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Articles 1 - 2 of 2
Full-Text Articles in Systems Architecture
Developing A Miniature Smart Boat For Marine Research, Michael Isaac Eirinberg
Developing A Miniature Smart Boat For Marine Research, Michael Isaac Eirinberg
Computer Engineering
This project examines the development of a smart boat which could serve as a possible marine research apparatus. The smart boat consists of a miniature vessel containing a low-cost microcontroller to live stream a camera feed, GPS telemetry, and compass data through its own WiFi access point. The smart boat also has the potential for autonomous navigation. My project captivated the interest of several members of California Polytechnic State University, San Luis Obispo’s (Cal Poly SLO) Marine Science Department faculty, who proposed a variety of fascinating and valuable smart boat applications.
Out-Of-Core Gpu Path Tracing On Large Instanced Scenes Via Geometry Streaming, Jeremy Berchtold
Out-Of-Core Gpu Path Tracing On Large Instanced Scenes Via Geometry Streaming, Jeremy Berchtold
Master's Theses
We present a technique for out-of-core GPU path tracing of arbitrarily large scenes that is compatible with hardware-accelerated ray-tracing. Our technique improves upon previous works by subdividing the scene spatially into streamable chunks that are loaded using a priority system that maximizes ray throughput and minimizes GPU memory usage. This allows for arbitrarily large scaling of scene complexity. Our system required under 19 minutes to render a solid color version of Disney's Moana Island scene (39.3 million instances, 261.1 million unique quads, and 82.4 billion instanced quads at a resolution of 1024x429 and 1024spp on an RTX 5000 (24GB memory …