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Full-Text Articles in Other Computer Sciences
Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves
Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves
Computer Engineering
This project is a 3D village generator tool for Unity. It consists of three components: a building, mountain, and river generator. All of these generators use grammar-based procedural generation in order to create a unique and logical village and landscape each time the program is run.
Procedurally Generating Genetic Keys, Adam A. Levasseur
Procedurally Generating Genetic Keys, Adam A. Levasseur
Computer Engineering
This project presents a method for creating multi-part models based on input keys to generate new, variant models via genetic algorithms. By utilizing 3D models as modular parts, this method allows for the generation of a unique, compound model based on one or multiple input keys. This paper explains the process of creating and testing such generation styles using simple geometry to create more complex, compound models.
Real-Time, Non-Contact Heart Rate Monitor, Daniel Blike
Real-Time, Non-Contact Heart Rate Monitor, Daniel Blike
Computer Engineering
No abstract provided.
Channels: Easy Video Content Consumption, Alexander R. Ledwith
Channels: Easy Video Content Consumption, Alexander R. Ledwith
Computer Engineering
The idea for this project is to take a user’s digital movie and television show library, and organize the individual videos into lists that will continuously and concurrently play like cable TV channels. This means that when a list of channels is switched to, video content will automatically start playing, possibly in the middle, based on a schedule. It should serve the needs of the user by allowing the user to quickly watch any of their existing channels, easily add a new channel based on chosen criteria or manual selection, and easily add new video content. In addition, the product …