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Articles 1 - 30 of 140
Full-Text Articles in Software Engineering
Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan
Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan
Transformations
This paper presents a progressive series of age-appropriate lesson plans for grades K-12 that all use the same interdisciplinary activity to educate students about Science, Technology, Engineering, Art, and Mathematics (STEAM) simultaneously. Technology from Texas Instruments (TI) was employed including a TI Nspire graphing calculator that can run Python programs, a TI Innovator Hub, and a TI Rover. The TI Rover is a small, robotic car that has sensors and is controlled by the calculator via the Hub hardware interface. A Python program was developed that uses the color sensor in the Rover to detect the color on colored paper …
Pharmed. System Manual: Hololens Application, Eden Woldeselassie
Pharmed. System Manual: Hololens Application, Eden Woldeselassie
Systems Manuals - 2026
This document provides the full life cycle of PharmEd HoloLens. PharmEd stands for Pharmacy Education. The overall document will go through the complete system manual by going over requirements, followed by design, how to install the application, how to upload the application to Microsoft store, troubleshooting and source code. The first section will explain the background, the existing problems and why the need to develop PharmEd. Here techniques of requirement gathering and some statistics will elaborated. The following section discusses about functional requirements. The requirement section includes subtopics: functional and nonfunctional requirements for both -programmer and end user- and the …
E Classroom+, Ami B. Jariwala
E Classroom+, Ami B. Jariwala
Systems Manuals - 2026
A software platform that enhances many processes correlated with learning is called a learning management system (LMS). It is also known as a management software package that enables the delivery of learning content, resources and activities and also that handles the correlated administration operations. In classrooms, today, teachers, are being commenced with convenience to remodel learning from a traditional transmission model to a student-centered model where students are mostly responsible for their learning. The research conveys that in order to remodel learning, schools require to support a student-centered approach where students can be supported in finding, analyzing, organizing, evaluating, internalizing, …
Kta System Manual, Cayden Garcia
Kta System Manual, Cayden Garcia
Systems Manuals - 2026
The purpose of this document is to explain the ins and outs of KTA. This includes but not limited to:
- The problem that colleges face when it comes to data analysis and collection
- The history of data analytics at a collegiate level
- Software and hardware requirements for KTA – Developer and User
- The overall design of KTA, how the software is structured and how the stack interacts with one another
- How to install KTA on your machine
- Sample Sessions – including issues that the user may run into and how to fix them
Idioma Tutor, Oralia Mijares
Idioma Tutor, Oralia Mijares
Systems Manuals - 2026
The Idioma Tutor was developed specifically for individuals who desire to learn English through a non-traditional approach, eLearning. Idioma Tutor is an interactive game designed to strengthen individual’s English language adaptation, using an individual-learner approach. The game uses immediate feedback to provide self-analysis for learners. It captivates users and applies best-practices in eLearning and game development to retain and fully engage learners. This system manual outlines provides detailed information for using the Idioma Tutor. This system will be used as a catalyst to support the success of individuals who desire to learn the English language in a fun and interactive …
Conello Vendor Marketplace Capstone: A Review On The Capstone Process And Computer Science Degree, Levi Hauck
Conello Vendor Marketplace Capstone: A Review On The Capstone Process And Computer Science Degree, Levi Hauck
University Honors Theses
This Capstone Review Thesis discusses the current structure of the Computer Science Degree path and Computer Science Capstone at PSU. This thesis reviews the Conello Vendor Marketplace Capstone, a project designed to help address the issue of teambuilding in the workplace. It points out ways in which teamwork and organization is an underdeveloped skill in Computer Science. During the Capstone project, the project management method of Agile development was recommended and used. However, it became clear that the team, leader included, had a gap in knowledge and skills to be successful, as well as a lack of experience in team …
Developing Narrative-Based Stem Learning Tool For K-6 Visually Impaired Students, Daniel Tsivkovski, Dylan Ravel, Jeffrey Kraskouskas, Brandon Foley, Maryam Etezad, Franceli Cibrian, Rajeev Joshi, Ariel Han
Developing Narrative-Based Stem Learning Tool For K-6 Visually Impaired Students, Daniel Tsivkovski, Dylan Ravel, Jeffrey Kraskouskas, Brandon Foley, Maryam Etezad, Franceli Cibrian, Rajeev Joshi, Ariel Han
Student Scholar Symposium Abstracts and Posters
This research develops a free, accessible web application that enables K-6 students who are blind or visually impaired (BVI) to learn STEM concepts using refreshable braille displays. Currently, most online learning tools are not designed for BVI students, creating a significant educational barrier.
The application interfaces with commercial braille displays and uses narrative-based learning to make STEM content approachable and engaging. By presenting material as personalized interactive stories generated with the help of Artificial Intellligence (AI), students can connect with concepts while developing braille reading skills. The curriculum design prioritizes accessibility through the Accessible Rich Internet Applications (ARIA) standards and …
Sau Physical Activity Website (Paw)*, Lisbette Sanchez, Alberto Elizondo, Caleb Tenold, Evelyn Shtereva, Siegwart Mayr
Sau Physical Activity Website (Paw)*, Lisbette Sanchez, Alberto Elizondo, Caleb Tenold, Evelyn Shtereva, Siegwart Mayr
Campus Research Month
Problem: Southern’s Physical Activity Website (PAW) used to track physical activity from students and faculty was no longer functional. Aside from unsupported API versions, there was also an issue with authorization and role assignments.
Solution: Southern’s Center for Innovation and Research in Computing (CIRC) adopted the assignment of restructuring a new web application to track physical activity. This project focuses on building a secure and scalable architecture that connects user devices, third-party fitness APIs, and a centralized database to support activity tracking, workout analysis, and fitness history. By combining modern web development practices with API integration and backend data processing, …
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
Theses and Dissertations
Advancements in virtual reality (VR) and haptic technology are transforming the landscape of medical and dental education, offering new avenues for safe, immersive, and repeatable training experiences. Within dentistry, endodontics presents unique challenges for preclinical education due to anatomical complexity, limited access to extracted teeth, ethical concerns, and the shortcomings of conventional plastic models. Despite endodontics specific plastic teeth being available, they fall short of replicating the hardness of real extracted teeth, are relatively costly compared to generic plastic teeth, and are ultimately a disposable item which makes them inadequate as a sustainable long-term solution. Extracted teeth do a much …
A Case Study Of Gender And Online Team Communication In Software Engineering Education, Rita Garcia, Christoph Treude
A Case Study Of Gender And Online Team Communication In Software Engineering Education, Rita Garcia, Christoph Treude
Research Collection School Of Computing and Information Systems
Collaboration is crucial in Software Engineering (SE), yet factors like gender bias can shape team dynamics and behaviours. This descriptive case study examines an eight-week project involving 39 SE students across eight teams contributing to GitHub projects. Focusing on gender, we used a mixed-methods approach to analyse Slack communications, identifying gender differences in how students respond to initiated communications and comparing how students’ communications influenced other aspects of students’ performance, including learning gains. We found higher help-seeking and leadership behaviours in the all-woman team involved in this case study, while men responded more slowly. Although communication did not directly affect …
When Slides Replace Thinking: How Powerpoint Culture Undermines Conceptual Learning In Engineering Education, Shahin Nayyeri Amiri, Hamid Eisazadeh
When Slides Replace Thinking: How Powerpoint Culture Undermines Conceptual Learning In Engineering Education, Shahin Nayyeri Amiri, Hamid Eisazadeh
Civil & Environmental Engineering Faculty Publications
Engineering education has gradually shifted from deep conceptual teaching to a culture dominated by presentation slides. In many universities today, core courses such as Statics, Dynamics, and Mechanics of Materials are taught through PowerPoint files rather than through reasoning, derivation, and problem solving. While slide-based instruction may appear efficient, it encourages passive learning and has severely weakened students’ ability to think independently and make sound engineering judgments. Traditionally, these fundamental courses were taught by seasoned instructors who had mastered the subjects and took genuine pride in explaining complex ideas with clarity and passion. They guided students through the logic behind …
Developing Accessible Narrative-Based Stem Learning Software For K-6 Braille Display Users, Dylan Ravel, Daniel Tsivkovski, Brandon Foley, Maryam Etezad, Franceli Cibrian, Ariel Han, Rajeev Joshi
Developing Accessible Narrative-Based Stem Learning Software For K-6 Braille Display Users, Dylan Ravel, Daniel Tsivkovski, Brandon Foley, Maryam Etezad, Franceli Cibrian, Ariel Han, Rajeev Joshi
Student Scholar Symposium Abstracts and Posters
This research develops a free, accessible web application that enables K-6 students who are blind or visually impaired (BVI) to learn STEM concepts using refreshable braille displays. Currently, most online learning tools are not designed for BVI students, creating a significant educational barrier.
The application interfaces with commercial braille displays and uses narrative-based learning to make STEM content approachable and engaging. By presenting material as interactive stories, students can connect with concepts while developing braille reading skills. The curriculum design prioritizes accessibility through the Accessible Rich Internet Applications (ARIA) standards and screen reader support.
The goal is to provide BVI …
A Comparative Evaluation Of Feedback Strategies For Enhancing Student Software Test Suite Writing Outcomes, Ashton Alonge
A Comparative Evaluation Of Feedback Strategies For Enhancing Student Software Test Suite Writing Outcomes, Ashton Alonge
Master's Theses
Background and Context
Software testing is a fundamental component of computer science education, forming the basis for students’ ability to ensure program correctness and reliability. Despite its importance, many students struggle to design test cases that effectively expose faults and achieve meaningful test coverage. Traditional instructional approaches often emphasize code coverage metrics such as line or branch coverage, but these metrics may not adequately capture the quality of student tests. Mutation analysis, which measures how well tests detect small, artificial faults (mutants) introduced into the program, offers a potentially richer measure of test effectiveness. However, little is known about how …
Effects Of Code Scaffolding In Increasing Student Confidence In Programming Cryptography, John Denny
Effects Of Code Scaffolding In Increasing Student Confidence In Programming Cryptography, John Denny
LSU Master's Theses
Cryptography is essential for secure communications, and new threats require more students willing to program and interact with cryptographic systems. Previous research is focused on tools for teaching these systems at a high level, teaching through attacks against these systems, and proper use of these systems in software development. In this paper, we seek to design a workshop to use scaffolded Python code to teach how these cryp- tographic systems are designed. We explore the use of code scaffolding for students to program an example implementation of the McEliece crypto- graphic system to build confidence in working with these systems. …
Designing For Novice Debuggers: A Pilot Study On An Ai-Assisted Debugging Tool, Oka Kurniawan, Erick Chandra, Christopher M. Poskitt, Yannic Noller, Kenny T.W. Choo, Cyrille Jegourel
Designing For Novice Debuggers: A Pilot Study On An Ai-Assisted Debugging Tool, Oka Kurniawan, Erick Chandra, Christopher M. Poskitt, Yannic Noller, Kenny T.W. Choo, Cyrille Jegourel
Research Collection School Of Computing and Information Systems
Debugging is a fundamental skill that novice programmers must develop. Numerous tools have been created to assist novice programmers in this process. Recently, large language models (LLMs) have been integrated with automated program repair techniques to generate fixes for students' buggy code. However, many of these tools foster an over-reliance on AI and do not actively engage students in the debugging process. In this work, we aim to design an intuitive debugging assistant, CodeHinter, that combines traditional debugging tools with LLM-based techniques to help novice debuggers fix semantic errors while promoting active engagement in the debugging process. We present findings …
Simulated Interactive Debugging, Yannic Noller, Erick Chandra, Srinidhi Chandrashekar, Kenny Choo, Cyrille Jegourel, Oka Kurniawan, Christopher M. Poskitt
Simulated Interactive Debugging, Yannic Noller, Erick Chandra, Srinidhi Chandrashekar, Kenny Choo, Cyrille Jegourel, Oka Kurniawan, Christopher M. Poskitt
Research Collection School Of Computing and Information Systems
Debugging software, i.e., the localization of faults and their repair, is a key activity in software engineering. Therefore, effective and efficient debugging is one of the core skills a software engineer must develop. However, the teaching of debugging techniques is usually very limited or only taught in indirect ways, e.g., during software projects. As a result, most Computer Science (CS) students learn debugging only in an ad-hoc and unstructured way. In this work, we present our approach called Simulated Interactive Debugging that interactively guides students along the debugging process. The guidance aims to empower the students to repair their solutions …
Rattler Python, Samer Jabor
Rattler Python, Samer Jabor
Systems Manuals - 2026
The Rattler Python project is an interactive game-based learning system that intends to teach the basic concepts of Python programming through guided instruction, gameplay challenges, and review-based assessments. The document contains a proposal for this system consisting of problem definition, background research, existing solutions, and the proposed product, together with the system scope, assumptions, and the organization of the remainder of this document.
Development Of Interactive Games On An Affordable Braille Display, Daniel Tsivkovski, Dylan Ravel, Maryam Etezad
Development Of Interactive Games On An Affordable Braille Display, Daniel Tsivkovski, Dylan Ravel, Maryam Etezad
Student Scholar Symposium Abstracts and Posters
Developing an affordable and STEM learning-focused Braille display addresses a significant disparity in the market for Braille displays, where most fail to provide a cost-effective, accessible, and education-oriented solution. This research aims to bridge this gap through innovative hardware and software development, offering a comprehensive learning experience to elementary school children (K-6) who are blind/visually impaired. The hardware features a piezo-electric tactile display that displays up to six Braille characters at once or a shape in an 8x8 pin array configuration. The educational software includes a user-friendly website packed with engaging STEM activities specifically designed for blind/visually impaired children. The …
Improving Home Security Through User Centered Device Positioning, Lalith Nadipalli
Improving Home Security Through User Centered Device Positioning, Lalith Nadipalli
Theses and Dissertations
In today’s world, where technology is advancing rapidly and security threats are becoming more complex, the need for effective home safety measures is more critical than ever. Homeowners are increasingly turning to a variety of smart devices, such as smoke detectors, carbon monoxide detectors, and security cameras, to protect their living spaces against potential dangers like burglary, fire, and environmental hazards. These devices offer essential protection, acting as both early warning systems and visual surveillance tools. However, their effectiveness largely hinges on how well they are placed within the home. Proper placement of these safety devices ensures that they provide …
Learning Through Online Participation: From Breakout Rooms To Discord, Makayla Moster
Learning Through Online Participation: From Breakout Rooms To Discord, Makayla Moster
All Dissertations
For software development teams, teamwork is an essential part of their day-to-day lives. However, due to the aftermath of the COVID-19 pandemic, more companies have allowed employees to have more hybrid and remote work options than before. As more companies are adopting hybrid and remote workstyles, we need to ensure that we are preparing the next batch of young software developers to conduct teamwork in remote and hybrid settings. In this dissertation, I address the tools students use for teamwork and how to improve their teamwork inside and outside of the classroom. I present my research on improving student experiences …
Exploring The Pedagogical Impact Of Software Development Live Streams: Informal Learning Opportunities For Software And Game Developers, Ella Kokinda
All Dissertations
Live streaming is an increasingly popular medium for throwing back the curtain on software development where streamers and viewers share their knowledge and experiences. Popular platforms like Twitch and YouTube enable developers to stream live coding sessions where people around the world can engage in real-time collaboration, feedback, knowledge sharing, and skill development. This work investigates the pedagogical implications and learning opportunities present in software and game development live streaming while focusing on the role of streaming as a learning environment and collaborative community. We begin by exploring summer camps as an informal learning opportunity for STEM education, highlighting the …
Computing In The Commonwealth: Specialized Education In Computer Science And Information Technology For High School Students In Virginia – An Environmental Scan, Amy Corning, Jonathan D. Becker, Jon Graham, James Carrigan, Keisha Tennessee
Computing In The Commonwealth: Specialized Education In Computer Science And Information Technology For High School Students In Virginia – An Environmental Scan, Amy Corning, Jonathan D. Becker, Jon Graham, James Carrigan, Keisha Tennessee
ICRE Publications
Over the past two decades, Virginia has invested substantially in STEM education, in part through specialized programs focused on computer science and information technology (CS/IT). This study represents the first effort to identify Virginia’s specialized secondary CS/IT programs and examine them collectively. Findings from the statewide environmental scan indicate that the programs are delivered through a wide variety of institutional structures, including Governor’s STEM Academies, Governor’s Schools, specialty centers, and academies, but most often through Career and Technical Education (CTE) centers. Programs tend to be concentrated in metropolitan areas, and some rural divisions may not be served. The programs provide …
A Framework For Mixed Reality Within Healthcare Education, Benyamin Ebadinia
A Framework For Mixed Reality Within Healthcare Education, Benyamin Ebadinia
Theses
Understanding complex three-dimensional systems and spatial relationships is a recurring difficulty in healthcare education, where students are often expected to reason about internal structures and multi-system processes from 2D diagrams, textbook figures, and static mannequins. This thesis presents the design, implementation, and mixed-methods evaluation of Systems Simulation, a reusable mixed reality (MR) application intended to help undergraduate nursing students explore human anatomy and pathophysiology using immersive 3D visualization.
Built in C# with the StereoKit framework for Microsoft HoloLens 2, Systems Simulation organizes nine anatomical body systems within a shared application. Learners can select a system, anchor the model in their …
How Do Preservice Teachers Learn To Teach Integrated Computational Thinking?: Evidence From Planning, Enactment, And Reflection, Rachael Dektor, Samuel Severance, Kip Téllez
How Do Preservice Teachers Learn To Teach Integrated Computational Thinking?: Evidence From Planning, Enactment, And Reflection, Rachael Dektor, Samuel Severance, Kip Téllez
Journal of Computer Science Integration
This study examines pre-service teachers’ (PSTs) beliefs and understandings about computational thinking (CT) integration and lesson implementation over time. Utilizing a design-based research approach, 3 PSTs led the co-design of integrated CT lessons with support from researchers and enacted these CT integrated lessons with K-5 students. All PSTs participated in a whole-group CT workshop and engaged in one-on-one lesson design sessions with a researcher. We utilized a grounded theory approach to qualitatively analyze pre-surveys, semi-structured interviews, and video data of three PSTs enacting their lessons. We found that PSTs’ initial beliefs about CT instruction – including the importance of it …
Automatic Grading Of Short Answers Using Large Language Models In Software Engineering Courses, Nguyen Binh Duong Ta, Yi Meng Chai
Automatic Grading Of Short Answers Using Large Language Models In Software Engineering Courses, Nguyen Binh Duong Ta, Yi Meng Chai
Research Collection School Of Computing and Information Systems
Short-answer based questions have been used widely due to their effectiveness in assessing whether the desired learning outcomes have been attained by students. However, due to their open-ended nature, many different answers could be considered entirely or partially correct for the same question. In the context of computer science and software engineering courses where the enrolment has been increasing recently, manual grading of short-answer questions is a time-consuming and tedious process for instructors. In software engineering courses, assessments concern not just coding but many other aspects of software development such as system analysis, architecture design, software processes and operation methodologies …
Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton
Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton
Graduate Theses and Dissertations (2019 - present)
As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology’s weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021) found that possessing a phobia had a significant positive correlation with VR sickness, but only if the phobia is triggered by the simulation, suggesting that symptoms are actually connected to the anxiety the phobia induces. This study explored the hypothesized correlation between anxiety and VR sickness, …
Software Based Approach To Realtime Sports Graphics, Honesty Beaton
Software Based Approach To Realtime Sports Graphics, Honesty Beaton
SACAD: Scholarly Activities
My research presents a software-based approach to real-time sports graphics, leveraging Unity, C#, and OpenCV. We aimed to enhance viewer engagement by providing dynamic and interactive graphics during sports broadcasts. My method involves real-time analysis of video feeds to cut out players, place them onto a virtual court, and underlay immersive visuals, giving the appearance that virtual visuals physically exist beneath a player. Evaluation of this approach demonstrates the effectiveness of utilizing a software-based approach for real-time sports graphics, akin to traditional hardware-based solutions
Teaching Software Development For Real-World Problems Using A Microservice-Based Collaborative Problem-Solving Approach, Yi Meng Lau, Christian Michael Koh, Lingxiao Jiang
Teaching Software Development For Real-World Problems Using A Microservice-Based Collaborative Problem-Solving Approach, Yi Meng Lau, Christian Michael Koh, Lingxiao Jiang
Research Collection School Of Computing and Information Systems
Experienced and skillful software developers are needed in organizations to develop software products effective for their business with shortened time-to-market. Such developers will not only need to code but also be able to work in teams and collaboratively solve real-world problems that organizations arefacing. It is challenging for educators to nurture students to become such developers with strong technical, social, and cognitive skills. Towards addressing the challenge, this study presents a Collaborative Software Development Project Framework for a course that focuses on learning microservices architectures anddeveloping a software application for a real-world business. Students get to work in teams to …
Broadening Participation Of Teachers In Computing: Examining Postsecondary Educational Experiences And Prospective Educators’ Cs Teaching Interests, Robert Schwarzhaupt, Alexsandra Galanis, Joanna Goode, Kate Blanchard, Jill Bowdon, Joseph P. Wilson
Broadening Participation Of Teachers In Computing: Examining Postsecondary Educational Experiences And Prospective Educators’ Cs Teaching Interests, Robert Schwarzhaupt, Alexsandra Galanis, Joanna Goode, Kate Blanchard, Jill Bowdon, Joseph P. Wilson
Journal of Computer Science Integration
Teacher shortages in K–12 computer science (CS) education negatively impact students’ access to CS courses, exposure to CS concepts, and interest in CS-related careers. To address CS teacher shortages, this study seeks to understand factors related to expressing a preference to teach CS among prospective teachers. The study team analyzed data from 27,700 prospective teacher applications accepted into the 2016–2020 Teach For America (TFA) corps (cohorts). The TFA corps is an alternative teacher development program that recruits and prepares participants to obtain their teaching certification while they work for at least two years in underserved communities on a temporary teaching …
Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang
Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang
Research Collection School Of Computing and Information Systems
Massive Open Online Courses (MOOCs) platforms are becoming increasingly popular in recent years. Online learners need to watch the whole course video on MOOC platforms to learn the underlying new knowledge, which is often tedious and time-consuming due to the lack of a quick overview of the covered knowledge and their structures. In this paper, we propose ConceptThread , a visual analytics approach to effectively show the concepts and the relations among them to facilitate effective online learning. Specifically, given that the majority of MOOC videos contain slides, we first leverage video processing and speech analysis techniques, including shot recognition, …