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Systems Architecture

University of Montana

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Chillisource Game Engine Particle System Study, Angela Gross Jan 2016

Chillisource Game Engine Particle System Study, Angela Gross

Graduate Student Theses, Dissertations, & Professional Papers

The majority of modern game engines utilize intricate objects called particle systems which are a collection of many particles that together represent an object without well-defined surfaces. This thesis discusses the results of studying and stressing particle systems within ChilliSource, an open-source game engine written in C++, with the goal of understanding a complex system and exploring possible optimizations that could be made to it. The studies performed were driven by metrics generated with custom profiling classes that kept track of things like the number of particles rendered, how long the engine spent rendering particles, or even how long a …