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Artificial intelligence

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Full-Text Articles in Theory and Algorithms

Investigating Genetic Algorithm Optimization Techniques In Video Games, Nathan Ambuehl Aug 2017

Investigating Genetic Algorithm Optimization Techniques In Video Games, Nathan Ambuehl

Undergraduate Honors Theses

Immersion is essential for player experience in video games. Artificial Intelligence serves as an agent that can generate human-like responses and intelligence to reinforce a player’s immersion into their environment. The most common strategy involved in video game AI is using decision trees to guide chosen actions. However, decision trees result in repetitive and robotic actions that reflect an unrealistic interaction. This experiment applies a genetic algorithm that explores selection, crossover, and mutation functions for genetic algorithm implementation in an isolated Super Mario Bros. pathfinding environment. An optimized pathfinding AI can be created by combining an elitist selection strategy with …


Online Multitask Relative Similarity Learning, Shuji Hao, Peilin Zhao, Yong Liu, Steven C. H. Hoi, Chunyan Miao Aug 2017

Online Multitask Relative Similarity Learning, Shuji Hao, Peilin Zhao, Yong Liu, Steven C. H. Hoi, Chunyan Miao

Research Collection School Of Computing and Information Systems

Relative similarity learning (RSL) aims to learn similarity functions from data with relative constraints. Most previous algorithms developed for RSL are batch-based learning approaches which suffer from poor scalability when dealing with real world data arriving sequentially. These methods are often designed to learn a single similarity function for a specific task. Therefore, they may be sub-optimal to solve multiple task learning problems. To overcome these limitations, we propose a scalable RSL framework named OMTRSL (Online Multi-Task Relative Similarity Learning). Specifically, we first develop a simple yet effective online learning algorithm for multi-task relative similarity learning. Then, we also propose …


Object Detection Meets Knowledge Graphs, Yuan Fang, Kingsley Kuan, Jie Lin, Cheston Tan, Vijay Chandrasekhar Aug 2017

Object Detection Meets Knowledge Graphs, Yuan Fang, Kingsley Kuan, Jie Lin, Cheston Tan, Vijay Chandrasekhar

Research Collection School Of Computing and Information Systems

Object detection in images is a crucial task in computer vision, with important applications ranging from security surveillance to autonomous vehicles. Existing state-of-the-art algorithms, including deep neural networks, only focus on utilizing features within an image itself, largely neglecting the vast amount of background knowledge about the real world. In this paper, we propose a novel framework of knowledge-aware object detection, which enables the integration of external knowledge such as knowledge graphs into any object detection algorithm. The framework employs the notion of semantic consistency to quantify and generalize knowledge, which improves object detection through a re-optimization process to achieve …


Modeling Trajectories With Recurrent Neural Networks, Hao Wu, Ziyang Chen, Weiwei Sun, Baihua Zheng, Wei Wang Aug 2017

Modeling Trajectories With Recurrent Neural Networks, Hao Wu, Ziyang Chen, Weiwei Sun, Baihua Zheng, Wei Wang

Research Collection School Of Computing and Information Systems

Modeling trajectory data is a building block for many smart-mobility initiatives. Existing approaches apply shallow models such as Markov chain and inverse reinforcement learning to model trajectories, which cannot capture the long-term dependencies. On the other hand, deep models such as Recurrent Neura lNetwork (RNN) have demonstrated their strength of modeling variable length sequences. However, directly adopting RNN to model trajectories is not appropriate because of the unique topological constraints faced by trajectories. Motivated by these findings, we design two RNN-based models which can make full advantage of the strength of RNN to capture variable length sequence and meanwhile to …


Game Specific Approaches To Monte Carlo Tree Search For Dots And Boxes, Jared Prince Jun 2017

Game Specific Approaches To Monte Carlo Tree Search For Dots And Boxes, Jared Prince

Mahurin Honors College Capstone Experience/Thesis Projects

In this project, a Monte Carlo tree search player was designed and implemented for the child’s game dots and boxes, the computational burden of which has left traditional artificial intelligence approaches like minimax ineffective. Two potential improvements to this player were implemented using game-specific information about dots and boxes: the lack of information for decision-making provided by the net score and the inherent symmetry in many states. The results of these two approaches are presented, along with details about the design of the Monte Carlo tree search player. The first improvement, removing net score from the state information, was proven …


Special Issue: Neutrosophic Theories Applied In Engineering, Florentin Smarandache, Jun Ye Jan 2017

Special Issue: Neutrosophic Theories Applied In Engineering, Florentin Smarandache, Jun Ye

Branch Mathematics and Statistics Faculty and Staff Publications

Neutrosophic sets and logic are generalizations of fuzzy and intuitionistic fuzzy sets and logic. Neutrosophic sets and logic are gaining significant attention in solving many real life decision making problems that involve uncertainty, impreciseness, vagueness, incompleteness, inconsistent, and indeterminacy. They have been applied in computational intelligence, multiple criteria decision making, image processing, medical diagnoses, etc. This Special Issue presents original research papers that report on state-of-the-art and recent advancements in neutrosophic sets and logic in soft computing, artificial intelligence, big and small data mining, decision making problems, and practical achievements.


Shortest Path Based Decision Making Using Probabilistic Inference, Akshat Kumar Feb 2016

Shortest Path Based Decision Making Using Probabilistic Inference, Akshat Kumar

Research Collection School Of Computing and Information Systems

We present a new perspective on the classical shortest path routing (SPR) problem in graphs. We show that the SPR problem can be recast to that of probabilistic inference in a mixture of simple Bayesian networks. Maximizing the likelihood in this mixture becomes equivalent to solving the SPR problem. We develop the well known Expectation-Maximization (EM) algorithm for the SPR problem that maximizes the likelihood, and show that it does not get stuck in a locally optimal solution. Using the same probabilistic framework, we then address an NP-Hard network design problem where the goal is to repair a network of …


Modeling, Learning And Reasoning About Preference Trees Over Combinatorial Domains, Xudong Liu Jan 2016

Modeling, Learning And Reasoning About Preference Trees Over Combinatorial Domains, Xudong Liu

Theses and Dissertations--Computer Science

In my Ph.D. dissertation, I have studied problems arising in various aspects of preferences: preference modeling, preference learning, and preference reasoning, when preferences concern outcomes ranging over combinatorial domains. Preferences is a major research component in artificial intelligence (AI) and decision theory, and is closely related to the social choice theory considered by economists and political scientists. In my dissertation, I have exploited emerging connections between preferences in AI and social choice theory. Most of my research is on qualitative preference representations that extend and combine existing formalisms such as conditional preference nets, lexicographic preference trees, answer-set optimization programs, possibilistic …


Online Arima Algorithms For Time Series Prediction, Chenghao Liu, Hoi, Steven C. H., Peilin Zhao, Jianling Sun Jan 2016

Online Arima Algorithms For Time Series Prediction, Chenghao Liu, Hoi, Steven C. H., Peilin Zhao, Jianling Sun

Research Collection School Of Computing and Information Systems

Autoregressive integrated moving average (ARIMA) is one of the most popular linear models for time series forecasting due to its nice statistical properties and great flexibility. However, its parameters are estimated in a batch manner and its noise terms are often assumed to be strictly bounded, which restricts its applications and makes it inefficient for handling large-scale real data. In this paper, we propose online learning algorithms for estimating ARIMA models under relaxed assumptions on the noise terms, which is suitable to a wider range of applications and enjoys high computational efficiency. The idea of our ARIMA method is to …


The Effectiveness Of Using A Modified “Beat Frequent Pick” Algorithm In The First International Roshambo Tournament, Proceso L. Fernandez Jr, Sony E. Valdez, Generino P. Siddayao Oct 2015

The Effectiveness Of Using A Modified “Beat Frequent Pick” Algorithm In The First International Roshambo Tournament, Proceso L. Fernandez Jr, Sony E. Valdez, Generino P. Siddayao

Department of Information Systems & Computer Science Faculty Publications

In this study, a bot is developed to compete in the first International RoShamBo Tournament test suite. The basic “Beat Frequent Pick (BFP)” algorithm was taken from the supplied test suite and was improved by adding a random choice tailored fit against the opponent's distribution of picks. A training program was also developed that finds the best performing bot variant by changing the bot's behavior in terms of the timing of the recomputation of the pick distribution. Simulation results demonstrate the significantly improved performance of the proposed variant over the original BFP. This indicates the potential of using the core …


Message Passing For Collective Graphical Models, Tao Sun, Daniel Sheldon, Akshat Kumar Jul 2015

Message Passing For Collective Graphical Models, Tao Sun, Daniel Sheldon, Akshat Kumar

Research Collection School Of Computing and Information Systems

Collective graphical models (CGMs) are a formalism for inference and learning about a population of independent and identically distributed individuals when only noisy aggregate data are available. We highlight a close connection between approximate MAP inference in CGMs and marginal inference in standard graphical models. The connection leads us to derive a novel Belief Propagation (BP) style algorithm for collective graphical models. Mathematically, the algorithm is a strict generalization of BP—it can be viewed as an extension to minimize the Bethe free energy plus additional energy terms that are non-linear functions of the marginals. For CGMs, the algorithm is much …


Designing A Portfolio Of Parameter Configurations For Online Algorithm Selection, Aldy Gunawan, Hoong Chuin Lau, Mustafa Misir Jan 2015

Designing A Portfolio Of Parameter Configurations For Online Algorithm Selection, Aldy Gunawan, Hoong Chuin Lau, Mustafa Misir

Research Collection School Of Computing and Information Systems

Algorithm portfolios seek to determine an effective set of algorithms that can be used within an algorithm selection framework to solve problems. A limited number of these portfolio studies focus on generating different versions of a target algorithm using different parameter configurations. In this paper, we employ a Design of Experiments (DOE) approach to determine a promising range of values for each parameter of an algorithm. These ranges are further processed to determine a portfolio of parameter configurations, which would be used within two online Algorithm Selection approaches for solving different instances of a given combinatorial optimization problem effectively. We …


Artificial Immune Systems And Particle Swarm Optimization For Solutions To The General Adversarial Agents Problem, Jeremy Mange Apr 2013

Artificial Immune Systems And Particle Swarm Optimization For Solutions To The General Adversarial Agents Problem, Jeremy Mange

Dissertations

The general adversarial agents problem is an abstract problem description touching on the fields of Artificial Intelligence, machine learning, decision theory, and game theory. The goal of the problem is, given one or more mobile agents, each identified as either “friendly" or “enemy", along with a specified environment state, to choose an action or series of actions from all possible valid choices for the next “timestep" or series thereof, in order to lead toward a specified outcome or set of outcomes. This dissertation explores approaches to this problem utilizing Artificial Immune Systems, Particle Swarm Optimization, and hybrid approaches, along with …


Interpreting Individual Classifications Of Hierarchical Networks, Will Landecker, Michael David Thomure, Luis M.A. Bettencourt, Melanie Mitchell, Garrett T. Kenyon, Steven P. Brumby Jan 2013

Interpreting Individual Classifications Of Hierarchical Networks, Will Landecker, Michael David Thomure, Luis M.A. Bettencourt, Melanie Mitchell, Garrett T. Kenyon, Steven P. Brumby

Computer Science Faculty Publications and Presentations

Hierarchical networks are known to achieve high classification accuracy on difficult machine-learning tasks. For many applications, a clear explanation of why the data was classified a certain way is just as important as the classification itself. However, the complexity of hierarchical networks makes them ill-suited for existing explanation methods. We propose a new method, contribution propagation, that gives per-instance explanations of a trained network's classifications. We give theoretical foundations for the proposed method, and evaluate its correctness empirically. Finally, we use the resulting explanations to reveal unexpected behavior of networks that achieve high accuracy on visual object-recognition tasks using well-known …


Evolutionary Artificial Neural Network Weight Tuning To Optimize Decision Making For An Abstract Game, Corey M. Miller Mar 2010

Evolutionary Artificial Neural Network Weight Tuning To Optimize Decision Making For An Abstract Game, Corey M. Miller

Theses and Dissertations

Abstract strategy games present a deterministic perfect information environment with which to test the strategic capabilities of artificial intelligence systems. With no unknowns or random elements, only the competitors’ performances impact the results. This thesis takes one such game, Lines of Action, and attempts to develop a competitive heuristic. Due to the complexity of Lines of Action, artificial neural networks are utilized to model the relative values of board states. An application, pLoGANN (Parallel Lines of Action with Genetic Algorithm and Neural Networks), is developed to train the weights of this neural network by implementing a genetic algorithm over a …


An Evolutionary Algorithm To Generate Ellipsoid Detectors For Negative Selection, Joseph M. Shapiro Mar 2005

An Evolutionary Algorithm To Generate Ellipsoid Detectors For Negative Selection, Joseph M. Shapiro

Theses and Dissertations

Negative selection is a process from the biological immune system that can be applied to two-class (self and nonself) classification problems. Negative selection uses only one class (self) for training, which results in detectors for the other class (nonself). This paradigm is especially useful for problems in which only one class is available for training, such as network intrusion detection. Previous work has investigated hyper-rectangles and hyper-spheres as geometric detectors. This work proposes ellipsoids as geometric detectors. First, the author establishes a mathematical model for ellipsoids. He develops an algorithm to generate ellipsoids by training on only one class of …