Open Access. Powered by Scholars. Published by Universities.®

Education

Institution
Keyword
Publication Year
Publication
Publication Type
File Type

Articles 31 - 60 of 75

Full-Text Articles in Programming Languages and Compilers

Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt Jan 2022

Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt

Research Collection School Of Computing and Information Systems

Novice programmers often struggle with problem solving due to the high cognitive loads they face. Furthermore, many introductory programming courses do not explicitly teach it, assuming that problem solving skills are acquired along the way. In this paper, we present 'PCDIT', a non-linear problem solving framework that provides scaffolding to guide novice programmers through the process of transforming a problem specification into an implemented and tested solution for an imperative programming language. A key distinction of PCDIT is its focus on developing concrete cases for the problem early without actually writing test code: students are instead encouraged to think about …


Jited: A Framework For Jit Education In The Classroom, Caleb Watts Dec 2021

Jited: A Framework For Jit Education In The Classroom, Caleb Watts

Master's Theses

The study of programming languages is a rich field within computer science, incorporating both the abstract theoretical portions of computer science and the platform specific details. Topics studied in programming languages, chiefly compilers or interpreters, are permanent fixtures in programming that students will interact with throughout their career. These systems are, however, considerably complicated, as they must cover a wide range of functionality in order to enable languages to be created and run. The process of educating students thus requires that the demanding workload of creating one of the systems be balanced against the time and resources present in a …


Preparing School Leaders To Advance Equity In Computer Science Education, Julie Flapan, Jean J. Ryoo, Roxana Hadad, Joel Knudson Oct 2021

Preparing School Leaders To Advance Equity In Computer Science Education, Julie Flapan, Jean J. Ryoo, Roxana Hadad, Joel Knudson

Journal of Computer Science Integration

Background and Context: Most large-scale statewide initiatives of the Computer Science for All (CS for All) movement have focused on the classroom level. Critical questions remain about building school and district leadership capacity to support teachers while implementing equitable computer science education that is scalable and sustainable.

Objective: This statewide research-practice partnership, involving university researchers and school leaders from 14 local education agencies (LEA) from district and county offices, addresses the following research question: What do administrators identify as most helpful for understanding issues related to equitable computer science implementation when engaging with a guide and workshop we …


Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati Oct 2021

Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati

Research Collection School Of Computing and Information Systems

This research paper presents a group project framework for a second-year programming course, which was conducted during the COVID-19 pandemic. The framework offers well defined stages of the group project which allow students to work on their choice of a real-world problem, integrate their learnings from previous courses, and present a working solution. In the group project, students actively participate, reflect, and contribute to achieving the goals set in the learning objectives of the course. Our framework incorporates key features from Kolb’s Experiential Learning Theory (1984) and principles of active learning from Barnes (1989) to achieve active and experiential learning …


Teachers’ Engagement And Self-Efficacy In A Pk–12 Computer Science Teacher Virtual Community Of Practice, Robert Schwarzhaupt, Feng Liu, Joseph Wilson, Fanny Lee, Melissa Rasberry Sep 2021

Teachers’ Engagement And Self-Efficacy In A Pk–12 Computer Science Teacher Virtual Community Of Practice, Robert Schwarzhaupt, Feng Liu, Joseph Wilson, Fanny Lee, Melissa Rasberry

Journal of Computer Science Integration

Prekindergarten to 12th-grade teachers of computer science (CS) face many challenges, including isolation, limited CS professional development resources, and low levels of CS teaching self-efficacy that could be mitigated through communities of practice (CoPs). This study used survey data from 420 PK–12 CS teacher members of a virtual CoP, CS for All Teachers, to examine the needs of these teachers and how CS teaching self-efficacy, community engagement, and sharing behaviors vary by teachers’ instructional experiences and school levels taught. Results show that CS teachers primarily join the CoP to gain high-quality pedagogical, assessment, and instructional resources. The study also found …


Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback Aug 2021

Teaching Students How To Code Qualitative Data: An Experiential Activity Sequence For Training Novice Educational Researchers, Jennifer E. Lineback

University of South Florida (USF) M3 Publishing

Coursework on qualitative research methods is common in many collegiate departments, including psychology, nursing, sociology, and education. Instructors for these courses must identify meaningful activities to support their students’ learning of the domain. This paper presents the components of an experiential activity sequence centered on coding and coding scheme development. Each of the three component activities of this sequence is elaborated, as are the students’ experiences during their participation in the activities. Additionally, the issues concerning coding and coding scheme development that typically emerge from students’ participation in these activities are discussed. Results from implementations of both in-person (face-to-face) and …


Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith Jun 2021

Teaching Coding In A Virtual Environment: Overcoming Challenges, Marion S. Smith

Southwestern Business Administration Journal

Educational research suggests that teaching techniques are subject matter specific. Teaching techniques in introductory programming classes are centered around two approaches used by students in learning. One approach is where students develop a thorough understanding of what they are learning. This is referred to as “deep learning”. Other students use a “surface approach” where they perform the tasks required from them. The persona of the instructor and the choice of instructional materials used within a class determines which approach the student will adopt. Active teaching techniques fosters “deep learning”. With the need to adapt active teaching techniques to a virtual …


Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph Apr 2021

Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph

Digital Initiatives Symposium

Funded by a National Endowment for Humanities (NEH) Humanities Collections and Reference Resources Foundations Grant, the UA Little Rock Center for Arkansas History and Culture’s “Mapping Renewal” pilot project focused on creating access to and providing spatial context to archival materials related to racial segregation and urban renewal in the city of Little Rock, Arkansas, from 1954-1989. An unplanned interdisciplinary collaboration with the UA Little Rock Arkansas Economic Development Institute (AEDI) has proven to be an invaluable partnership. One team member from each department will demonstrate the Mapping Renewal website and discuss how the collaborative process has changed and shaped …


Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs Apr 2021

Art 175 Website V1.0 Using Html5 And Css3, Gary Craig Hobbs

All Assignment Prompts

No abstract provided.


Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood May 2020

Evolution Of Computational Thinking Contextualized In A Teacher-Student Collaborative Learning Environment., John Arthur Underwood

LSU Doctoral Dissertations

The discussion of Computational Thinking as a pedagogical concept is now essential as it has found itself integrated into the core science disciplines with its inclusion in all of the Next Generation Science Standards (NGSS, 2018). The need for a practical and functional definition for teacher practitioners is a driving point for many recent research endeavors. Across the United States school systems are currently seeking new methods for expanding their students’ ability to analytically think and to employee real-world problem-solving strategies (Hopson, Simms, and Knezek, 2001). The need for STEM trained individuals crosses both the vocational certified and college degreed …


Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony Mar 2020

Incorporating Digital Ethics Throughout The Software Development Process, Michael Collins, Damian Gordon, Anna Becevel, William O'Mahony

Conference papers

The media is reporting scandals associated with computer companies with increasing regularity; whether it is the misuse of user data, breach of privacy concerns, the use of biased artificial intelligence, or the problems of automated vehicles. Because of these complex issues, there is a growing need to equip computer science students with a deep appreciation of ethics, and to ensure that in the future they will develop computer systems that are ethically-based. One particularly useful strand of their education to incorporate ethics into is when teaching them about the formal approaches to developing computer systems.

There are a number of …


Interaction, Collaboration And Content Creation In Informal Online Learning Environments: Multidimensional Analyses Of Longitudinal Data From The Scratch Coding Community, Seung B. Lee Jan 2020

Interaction, Collaboration And Content Creation In Informal Online Learning Environments: Multidimensional Analyses Of Longitudinal Data From The Scratch Coding Community, Seung B. Lee

Theses and Dissertations

Despite rising levels of participation by children and adolescents in large, informal online learning communities, there has been limited research examining the role that social dynamics play on the online behavior of young users. In this context, this mixed-methods longitudinal study aimed to investigate the relationship between interaction, collaboration and content creation through the analysis of user-generated comments and log-data from the Scratch platform. The research focused on more than 45,000 comments associated with the online activity of 200 randomly selected participants over a period of three months in early 2012. A combination of methodological techniques was applied in the …


Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong Dec 2018

Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong

Research Collection School Of Computing and Information Systems

This study reports the use of a physical robot and robot simulator in an introductory programming course in a university and measures students' programming background conceptual learning gain and learning experience. One group used physical robots in their lessons to complete programming assignments, while the other group used robot simulators. We are interested in finding out if there is any difference in the learning gain and experiences between those that use physical robots as compared to robot simulators. Our results suggest that there is no significant difference in terms of students' learning between the two approaches. However, the control group …


An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa Dec 2018

An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa

Research Collection School Of Computing and Information Systems

Affect is prevalent in learning and it influences students’ learning achievement. This paper details the design and evaluation of an Affective Tutoring System (ATS) that tutors student in computer programming. Although most ATSs are purpose built for a specific domain, making adaptation to another domain difficult, this ATS is architected for adaptability and extensibility. This study also addresses a lack of research exploring the theories and methods of integrating affect and learning within the learning process by proposing methods of regulating the negative affect of students. Both quantitative and qualitative techniques were used for evaluation of the effectiveness of the …


Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li Nov 2018

Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li

Research Collection School Of Computing and Information Systems

Programming video tutorials showcase programming tasks and associated workflows. Although video tutorials are easy to create, it isoften difficult to explore the captured workflows and interact withthe programs in the videos. In this work, we propose a tool named VTRevolution – an interactive programming video tutorial authoring system. VTRevolution has two components: 1) a tutorial authoring system leverages operating system level instrumentation to log workflow history while tutorial authors are creating programming video tutorials; 2) a tutorial watching system enhances the learning experience of video tutorials by providing operation history and timeline-based browsing interactions. Our tutorial authoring system does not …


Girls Who Code 3rd-5th, Khristina Polivanov Oct 2018

Girls Who Code 3rd-5th, Khristina Polivanov

Honors Program: Expanded Learning Clubs

The goal of the club is to encourage girls to be confident in themselves and their abilities while teaching them basic concepts used in computer science.


Teaching Basic Programming To Pre-University Students Through Blended Learning Pedagogy: A Descriptive Study, Vandana Ramachandra Rao, Ngee Mok Heng Sep 2018

Teaching Basic Programming To Pre-University Students Through Blended Learning Pedagogy: A Descriptive Study, Vandana Ramachandra Rao, Ngee Mok Heng

Research Collection School Of Computing and Information Systems

Students enrolling for undergraduate programmes in Singapore would have either finished their polytechnic diploma or completed Junior College (JC) studies. Most pre-university students coming through the JC pathway are not exposed to programming as computing is offered as a subject in a very few JCs. The authors of this paper conducted four runs of an introductory programing course between 2016 and 2017 for a research project funded by the Ministry of Education, Singapore. The project named “Let’s Code!” was intended to introduce fundamental programming concepts to students and guide them to consider taking a computer-science related degree for their university …


Computational Thinking And Literacy, Sharin Rawhiya Jacob, Mark Warschauer Aug 2018

Computational Thinking And Literacy, Sharin Rawhiya Jacob, Mark Warschauer

Journal of Computer Science Integration

Today’s students will enter a workforce that is powerfully shaped by computing. To be successful in a changing economy, students must learn to think algorithmically and computationally, to solve problems with varying levels of abstraction. These computational thinking skills have become so integrated into social function as to represent fundamental literacies. However, computer science has not been widely taught in K-12 schools. Efforts to create computer science standards and frameworks have yet to make their way into mandated course requirements. Despite a plethora of research on digital literacies, research on the role of computational thinking in the literature is sparse. …


On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza Feb 2018

On The Use Of Semantic-Based Aig To Automatically Generate Programming Exercises, Laura Zavala, Benito Mendoza

Publications and Research

In introductory programming courses, proficiency is typically achieved through substantial practice in the form of relatively small assignments and quizzes. Unfortunately, creating programming assignments and quizzes is both, time-consuming and error-prone. We use Automatic Item Generation (AIG) in order to address the problem of creating numerous programming exercises that can be used for assignments or quizzes in introductory programming courses. AIG is based on the use of test-item templates with embedded variables and formulas which are resolved by a computer program with actual values to generate test-items. Thus, hundreds or even thousands of test-items can be generated with a single …


Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers, Erik Seedhouse, Robert Davidson Jan 2018

Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers, Erik Seedhouse, Robert Davidson

Journal of Aviation/Aerospace Education & Research

This study was conducted to better understand the performance of the XCOR Lynx vehicle. Because the Lynx development was halted, the best knowledge of vehicle dynamics can only be found through simulator flights. X-Plane 10 was chosen for its robust applications and accurate portrayal of dynamics on a vehicle in flight. The Suborbital Space Flight Simulator (SSFS) and Mission Control Center (MCC) were brought to the Applied Aviation Sciences department in fall 2015 at Embry-Riddle Aeronautical University, Daytona Beach campus. This academic and research tool is a department asset capable of providing multiple fields of data about suborbital simulated flights. …


Evaluating Student Perceptions And Learning Outcomes: Differences Between Sla-Able And Non-Sla-Able Introductory Programming Courses, Christina M. Frederick, Matthew B. Pierce, Andrew Griggs, Lulu Sun Sep 2017

Evaluating Student Perceptions And Learning Outcomes: Differences Between Sla-Able And Non-Sla-Able Introductory Programming Courses, Christina M. Frederick, Matthew B. Pierce, Andrew Griggs, Lulu Sun

Publications

Engineering, computer science and subsequently knowledge of programming language is an increasingly vital skill in today’s workforce. First year engineering students are introduced to programming in addition to rigorous course loads in their first year. Second Language Acquisition (SLA) has been applied to programming course content delivery and has shown promise as an effective means of better educating new students. Results will be presented from a NSF funded study conducted over the past two years. SLA was applied to an introductory engineering course that teaches basic programming skills in a Blended learning environment (SLA-aBLe). This study examined four semesters worth …


The Introduction Of Informal Cooperative Learning Into Our Programming Laboratories, Guity Ravai, Ludmila Nunes, Ronald Erdei Jun 2017

The Introduction Of Informal Cooperative Learning Into Our Programming Laboratories, Guity Ravai, Ludmila Nunes, Ronald Erdei

IMPACT Presentations

Presented at the Women in Engineering ProActive Network (WEPAN) Change Leader Forum: Creating a Mindset for Action in Westminster, CO, USA


Experiences With Scala Across The College-Level Curriculum, Konstantin Läufer, George K. Thiruvathukal, Mark C. Lewis Apr 2017

Experiences With Scala Across The College-Level Curriculum, Konstantin Läufer, George K. Thiruvathukal, Mark C. Lewis

Emerging Technologies Laboratory

Various hybrid-functional languages, designed to balance compile-time error detection, conciseness, and performance, have emerged. Scala, e.g., is interoperable with Java and has become an early leader in adoption, especially in the start-up and open-source spaces.

As educators, we have recognized Scala’s value as a teaching language across the CS curriculum. In CS1, the read-eval-print loop and simple, uniform syntax aid programming in the small. In CS2, higher-order methods allow concise, efficient manipulation of collections. In a programming languages course, advanced constructs facilitate the separation of concerns, program representation and interpretation, and concurrent programming. In advanced applied courses, language mechanisms and …


Exploratory Analysis Of Discourses Between Students Engaged In A Debugging Task, Ma. Mercedes T. Rodrigo Jan 2017

Exploratory Analysis Of Discourses Between Students Engaged In A Debugging Task, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

This paper determined if and how high-performing and low-performing students differed in the language that they used as they collaborated on a debugging task. 180 students worked in pairs to debug 12 small programs with known errors. Students were segregated into high and low achievement levels based on the number of bugs they found. Chat transcripts from the pairs were analyzed using the Linguistic Inquiry and Word Count (LIWC) software. We found that high- and low-performing students only varied in terms of their use of words that implied discrepancy and sadness.


Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation, Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo Jan 2017

Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation, Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to encourage certain desired behaviors. It is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being operationalized to enhance students' learning experience and achievement. However, existing studies have mostly implemented reward-based game elements which have resulted to contrasting behaviors among the students. Meaningful gamification, characterized as the use of game design elements to encourage users build internal motivation to behave in a certain way, is contended to be a more effective approach. The …


Defining The Competencies, Programming Languages, And Assessments For An Introductory Computer Science Course, Simon Sultana Jul 2016

Defining The Competencies, Programming Languages, And Assessments For An Introductory Computer Science Course, Simon Sultana

STEMPS Theses & Dissertations

The purpose of this study was to define the competencies, programming languages, and assessments for an introductory computer science course at a small private liberal arts university. Three research questions were addressed that involved identifying the competencies, programming languages, and assessments that academic and industry experts in California’s Central Valley felt most important and appropriate for an introduction to computer science course.

The Delphi methodology was used to collect data from the two groups of experts with various backgrounds related to computing. The goal was to find consensus among the individual groups to best define aspects that would best comprise …


Examining Bridges Between Informal And Formal Learning Environments: A Sequential Mixed Method Design, Dagen L. Valentine Jul 2016

Examining Bridges Between Informal And Formal Learning Environments: A Sequential Mixed Method Design, Dagen L. Valentine

Department of Agricultural Leadership, Education, and Communication: Dissertations, Theses, and Student Research

The purpose of this sequential mixed method study was to identify schools implementing a technology-based engineering design intervention in a way that connects or bridges formal learning environments of the school-day to informal learning environments such as afterschool programs. Further, this study investigated educators’ decisions that enabled or facilitated bridging between formal and informal learning environments. This cooperation and/or linking between informal and formal learning time is bridging. Participants included public schools (n=16) in Eastern Nebraska that incorporated the Nebraska Wearables Technology (WearTec) program at their school, club or Out-of-School-Time program during the 2015-2016 school year. Three of the schools …


Math In The Dark: Tools For Expressing Mathematical Content By Visually Impaired Students, Patricia M. Mcdermott-Wells Jan 2015

Math In The Dark: Tools For Expressing Mathematical Content By Visually Impaired Students, Patricia M. Mcdermott-Wells

CCAC Theses and Dissertations

Blind and visually impaired students are under-represented in the science, technology, engineering, and mathematics disciplines of higher education and the workforce. This is due primarily to the difficulties they encounter in trying to succeed in mathematics courses. While there are sufficient tools available to create Braille content, including the special Nemeth Braille used in the U.S. for mathematics constructs, there are very few tools to allow a blind or visually impaired student to create his/her own mathematical content in a manner that sighted individuals can use. The software tools that are available are isolated, do not interface well with other …


A Predictive Modeling System: Early Identification Of Students At-Risk Enrolled In Online Learning Programs, Mary L. Fonti Jan 2015

A Predictive Modeling System: Early Identification Of Students At-Risk Enrolled In Online Learning Programs, Mary L. Fonti

CCAC Theses and Dissertations

Predictive statistical modeling shows promise in accurately predicting academic performance for students enrolled in online programs. This approach has proven effective in accurately identifying students who are at-risk enabling instructors to provide instructional intervention. While the potential benefits of statistical modeling is significant, implementations have proven to be complex, costly, and difficult to maintain. To address these issues, the purpose of this study is to develop a fully integrated, automated predictive modeling system (PMS) that is flexible, easy to use, and portable to identify students who are potentially at-risk for not succeeding in a course they are currently enrolled in. …


Teaching Tip: The Flipped Classroom, Heng Ngee Mok Mar 2014

Teaching Tip: The Flipped Classroom, Heng Ngee Mok

Research Collection School Of Computing and Information Systems

The flipped classroom has been gaining popularity in recent years. In theory, flipping the classroom appears sound: passive learning activities such as unidirectional lectures are pushed to outside class hours in the form of videos, and precious class time is spent on active learning activities. Yet the courses for information systems (IS) undergraduates at the university that the author is teaching at are still conducted in the traditional lecture-in-class, homework-after-class style. In order to increase students’ engagement with the course content and to improve their experience with the course, the author implemented a trial of the flipped classroom model for …