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Articles 1 - 30 of 48
Full-Text Articles in Software Engineering
Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan
Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan
Transformations
This paper presents a progressive series of age-appropriate lesson plans for grades K-12 that all use the same interdisciplinary activity to educate students about Science, Technology, Engineering, Art, and Mathematics (STEAM) simultaneously. Technology from Texas Instruments (TI) was employed including a TI Nspire graphing calculator that can run Python programs, a TI Innovator Hub, and a TI Rover. The TI Rover is a small, robotic car that has sensors and is controlled by the calculator via the Hub hardware interface. A Python program was developed that uses the color sensor in the Rover to detect the color on colored paper …
Fallen Light (Video Game), Joshua Do
Fallen Light (Video Game), Joshua Do
Presentations - 2026
Problem:
•People misunderstand Lucifer’s deception
•(shown through Temptation of Jesus in Matthew 4) •Lack of engaging ways to teach theological concepts •Background: Lucifer corrupts not through force, but subtle self-elevation and doubt Motivation: •Just initially wanted to make a game of how sin entered the world for fun •Just thought it was a cool idea in general.
Solution:
•Dialogue-driven narrative game •6+ story chapters •10+ regions •Focused on spiritual conflict, deception, and discernment •Uses event-based progression •Presents Lucifer through subtle manipulation, by being a false light by choosing self-pleasure over what is right.
Heartdj - Music Recommendation And Generation Through Biofeedback From Heart Rate Variability, Egemen Şahin
Heartdj - Music Recommendation And Generation Through Biofeedback From Heart Rate Variability, Egemen Şahin
Dartmouth College Master’s Theses
This study investigates the integration of real-time physiological data with AI-generated music to enhance emotional well-being, stress regulation, and focus, using Heart Rate Variability (HRV) as a biomarker of autonomic function. Conducted in two phases—Stable Audio Open (SAO) and Suno (SUNO)—the research evaluates biofeedback-driven music interventions across varying daily music-listening habits.
In the SAO phase, short AI-generated instrumental tracks were compared with Spotify recommendations and guided meditation. Modest HRV improvements were observed in biofeedback conditions, but participants noted emotional limitations, citing short track lengths and abrupt transitions.
The SUNO phase addressed these limitations with longer, more complex AI-generated compositions combined …
Dancetag: Using Sensors To Improve Feedback Given To Dance Students, Yanelly Mego, Franceli L. Cibrian
Dancetag: Using Sensors To Improve Feedback Given To Dance Students, Yanelly Mego, Franceli L. Cibrian
Student Scholar Symposium Abstracts and Posters
The structure of dance classrooms has remained largely unchanged for years, with minimal integration of technology to enhance teaching. This has motivated our research project, which aims to capture dance movements using wearable sensors and translate the information into meaningful visualizations to help dancers improve their skills. As the first step in addressing the research question—can data from commercial wearables differentiate between the movements of dancers and non-dancers?—we developed DANCETAG (Data Analytics and Notation with Captured Event Tagging), a platform designed for data collection and movement annotation. We utilized Sony’s Mocopi sensors, a motion capture system with six sensors attached …
Software Implementations And Analyses Of The Emotional Impact Of Various Binaural Beat Classifications Layered Into Music., Neil Azimi
Student Scholar Symposium Abstracts and Posters
This study explores the psychoacoustic effects of binaural beats, which are produced when sinusoidal waves of slightly differing frequencies are played into each ear, leading to brainwave entrainment. Binaural beats are categorized by frequency bands (e.g., Beta: 14–30 Hz for energy, Theta: 4–8 Hz for relaxation), each associated with different psychological effects. This research contributes to the field by empirically analyzing whether binaural beats alter the emotional impact of music. Past studies have investigated the potential benefits of binaural beats in relaxation and energy stimulation. However, their effects, when combined with music, especially regarding a song's perceived emotional quality or …
Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha
Cards With Class: Formalizing A Simplified Collectible Card Game, Dan Ha
University Honors Theses
Collectible card games (CCGs) have been a wildly popular game genre since the release of Wizards of the Coast's Magic: The Gathering. These games revolve around their thousands of cards and the hundreds of thousands of interactions they can create with their many effects. For designers, it is an incredibly demanding task to ensure that every single card works properly and that each card's text unambiguously conveys its intended behavior in all cases. The task only grows more difficult over time as the number of cards in the game grows and card effects become more complex or experimental. If the …
The Robot On The Hill, James Ryan
The Robot On The Hill, James Ryan
College of Computing and Digital Media Dissertations
“The Robot on the Hill” is a rogue-like autobattler that procedurally models the state of the individual in the information age. The game abruptly transitions between diverse framings - a hill, a bedroom, a pond, a chessboard, the void - in order to highlight the disjointedness that is present in the informationalizing of self and reality. It dialogues with Byung Chul Han and Heidegger to portray what Han describes as a ‘narrative crisis’ in modernity and the devaluation of experience. When the value of experience diminishes and disintegrates, “all that is left is bare life, a kind of survival.” …
Dancetag: Using Sensors To Improve Feedback Given To Dance Students, Yanelly Mego
Dancetag: Using Sensors To Improve Feedback Given To Dance Students, Yanelly Mego
Student Scholar Symposium Abstracts and Posters
The structure of dance classrooms has remained unchanged for several years. Very little, if any, technology has been incorporated to improve the quality of teaching. This has motivated our research project, whose goal is to capture dance movements with wearable sensors, to develop DANCETAG (Data Analytics and Notation with Captured Event Tagging). This is a platform that allows the gathering of data captured by Sony’s Mocopi sensors and annotating them with the dancer's movements. The Mocopi sensors make up a motion capture system. It is comprised of six small, round sensors that can be attached to velcro straps and clips. …
Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy
Jsper (Just Stablediffusion Plus Easy Retraining), Adam Rusterholz, Meghan Finn, Zach Zolliecoffer, Zach Judy
ATU Scholars Symposium
JSPER is an an AI art generation Web Application that is both flexible and accessible. Our goal is to enable anyone to create and use their own customized art models, regardless of technical skill level. These models can be trained on almost anything, from a person, to an animal, to a specific object, or even style. The user only has to upload a handful of images of their subject. Then, training settings get optimized at the push of a button to match the type of subject the user is training. After training, their customized model can be used to generate …
Terry Riley's "In C" For Mobile Ensemble, David B. Wetzel, Griffin Moe, George K. Thiruvathukal
Terry Riley's "In C" For Mobile Ensemble, David B. Wetzel, Griffin Moe, George K. Thiruvathukal
Computer Science: Faculty Publications and Other Works
This workshop presents a mobile-friendly Web Audio application for a “technology ensemble play-along” of Terry Riley’s 1964 composition In C. Attendees will join in a reading of In C using available web-enabled devices as musical instruments. We hope to demonstrate an accessible music-technology experience that relies on face-to-face interaction within a shared space. In this all-electronic implementation, no special musical or technical expertise is required.
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia
Journal of Nonprofit Innovation
Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.
Imagine Doris, who is …
Algorithmic Bias: Causes And Effects On Marginalized Communities, Katrina M. Baha
Algorithmic Bias: Causes And Effects On Marginalized Communities, Katrina M. Baha
Undergraduate Honors Theses
Individuals from marginalized backgrounds face different healthcare outcomes due to algorithmic bias in the technological healthcare industry. Algorithmic biases, which are the biases that arise from the set of steps used to solve or analyze a problem, are evident when people from marginalized communities use healthcare technology. For example, many pulse oximeters, which are the medical devices used to measure oxygen saturation in the blood, are not able to accurately read people who have darker skin tones. Thus, people with darker skin tones are not able to receive proper health care due to their pulse oximetry data being inaccurate. This …
Investigating The Use Of Recurrent Neural Networks In Modeling Guitar Distortion Effects, Caleb Koch, Scott Hawley, Andrew Fyfe
Investigating The Use Of Recurrent Neural Networks In Modeling Guitar Distortion Effects, Caleb Koch, Scott Hawley, Andrew Fyfe
[Archive] Belmont University Research Symposium (BURS)
Guitar players have been modifying their guitar tone with audio effects ever since the mid-20th century. Traditionally, these effects have been achieved by passing a guitar signal through a series of electronic circuits which modify the signal to produce the desired audio effect. With advances in computer technology, audio “plugins” have been created to produce audio effects digitally through programming algorithms. More recently, machine learning researchers have been exploring the use of neural networks to replicate and produce audio effects initially created by analog and digital effects units. Recurrent Neural Networks have proven to be exceptional at modeling audio effects …
“Any Means Necessary To Refuse Erasure By Algorithm:” Lillian-Yvonne Bertram’S Travesty Generator, Zach Whalen
“Any Means Necessary To Refuse Erasure By Algorithm:” Lillian-Yvonne Bertram’S Travesty Generator, Zach Whalen
Communication & Digital Studies Articles
Lillian-Yvonne Bertram's 2019 book of poetry is titled Travesty Generator in reference to Hugh Kenner and Joseph O'Rourke's Pascal program to “fabricate pseudo-text” by producing text such that each n-length string of characters in the output occurs at the same frequency as in the source text. Whereas for Kenner and O'Rourke, labeling their work a “travesty” is a hyperbolic tease or a literary burlesque, for Bertram, the travesty is the political reality of racism in America. For each of the works Travesty Generator, Bertram uses the generators of computer poetry to critique, resist, and replace narratives of oppression and to …
The Implementation Of Augmented Reality And Low Latency Protocols In Musical Instrumental Collaborations, Qixiao Zhu
The Implementation Of Augmented Reality And Low Latency Protocols In Musical Instrumental Collaborations, Qixiao Zhu
Honors Theses
Past projects involving musical software have been completely virtual, while these software do well in entertainment and education, there is the question of whether these software are playable to the same extent as physical musical instruments. The software presented in this paper, "AR Jam", utilizes various software and hardware tools to form a networked mixed reality system for the users to play music on. The intention of this project is to seek new ways to explore more playable musical instruments in the digital world. The paper presents the software's implementation, challenges such as optimization problems of the synthesizer, and the …
Liquid Tab, Nathan Hulet
Liquid Tab, Nathan Hulet
Williams Honors College, Honors Research Projects
Guitar transcription is a complex task requiring significant time, skill, and musical knowledge to achieve accurate results. Since most music is recorded and processed digitally, it would seem like many tools to digitally analyze and transcribe the audio would be available. However, the problem of automatic transcription presents many more difficulties than are initially evident. There are multiple ways to play a guitar, many diverse styles of playing, and every guitar sounds different. These problems become even more difficult considering the varying qualities of recordings and levels of background noise.
Machine learning has proven itself to be a flexible tool …
Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli
Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli
Computer Science Senior Theses
As American Sign Language (ASL), the language used by Deaf/Hard of Hearing (D/HH) Americans has grown in popularity in recent years, an unprecedented number of schools and organizations now offer ASL classes. Many hold misconceptions about ASL, assuming it is easily learned; however due to its rich, complex grammatical construction, it’s not mastered easily beyond a basic level. Therefore, it becomes ever more important to improve upon existing techniques to teach ASL. The Dartmouth Applied Learning Initiative (DALI) at Dartmouth college in coordination with the Robotics and Reality Lab developed an application on the Oculus Quest that helps D/HH individuals …
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …
Changeling Vr, Elouise Oyzon
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Frameless
A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
Interactive Sc Historical Map Application By Capistonsker, Joseph Cammarata, James Davis, Matt Duggan, Lauren Hodges, Ian Urton
Interactive Sc Historical Map Application By Capistonsker, Joseph Cammarata, James Davis, Matt Duggan, Lauren Hodges, Ian Urton
Senior Theses
The Interactive SC Historical Map Application by CapiStonsker, hereby known as CapiStonsker, is an android application that creates a comprehensive user experience for individuals and groups to engage with their local Columbia history. Users of this application can discover local historical landmarks by scrolling through the interactive map on the home screen, searching for markers by name using the search bar, filtering by county, or scrolling through a list of markers sorted by proximity. If a marker catches a user's attention, he or she can tap it to learn more information, get directions, or save it for later by adding …
Using Neural Networks To Model Guitar Distortion, Caleb Koch, Scott Hawley, Andrew Fyfe
Using Neural Networks To Model Guitar Distortion, Caleb Koch, Scott Hawley, Andrew Fyfe
Science University Research Symposium (SURS)
Guitar players have been modifying their guitar tone with audio effects ever since the mid-20th century. Traditionally, these effects have been achieved by passing a guitar signal through a series of electronic circuits which modify the signal to produce the desired audio effect. With advances in computer technology, audio “plugins” have been created to produce audio effects digitally through programming algorithms. More recently, machine learning researchers have been exploring the use of neural networks to produce audio effects that yield strikingly similar results to their analog counterparts. Recurrent Neural Networks and Temporal Convolutional Networks have proven to be exceptional at …
Winter 2021
In The Loop
2021 Emmy Nominees; Animator Tapped by Cartoon Network; IndieCade Horizons 2021; Hack4Space; Security Daemons Prevail; Role Models: DePaul Originals Game Studio students build industry-level skills that benefit themselves and others; Frames and Fortune: Eugene Bush programmed his indie video studio with patience and planning; Reality Check: Heather Snyder Quinn augments reality to question systems of unchecked power
Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch
Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch
Frameless
Implicit Bias is something that happens to real people in real spaces all the time. But we can’t see it. Since, AR allows us to overlay virtual objects in real environments, we tried to leverage AR to make more salient the various ways in which people experience bias.
"Authors On The Hill " Presents Prof. Giovanni Spani, Giovanni Spani
"Authors On The Hill " Presents Prof. Giovanni Spani, Giovanni Spani
Authors on the Hill
Professor Giovanni Spani of the World Languages, Literatures, and Cultures Department at the College of the Holy Cross will present his work on Dante's Florence, a multimedia educational app for Android and iOS.
Lulling Waters: A Poetry Reading For Real-Time Music Generation Through Emotion Mapping, Ashley Muniz, Toshihisa Tsuruoka
Lulling Waters: A Poetry Reading For Real-Time Music Generation Through Emotion Mapping, Ashley Muniz, Toshihisa Tsuruoka
Electronic Literature Organization Conference 2020
Through a poetic narrative, “Lulling Waters” tells the story of a whale overcoming the loss of his mother, who passed away from ingesting plastic, as he attempts to escape from the polluted oceanic world. The live performance of this poem utilizes a software system called Soundwriter, which was developed with the goal of enriching the oral storytelling experience through music. This video demonstrates how Soundwriter’s real-time hybrid system was able to analyze “Lulling Waters” through its lexical and auditory features. Emotionally salient words were given ratings based on arousal, valence, and dominance while the emotionally charged prosodic features of the …
Spring 2020
In The Loop
Letter from the Dean: Advancing Past Adversity; Look Who's Talking: Expert Talk Series; Seen and Heard; Keeping It Real: Client Web Projects for Students; OMG, It's DIBS, LOL!; X-ray Vision: Brian Andrews bones up on anthropomorphic entities and virtual realty in an audacious Project Bluelight film; Nothing But Net: Shannon Linares scores a win for female and first-generation college students in network engineering and cybersecurity careers; Mix Master: Claire Rosas blends disciplines and social synergy in her designs, from egg-ceptional typography to adaptive ergs
Finding Music In Chaos: Designing And Composing With Virtual Instruments Inspired By Chaotic Equations, Landon P. Viator
Finding Music In Chaos: Designing And Composing With Virtual Instruments Inspired By Chaotic Equations, Landon P. Viator
LSU Doctoral Dissertations
Using chaos theory to design novel audio synthesis engines has been explored little in computer music. This could be because of the difficulty of obtaining harmonic tones or the likelihood of chaos-based synthesis engines to explode, which then requires re-instantiating of the engine to proceed with sound production. This process is not desirable when composing because of the time wasted fixing the synthesis engine instead of the composer being able to focus completely on the creative aspects of composition. One way to remedy these issues is to connect chaotic equations to individual parts of the synthesis engine instead of relying …
Designing Fractal Line Pied-De-Poules: A Case Study In Algorithmic Design Mediating Between Culture And Fractal Mathematics, Loe M.G. Feijs
Designing Fractal Line Pied-De-Poules: A Case Study In Algorithmic Design Mediating Between Culture And Fractal Mathematics, Loe M.G. Feijs
Journal of Humanistic Mathematics
Millions of people own and wear pied-de-poule (houndstooth) garments. The pattern has an intriguing basic figure and a typical set of symmetries. The origin of the pattern lies in a specific type of weaving. In this article I apply computational techniques to modernize this ancient decorative pattern. In particular I describe a way to enrich pied-de-poule with a fractal structure.
Although a first fractal line pied-de-poule was shown at Bridges 2015, a number of fundamental questions still remained. The following questions are addressed in this article: Does the original pied-de-poule appear as a limit case when the fractal structure is …
Crowdsourcing Image Extraction And Annotation: Software Development And Case Study, Ana Jofre, Vincent Berardi, Kathleen P.J. Brennan, Aisha Cornejo, Carl Bennett, John Harlan
Crowdsourcing Image Extraction And Annotation: Software Development And Case Study, Ana Jofre, Vincent Berardi, Kathleen P.J. Brennan, Aisha Cornejo, Carl Bennett, John Harlan
Psychology Faculty Articles and Research
We describe the development of web-based software that facilitates large-scale, crowdsourced image extraction and annotation within image-heavy corpora that are of interest to the digital humanities. An application of this software is then detailed and evaluated through a case study where it was deployed within Amazon Mechanical Turk to extract and annotate faces from the archives of Time magazine. Annotation labels included categories such as age, gender, and race that were subsequently used to train machine learning models. The systemization of our crowdsourced data collection and worker quality verification procedures are detailed within this case study. We outline a data …