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Full-Text Articles in Other Computer Sciences

Reinforcement Learning With Motivations For Realistic Agents, Jacquelyne T. Forgette Sep 2013

Reinforcement Learning With Motivations For Realistic Agents, Jacquelyne T. Forgette

Electronic Thesis and Dissertation Repository

Believable virtual humans have important applications in various fields, including computer based video games. The challenge in programming video games is to produce a non-player controlled character that is autonomous, and capable of action selections that appear human. In this thesis, motivations are used as a basis for learning using reinforcements. With motives driving the decisions of the agents, their actions will appear less structured and repetitious, and more human in nature. This will also allow developers to easily create game agents with specific motivations, based mostly on their narrative purposes. With minimum and maximum desirable motive values, the agents …


Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley Jan 2013

Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley

USF Tampa Graduate Theses and Dissertations

This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between members impacted their composing processes, with particular attention to the role of online spaces and popular culture in adolescents' motivation to engage in this forum. This study was guided by three research questions: (1) In what ways is Trelis Weyr, an RPG forum, organized as a virtual environment?; (2) In what ways, …