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Full-Text Articles in Other Computer Sciences

The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad Feb 2022

The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad

International Journal for Research in Education

Abstract

This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …


The Development Of Teaching Case Studies To Explore Ethical Issues Associated With Computer Programming, Michael Collins, Damian Gordon, Dympna O'Sullivan Sep 2021

The Development Of Teaching Case Studies To Explore Ethical Issues Associated With Computer Programming, Michael Collins, Damian Gordon, Dympna O'Sullivan

Conference papers

In the past decade software products have become pervasive in many aspects of people’s lives around the world. Unfortunately, the quality of the experience an individual has interacting with that software is dependent on the quality of the software itself, and it is becoming more and more evident that many large software products contain a range of issues and errors, and these issues are not known to the developers of these systems, and they are unaware of the deleterious impacts of those issues on the individuals who use these systems. The authors of this paper are developing a new digital …


Android Game, Ryan Weston Jan 2020

Android Game, Ryan Weston

Williams Honors College, Honors Research Projects

The purpose of this project was to create an endless runner game for Android coded in Java and XML and developed in Android Studio. In the game, the player controls a frog that jumps from lily pad to lily pad to avoid logs moving toward the player. The player must also maneuver the lily pads as they can randomly disappear. There are three difficulties in the game that vary the disappearance rate of lily pads as well as the frequency and acceleration rate of the log obstacles. The game also has a scoring system and saves the high score locally …


Building Something With The Raspberry Pi, Richard Kordel Jan 2020

Building Something With The Raspberry Pi, Richard Kordel

Presidential Research Grants

In 2017 Ryan Korn and I submitted a grant proposal in the annual Harrisburg University President’s Grant process. Our proposal was to partner with a local high school to install a classroom of 20 Raspberry Pi’s, along with the requisite peripherals. In that classroom students would be challenged to design something that combined programming with physical computing. In our presentation to the school we suggested that this project would give students the opportunity to be “amazing.”

As part of the grant, the top three students would be given scholarships to HU and the top five finalists would all be permitted …


Autonomous Watercraft Simulation And Programming, Nicholas J. Savino May 2019

Autonomous Watercraft Simulation And Programming, Nicholas J. Savino

Undergraduate Theses and Capstone Projects

Automation of various modes of transportation is thought to make travel more safe and efficient. Over the past several decades advances to semi-autonomous and autonomous vehicles have led to advanced autopilot systems on planes and boats and an increasing popularity of self-driving cars. We simulated the motion of an autonomous vehicle using computational models. The simulation models the motion of a small-scale watercraft, which can then be built and programmed using an Arduino Microcontroller. We examined different control methods for a simulated rescue craft to reach a target. We also examined the effects of different factors, such as various biases …


Programming Proletarian Literature: Kobayashi Takiji’S "Kani Kôsen" And Gaming As Reading, Jacob Philip Fisher Jan 2019

Programming Proletarian Literature: Kobayashi Takiji’S "Kani Kôsen" And Gaming As Reading, Jacob Philip Fisher

Senior Projects Spring 2019

Abstract

This project translates a novel, Kobayashi Takiji’s, Kani Kôsen (The Crab Cannery Ship, 1929) into a video game. As a joint project between Computer Science and Japanese, its focus is to develop a game for the original Game Boy (1989) narratively based on a work of Japanese proletarian literature. Specific tools used in development were the Game Boy emulator: bgb, the Game Boy Developers Kit (gbdk), the Game Boy CPU manual, as well as a foundation in the C programming language, and some lower level systems experience. Being based on a novel, the play style utilizes text …


Girls Who Code 3rd-5th, Khristina Polivanov Oct 2018

Girls Who Code 3rd-5th, Khristina Polivanov

Honors Expanded Learning Clubs

The goal of the club is to encourage girls to be confident in themselves and their abilities while teaching them basic concepts used in computer science.


Programming: Predicting Student Success Early In Cs1. A Re-Validation And Replication Study, Keith Quille, Susan Bergin Jan 2018

Programming: Predicting Student Success Early In Cs1. A Re-Validation And Replication Study, Keith Quille, Susan Bergin

Articles

This paper describes a large, multi-institutional revalidation study conducted in the academic year 2015-16. Six hundred and ninetytwo students participated in this study, from 11 institutions (ten institutions in Ireland and one in Denmark). The primary goal was to validate and further develop an existing computational prediction model called Predict Student Success (PreSS). In doing so, this study addressed a call from the 2015 ITiCSE working group (the second "Grand Challenge"), to "systematically analyse and verify previous studies using data from multiple contexts to tease out tacit factors that contribute to previously observed outcomes". PreSS was developed and validated in …


A Restful Framework For Writing, Running, And Evaluating Code In Multiple Academic Settings, Christopher Ban Dec 2017

A Restful Framework For Writing, Running, And Evaluating Code In Multiple Academic Settings, Christopher Ban

MS in Computer Science Project Reports

In academia, students and professors want a well-structured and implemented framework for writing and running code in both testing and learning environments. The current limitations of the paper and pencil medium have led to the creation of many different online grading systems. However, no known system provides all of the essential features our client is interested in. Our system, developed in conjunction with Doctor Halterman, offers the ability to build modules from flat files, allow code to be compiled and run in the browser, provide users with immediate feedback, support multiple languages, and offer a module designed specifically for an …


Custom T-Shirt Designs, Ranjan Khadka Jun 2017

Custom T-Shirt Designs, Ranjan Khadka

Electronic Theses, Projects, and Dissertations

Custom T-shirt Designs is a web-based application. The purpose of this project is to provide a website that would allow customers to be able to customize T-shirt and place an order of custom T-shirt. Customers can sign up, sign in, select T-shirt color, add text, choose Font, choose Font color, upload an image, apply filters to images, transform text or images, choose T-shirt size and save designs for future references. Customers would be able to add the design to a cart, manage cart and checkout with their credit card to purchase for the order and view their previous orders. The …


Infographics: A Practical Guide For Librarians, Darren Sweeper Feb 2017

Infographics: A Practical Guide For Librarians, Darren Sweeper

Sprague Library Scholarship and Creative Works

No abstract provided.


Creating A Mobile Game, Timothy Jasany Jan 2015

Creating A Mobile Game, Timothy Jasany

Williams Honors College, Honors Research Projects

The world we live in today is one that revolves around technology. Whether you are checking your email or paying a bill, most of these actions can be accomplished through the use of technology. One of the most powerful pieces of technology is a cell phone, which can accomplish most tasks any other device can do. Since this piece of technology is growing better and better each day I decided to learn how to program android devices. Cell phones are becoming more widely used by the general public, which I think means that in the near future that cell phones …