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Master's Theses

Theses/Dissertations

GPU

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Full-Text Articles in Systems Architecture

Out-Of-Core Gpu Path Tracing On Large Instanced Scenes Via Geometry Streaming, Jeremy Berchtold Jun 2022

Out-Of-Core Gpu Path Tracing On Large Instanced Scenes Via Geometry Streaming, Jeremy Berchtold

Master's Theses

We present a technique for out-of-core GPU path tracing of arbitrarily large scenes that is compatible with hardware-accelerated ray-tracing. Our technique improves upon previous works by subdividing the scene spatially into streamable chunks that are loaded using a priority system that maximizes ray throughput and minimizes GPU memory usage. This allows for arbitrarily large scaling of scene complexity. Our system required under 19 minutes to render a solid color version of Disney's Moana Island scene (39.3 million instances, 261.1 million unique quads, and 82.4 billion instanced quads at a resolution of 1024x429 and 1024spp on an RTX 5000 (24GB memory …


Millipyde: A Cross-Platform Python Framework For Transparent Gpu Acceleration, James B. Asbury Dec 2021

Millipyde: A Cross-Platform Python Framework For Transparent Gpu Acceleration, James B. Asbury

Master's Theses

The prevalence of general-purpose GPU computing continues to grow and tackle a wider variety of problems that benefit from GPU-acceleration. This acceleration often suffers from a high barrier to entry, however, due to the complexity of software tools that closely map to the underlying GPU hardware, the fast-changing landscape of GPU environments, and the fragmentation of tools and languages that only support specific platforms. Because of this, new solutions will continue to be needed to make GPGPU acceleration more accessible to the developers that can benefit from it. AMD’s new cross-platform development ecosystem ROCm provides promise for developing applications and …