individuals' interactions with the world, and many technologies designed to assist those with disabilities attempt to change their daily interactions and behaviors. Nonetheless, when the emphasis is placed on validating disabled identities, there is a potential for it to be seen as "inspiration porn." This approach might inadvertently reduce inclusivity and do little to challenge negative stereotypes; it can also lead to the objectification of individuals with disabilities. Therefore, this project …


Pro-Cap: Leveraging A Frozen Vision-Language Model For Hateful Meme Detection, Rui Cao, Ming Shan Hee, Adriel Kuek, Wen Haw Chong, Roy Ka-Wei Lee, Jing Jiang Nov 2023

Pro-Cap: Leveraging A Frozen Vision-Language Model For Hateful Meme Detection, Rui Cao, Ming Shan Hee, Adriel Kuek, Wen Haw Chong, Roy Ka-Wei Lee, Jing Jiang

Research Collection School Of Computing and Information Systems

Hateful meme detection is a challenging multimodal task that requires comprehension of both vision and language, as well as cross-modal interactions. Recent studies have tried to fine-tune pre-trained vision-language models (PVLMs) for this task. However, with increasing model sizes, it becomes important to leverage powerful PVLMs more efficiently, rather than simply fine-tuning them. Recently, researchers have attempted to convert meme images into textual captions and prompt language models for predictions. This approach has shown good performance but suffers from non-informative image captions. Considering the two factors mentioned above, we propose a probing-based captioning approach to leverage PVLMs in a zero-shot …


Matk: The Meme Analytical Tool Kit, Ming Shan Hee, Aditi Kumaresan, Nguyen Khoi Hoang, Nirmalendu Prakash, Rui Cao, Roy Ka-Wei Lee Nov 2023

Matk: The Meme Analytical Tool Kit, Ming Shan Hee, Aditi Kumaresan, Nguyen Khoi Hoang, Nirmalendu Prakash, Rui Cao, Roy Ka-Wei Lee

Research Collection School Of Computing and Information Systems

The rise of social media platforms has brought about a new digital culture called memes. Memes, which combine visuals and text, can strongly influence public opinions on social and cultural issues. As a result, people have become interested in categorizing memes, leading to the development of various datasets and multimodal models that show promising results in this field. However, there is currently a lack of a single library that allows for the reproduction, evaluation, and comparison of these models using fair benchmarks and settings. To fill this gap, we introduce the Meme Analytical Tool Kit (MATK), an open-source toolkit specifically …


Experiences Of Autistic Twitch Livestreamers: “I Have Made Easily The Most Meaningful And Impactful Relationships”, Terrance Mok, Anthony Tang, Adam Mccrimmon, Lora Oehlberg Oct 2023

Experiences Of Autistic Twitch Livestreamers: “I Have Made Easily The Most Meaningful And Impactful Relationships”, Terrance Mok, Anthony Tang, Adam Mccrimmon, Lora Oehlberg

Research Collection School Of Computing and Information Systems

We present perspectives from 10 autistic Twitch streamers regarding their experiences as livestreamers and how autism uniquely colors their experiences. Livestreaming offers a social online experience distinct from in-person, face-to-face communication, where autistic people tend to encounter challenges. Our reflexive thematic analysis of interviews with 10 participants showcases autistic livestreamers’ perspectives in their own words. Our findings center on the importance of having streamers establishing connections with other, sharing autistic identities, controlling a space for social interaction, personal growth, and accessibility challenges. In our discussion, we highlight the crucial value of having a medium for autistic representation, as well as …


Signings Of Graphs And Sign-Symmetric Signed Graphs, Ahmad Asiri Aug 2023

Signings Of Graphs And Sign-Symmetric Signed Graphs, Ahmad Asiri

Theses and Dissertations

In this dissertation, we investigate various aspects of signed graphs, with a particular focus on signings and sign-symmetric signed graphs. We begin by examining the complete graph on six vertices with one edge deleted ($K_6$\textbackslash e) and explore the different ways of signing this graph up to switching isomorphism. We determine the frustration index (number) of these signings and investigate the existence of sign-symmetric signed graphs. We then extend our study to the $K_6$\textbackslash 2e graph and the McGee graph with exactly two negative edges. We investigate the distinct ways of signing these graphs up to switching isomorphism and demonstrate …


Anatoview: Using Interactive 3d Visualizations With Augmented Reality Support For Laypersons’ Medical Education In Informed Consent Processes, Michelle Chen Aug 2023

Anatoview: Using Interactive 3d Visualizations With Augmented Reality Support For Laypersons’ Medical Education In Informed Consent Processes, Michelle Chen

Dartmouth College Master’s Theses

AnatoView is an interactive multimedia educational application that visualizes medical procedures in three-dimensional (3D), augmented reality (AR) space. By providing visual and spatial information of medical procedures, AnatoView acts as a learning supplement for laypersons/patients in informed consent (IC) processes — wherein instructional content is traditionally limited to purely spoken explanations that lead to poor patient comprehension. We design a mixed study and conduct a randomized, controlled trial with 15 laypersons as participants: administering a traditional IC process to a control group, and an IC process supplemented by the use of AnatoView to experimental groups. As a primary outcome, medical …


All Hands On Deck: Choosing Virtual End Effector Representations To Improve Near Field Object Manipulation Interactions In Extended Reality, Roshan Venkatakrishnan Aug 2023

All Hands On Deck: Choosing Virtual End Effector Representations To Improve Near Field Object Manipulation Interactions In Extended Reality, Roshan Venkatakrishnan

All Dissertations

Extended reality, or "XR", is the adopted umbrella term that is heavily gaining traction to collectively describe Virtual reality (VR), Augmented reality (AR), and Mixed reality (MR) technologies. Together, these technologies extend the reality that we experience either by creating a fully immersive experience like in VR or by blending in the virtual and "real" worlds like in AR and MR.

The sustained success of XR in the workplace largely hinges on its ability to facilitate efficient user interactions. Similar to interacting with objects in the real world, users in XR typically interact with virtual integrants like objects, menus, windows, …


The Effects Of Primary And Secondary Task Workloads On Cybersickness In Immersive Virtual Active Exploration Experiences, Rohith Venkatakrishnan Aug 2023

The Effects Of Primary And Secondary Task Workloads On Cybersickness In Immersive Virtual Active Exploration Experiences, Rohith Venkatakrishnan

All Dissertations

Virtual reality (VR) technology promises to transform humanity. The technology enables users to explore and interact with computer-generated environments that can be simulated to approximate or deviate from reality. This creates an endless number of ways to propitiously apply the technology in our lives. It follows that large technological conglomerates are pushing for the widespread adoption of VR, financing the creation of the Metaverse - a hypothetical representation of the next iteration of the internet.

Even with VR technology's continuous growth, its widespread adoption remains long overdue. This can largely be attributed to an affliction called cybersickness, an analog to …


Culture In Computing: The Importance Of Developing Gender-Inclusive Software, Creighton France May 2023

Culture In Computing: The Importance Of Developing Gender-Inclusive Software, Creighton France

Computer Science and Computer Engineering Undergraduate Honors Theses

The field of computing as we know it today exists because of the contributions of numerous female mathematicians, computer scientists, and programmers. While working with hardware was viewed as “a man’s job” during the mid-20th century, computing and programming was viewed as a noble and high-paying field for women to occupy. However, as time has progressed, the U.S. has seen a decrease in the number of women pursuing computer science. The idea that computing is a masculine discipline is common in the U.S. today for reasons such as male-centered marketing of electronics and gadgets, an inaccurate representation of what it …


Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah Apr 2023

Blind Fighter – A Video Game For The Visually Impaired, Avery Wayne Harrah

ATU Research Symposium

Blind Fighter is a video game made to be playable by anyone, regardless of any visual impairments the player may have. The game relies on auditory queues to allow players to understand what is happening in the game without ever having to see the screen. The project’s goal is to serve as a proof of concept that video games can be made inclusive with a few additions during development, without sacrificing overall quality. To do this, the game features full graphics in addition to testing many strategies for visually impaired players, including direction-based audio, unique sound effects for each game …


Counterventions: A Reparative Reflection On Interventionist Hci, Rua Mae Williams, Louanne E. Boyd, Juan E. Gilbert Apr 2023

Counterventions: A Reparative Reflection On Interventionist Hci, Rua Mae Williams, Louanne E. Boyd, Juan E. Gilbert

Engineering Faculty Articles and Research

Research in HCI applied to clinical interventions relies on normative assumptions about which bodies and minds are healthy, valuable, and desirable. To disrupt this normalizing drive in HCI, we define a “counterventional approach” to intervention technology design informed by critical scholarship and community perspectives. This approach is meant to unsettle normative assumptions of intervention as urgent, necessary, and curative. We begin with a historical overview of intervention in HCI and its critics. Then, through reparative readings of past HCI projects in autism intervention, we illustrate the emergent principles of a counterventional approach and how it may manifest research outcomes that …


Para Cima Y Pa’ Abajo: Building Bridges Between Hci Research In Latin America And In The Global North, Pedro Reynolds-Cuéllar, Marisol Wong-Villacres, Karla A. Badillo-Urquiola, Mayra Donaji Barrera-Machuca, Franceli L. Cibrian, Marianela Ciolfi Felice, Carolina Fuentes, Laura Sanely Gaytán-Lugo, Vivian Genaro Motti, Monica Perusquía-Hernández, Oscar A. Lemus Apr 2023

Para Cima Y Pa’ Abajo: Building Bridges Between Hci Research In Latin America And In The Global North, Pedro Reynolds-Cuéllar, Marisol Wong-Villacres, Karla A. Badillo-Urquiola, Mayra Donaji Barrera-Machuca, Franceli L. Cibrian, Marianela Ciolfi Felice, Carolina Fuentes, Laura Sanely Gaytán-Lugo, Vivian Genaro Motti, Monica Perusquía-Hernández, Oscar A. Lemus

Engineering Faculty Articles and Research

The Human-computer Interaction (HCI) community has the opportunity to foster the integration of research practices across the Global South and North to begin overcoming colonial relationships. In this paper, we focus on the case of Latin America (LATAM), where initiatives to increase the representation of HCI practitioners lack a consolidated understanding of the practices they employ, the factors that influence them, and the challenges that practitioners face. To address this knowledge gap, we employ a mixed-methods approach, comprising a survey (66 respondents) and in-depth interviews (19 interviewees). Our analyses characterize a set of research perspectives on how HCI is practiced …


Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian) Mar 2023

Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian)

Library Philosophy and Practice (e-journal)

Abstract

Purpose: The purpose of this research paper is to explore ChatGPT’s potential as an innovative designer tool for the future development of artificial intelligence. Specifically, this conceptual investigation aims to analyze ChatGPT’s capabilities as a tool for designing and developing near about human intelligent systems for futuristic used and developed in the field of Artificial Intelligence (AI). Also with the helps of this paper, researchers are analyzed the strengths and weaknesses of ChatGPT as a tool, and identify possible areas for improvement in its development and implementation. This investigation focused on the various features and functions of ChatGPT that …


Finding Forensic Evidence In The Operating System's Graphical User Interface, Edward X. Wilson Mr. Jan 2023

Finding Forensic Evidence In The Operating System's Graphical User Interface, Edward X. Wilson Mr.

LSU Master's Theses

A branch of cyber security known as memory forensics focuses on extracting meaningful evidence from system memory. This analysis is often referred to as volatile memory analysis, and is generally performed on memory captures acquired from target systems. Inside of a memory capture is the complete state of a system under investigation, including the contents of currently running as well as previously executed applications. Analysis of this data can reveal a significant amount of activity that occurred on a system since the last reboot. For this research, the Windows operating system is targeted. In particular, the graphical user interface component …


Digital Nudges: An Investigation Of Both Consumer And Designer Perspectives, Ja-Naé Duane Jan 2023

Digital Nudges: An Investigation Of Both Consumer And Designer Perspectives, Ja-Naé Duane

2023

This dissertation explores how knowledge of digital nudges impacts consumer decisions, and how consumer preferences based on that knowledge impacts design decisions. Paper 1 presents a systematic narrative literature review on the evolution of digital nudge literature. This investigation uncovers several themes and provides a basis for a revised definition of digital nudges and a taxonomy wheel of digital nudges. Paper 2 (co-authored with Jeffrey Livingston, Jonathan Ericson, and Patrick McHugh) investigates how knowledge about digital nudges impacts consumer preferences to have them within the digital experiences they use. This paper highlights how knowledge of digital nudges impact consumer online …


Directional Speaker Poster, Eugene Ng, Bryan Wong, Ruhaan Das Jan 2023

Directional Speaker Poster, Eugene Ng, Bryan Wong, Ruhaan Das

Student Works

Changi Airport is set to expand with a new terminal, Terminal 5. Currently, many of the airport's processes are manual, requiring a high dependence on staff. This proposal aims to incorporate automation and AI for a smoother passenger experience.


Enabling Customization Of Discussion Forums For Blind Users, Mohan Sunkara, Yash Prakash, Hae-Na Lee, Sampath Jayarathna, Vikas Ashok Jan 2023

Enabling Customization Of Discussion Forums For Blind Users, Mohan Sunkara, Yash Prakash, Hae-Na Lee, Sampath Jayarathna, Vikas Ashok

Computer Science Faculty Publications

Online discussion forums have become an integral component of news, entertainment, information, and video-streaming websites, where people all over the world actively engage in discussions on a wide range of topics including politics, sports, music, business, health, and world affairs. Yet, little is known about their usability for blind users, who aurally interact with the forum conversations using screen reader assistive technology. In an interview study, blind users stated that they often had an arduous and frustrating interaction experience while consuming conversation threads, mainly due to the highly redundant content and the absence of customization options to selectively view portions …


The Basil Technique: Bias Adaptive Statistical Inference Learning Agents For Learning From Human Feedback, Jonathan Indigo Watson Jan 2023

The Basil Technique: Bias Adaptive Statistical Inference Learning Agents For Learning From Human Feedback, Jonathan Indigo Watson

Theses and Dissertations--Computer Science

We introduce a novel approach for learning behaviors using human-provided feedback that is subject to systematic bias. Our method, known as BASIL, models the feedback signal as a combination of a heuristic evaluation of an action's utility and a probabilistically-drawn bias value, characterized by unknown parameters. We present both the general framework for our technique and specific algorithms for biases drawn from a normal distribution. We evaluate our approach across various environments and tasks, comparing it to interactive and non-interactive machine learning methods, including deep learning techniques, using human trainers and a synthetic oracle with feedback distorted to varying degrees. …