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Graphics and Human Computer Interfaces Commons™
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Articles 61 - 63 of 63
Full-Text Articles in Graphics and Human Computer Interfaces
Rendering The Out-The-Window View For The Afit Virtual Cockpit, W. Dean Mccarty
Rendering The Out-The-Window View For The Afit Virtual Cockpit, W. Dean Mccarty
Theses and Dissertations
The Air Force Institute of Technology (AFIT) is developing a distributed interactive flight simulator, the Virtual Cockpit, using commercial graphics workstations and helmet mounted displays. The Virtual Cockpit communicates with other simulators via local and long-haul networks using the SIMNET protocol. The work reported in this thesis focuses on developing the terrain database for the synthetic environment and on rendering the pilot's view of the database. There are many different file formats for describing 3- dimensional geometric polygonal objects. An analysis of three formats, AFIT GEOM, the Naval Postgraduate School (NPS) DRP, and Software Systems' Flight, is presented. Each file …
A Synthetic Environment Flight Simulator: The Afit Virtual Cockpit, John C. Switzer
A Synthetic Environment Flight Simulator: The Afit Virtual Cockpit, John C. Switzer
Theses and Dissertations
This thesis describes the design and implementation of a part of the Virtual Cockpit: a synthetic environment, distributed network flight simulator. The goal of the project was to prove the concept that this type of flight simulator could fill the gap between high-end, very expensive flight simulators and low-end game quality flight simulators. Discussed are: object-oriented design techniques, multi-processor utilization, the flight dynamics model, synthetic environment technology, the frame-rate vs. realism issue, and the interfaces to a realistic joystick and throttle.
Real Image Visual Display System, James R. Brandt
Real Image Visual Display System, James R. Brandt
Theses and Dissertations
This thesis investigates a technique for improving the perception of three-dimensionality in images generated by a Silicon Graphics workstation. The technique involves using a spherical mirror into which the graphics from the CRT are projected. A real image of the graphic is formed by the mirror and it appears to be floating at the image plane. The three-dimensional effect is improved by adding reflections or shadows of the displayed object. Additionally, a method of using real objects with computer generated shadows and computer generated objects with real shadows is investigated. This is done in an effort to quantify how far …