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Full-Text Articles in Systems Architecture

Adaptive Parallelism For Coupled, Multithreaded Message-Passing Programs, Samuel K. Gutiérrez Dec 2018

Adaptive Parallelism For Coupled, Multithreaded Message-Passing Programs, Samuel K. Gutiérrez

Computer Science ETDs

Hybrid parallel programming models that combine message passing (MP) and shared- memory multithreading (MT) are becoming more popular, especially with applications requiring higher degrees of parallelism and scalability. Consequently, coupled parallel programs, those built via the integration of independently developed and optimized software libraries linked into a single application, increasingly comprise message-passing libraries with differing preferred degrees of threading, resulting in thread-level heterogeneity. Retroactively matching threading levels between independently developed and maintained libraries is difficult, and the challenge is exacerbated because contemporary middleware services provide only static scheduling policies over entire program executions, necessitating suboptimal, over-subscribed or under-subscribed, configurations. In …


Modeling Data Center Co-Tenancy Performance Interference, Wei Kuang Jan 2018

Modeling Data Center Co-Tenancy Performance Interference, Wei Kuang

Dissertations, Master's Theses and Master's Reports

A multi-core machine allows executing several applications simultaneously. Those jobs are scheduled on different cores and compete for shared resources such as the last level cache and memory bandwidth. Such competitions might cause performance degradation. Data centers often utilize virtualization to provide a certain level of performance isolation. However, some of the shared resources cannot be divided, even in a virtualized system, to ensure complete isolation. If the performance degradation of co-tenancy is not known to the cloud administrator, a data center often has to dedicate a whole machine for a latency-sensitive application to guarantee its quality of service. Co-run …


Chillisource Game Engine Particle System Study, Angela Gross Jan 2016

Chillisource Game Engine Particle System Study, Angela Gross

Graduate Student Theses, Dissertations, & Professional Papers

The majority of modern game engines utilize intricate objects called particle systems which are a collection of many particles that together represent an object without well-defined surfaces. This thesis discusses the results of studying and stressing particle systems within ChilliSource, an open-source game engine written in C++, with the goal of understanding a complex system and exploring possible optimizations that could be made to it. The studies performed were driven by metrics generated with custom profiling classes that kept track of things like the number of particles rendered, how long the engine spent rendering particles, or even how long a …