Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- Acceptance (1)
- Arduino (1)
- Behavioral Change Support Systems (BCSSs) (1)
- Cloud computing (1)
- Conflict management (1)
-
- Contention (1)
- Description Logics (1)
- Disarmament (1)
- Domain adaptation (1)
- Energy consumption (1)
- Forensics (1)
- Head-mounted display (HMD) (1)
- Health (1)
- Hierarchical hypermedia (1)
- Indoor Localization (1)
- Information Retrieval (1)
- Information personalization (1)
- Instrumentation (1)
- Interactive media (1)
- Internet of Things (1)
- IoT (1)
- Lock free (1)
- Machine learning as a service (1)
- Marketplace (1)
- Measurement (1)
- Mobile Apps (1)
- Monitoring (1)
- Mutex (1)
- Navigation (1)
- Out-of-turn interaction (1)
- Publication
- Publication Type
Articles 1 - 9 of 9
Full-Text Articles in Other Computer Sciences
A System For Detecting Malicious Insider Data Theft In Iaas Cloud Environments, Jason Nikolai, Yong Wang
A System For Detecting Malicious Insider Data Theft In Iaas Cloud Environments, Jason Nikolai, Yong Wang
Research & Publications
The Cloud Security Alliance lists data theft and insider attacks as critical threats to cloud security. Our work puts forth an approach using a train, monitor, detect pattern which leverages a stateful rule based k-nearest neighbors anomaly detection technique and system state data to detect inside attacker data theft on Infrastructure as a Service (IaaS) nodes. We posit, instantiate, and demonstrate our approach using the Eucalyptus cloud computing infrastructure where we observe a 100 percent detection rate for abnormal login events and data copies to outside systems.
Agora: A Knowledge Marketplace For Machine Learning, Mauro Ribeiro
Agora: A Knowledge Marketplace For Machine Learning, Mauro Ribeiro
Electronic Thesis and Dissertation Repository
More and more data are becoming part of people's lives. With the popularization of technologies like sensors, and the Internet of Things, data gathering is becoming possible and accessible for users. With these data in hand, users should be able to extract insights from them, and they want results as soon as possible. Average users have little or no experience in data analytics and machine learning and are not great observers who can collect enough data to build their own machine learning models. With large quantities of similar data being generated around the world and many machine learning models being …
The Contributions Of Anatol Rapoport To Game Theory, Erika Simpson
The Contributions Of Anatol Rapoport To Game Theory, Erika Simpson
Political Science Publications
Game theory is used to rationally and dispassionately examine the strategic behaviour of nations, especially superpower behaviour. This article explains how basic game theory - at its simplest level - was used by Anatol Rapoport to generate ideas about how to enhance world peace. Rapoport was at the forefront of the game theoreticians who sought to conceptualize strategies that could promote international cooperation. Accordingly, the basic logic of game theory is explained using the game models of ‘Chicken’ and ‘Prisoner’s Dilemma’. These models were used by Rapoport in his books and lectures in simple and complex ways. Then Rapoport’s revolutionary …
Internet Of Things-Based Smart Classroom Environment, Amir R. Atabekov
Internet Of Things-Based Smart Classroom Environment, Amir R. Atabekov
Master of Science in Computer Science Theses
Internet of Things (IoT) is a novel paradigm that is gaining ground in the Computer Science field. There’s no doubt that IoT will make our lives easier with the advent of smart thermostats, medical wearable devices, connected vending machines and others. One important research direction in IoT is Resource Management Systems (RMS). In the current state of RMS research, very few studies were able to take advantage of indoor localization which can be very valuable, especially in the context of smart classrooms. For example, indoor localization can be used to dynamically generate seat map of students in a classroom. Indoor …
User Interface Design, Moritz Stefaner, Sebastien Ferre, Saverio Perugini, Jonathan Koren, Yi Zhang
User Interface Design, Moritz Stefaner, Sebastien Ferre, Saverio Perugini, Jonathan Koren, Yi Zhang
Saverio Perugini
As detailed in Chap. 1, system implementations for dynamic taxonomies and faceted search allow a wide range of query possibilities on the data. Only when these are made accessible by appropriate user interfaces, the resulting applications can support a variety of search, browsing and analysis tasks. User interface design in this area is confronted with specific challenges. This chapter presents an overview of both established and novel principles and solutions.
Program Transformations For Information Personalization, Saverio Perugini, Naren Ramakrishnan
Program Transformations For Information Personalization, Saverio Perugini, Naren Ramakrishnan
Saverio Perugini
Personalization constitutes the mechanisms necessary to automatically customize information content, structure, and presentation to the end user to reduce information overload. Unlike traditional approaches to personalization, the central theme of our approach is to model a website as a program and conduct website transformation for personalization by program transformation (e.g., partial evaluation, program slicing). The goal of this paper is study personalization through a program transformation lens and develop a formal model, based on program transformations, for personalized interaction with hierarchical hypermedia. The specific research issues addressed involve identifying and developing program representations and transformations suitable for classes of hierarchical …
An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang
An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang
Saverio Perugini
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to effectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The …
Users Acceptance Of Health Behavioral Change Support Systems, Mohammad Al-Ramahi, Insu Park, Jun Liu
Users Acceptance Of Health Behavioral Change Support Systems, Mohammad Al-Ramahi, Insu Park, Jun Liu
Research & Publications
Behavioral Change Support Systems (BCSSs) is a socio-technical information systems with psychological and behavioral outcomes aim to change users’ behavior and lifestyle. The promising outcomes of BCSSs make them especially useful in certain areas such as healthcare, where these systems could be leveraged to motivate people toward healthy behavior and then help them to achieve their goals better. However, health BCSSs cannot help facilitate self-monitoring and self-management or even improve patients’ health outcomes when patients do not accept the technology first. In this article, we extend the existing literature of users’ acceptance of health BCSSs by introducing new variables that …
Chillisource Game Engine Particle System Study, Angela Gross
Chillisource Game Engine Particle System Study, Angela Gross
Graduate Student Theses, Dissertations, & Professional Papers
The majority of modern game engines utilize intricate objects called particle systems which are a collection of many particles that together represent an object without well-defined surfaces. This thesis discusses the results of studying and stressing particle systems within ChilliSource, an open-source game engine written in C++, with the goal of understanding a complex system and exploring possible optimizations that could be made to it. The studies performed were driven by metrics generated with custom profiling classes that kept track of things like the number of particles rendered, how long the engine spent rendering particles, or even how long a …