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Human-computer interaction

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Articles 31 - 35 of 35

Full-Text Articles in Graphics and Human Computer Interfaces

Affective Design In Technical Communication, Michael Alan Rosen Jan 2005

Affective Design In Technical Communication, Michael Alan Rosen

Electronic Theses and Dissertations

Traditional human-computer interaction (HCI) is based on 'cold' models of user cognition; that is, models of users as purely rational beings based on the information processing metaphor; however, an emerging perspective suggests that for the field of HCI to mature, its practitioners must adopt models of users that consider broader human needs and capabilities. Affective design is an umbrella term for research and practice being conducted in diverse domains, all with the common thread of integrating emotional aspects of use into the creation of information products. This thesis provides a review of the current state of the art in affective …


Automatically Generating Interfaces For Personalized Interaction With Digital Libraries, Saverio Perugini, Naren Ramakrishnan, Edward A. Fox Jan 2004

Automatically Generating Interfaces For Personalized Interaction With Digital Libraries, Saverio Perugini, Naren Ramakrishnan, Edward A. Fox

Computer Science Faculty Publications

We present an approach to automatically generate interfaces supporting personalized interaction with digital libraries; these interfaces augment the user-DL dialog by empowering the user to (optionally) supply out-of-turn information during an interaction, flatten or restructure the dialog, and inquire about dialog options. Interfaces generated using this approach for CITIDEL are described.


A Study Of The Influences Of Computer Interfaces And Training Approaches On End User Training Outcomes, Raj Gururajan Jan 2002

A Study Of The Influences Of Computer Interfaces And Training Approaches On End User Training Outcomes, Raj Gururajan

Theses: Doctorates and Masters

Effective and efficient training is a key factor in determining the success of end user computing (EUC) in organisations. This study examines the influences of two application interfaces, namely icons and menus, on training outcomes. The training outcomes are measured in terms of effectiveness, efficiency and perceived ease of use. Effectiveness includes the keystrokes used to accomplish tasks, the accuracy of correct keystrokes, backtracks and errors committed. Efficiency includes the time taken to accomplish the given tasks. Perceived ease of use rates the ease of the training environment including training materials, operating system, application software and associated resources provided to …


An Approach To Display Layout Of Dynamic Windows, Nihar Trivedi Jan 1997

An Approach To Display Layout Of Dynamic Windows, Nihar Trivedi

Theses: Doctorates and Masters

The development of windows based user interface has introduced a new dimension to the field of human computer interaction. Now a user is able to perform multiple tasks at a time, often switching from one task to another. However windows environment also imposes the burden of manual windows management on the user. Several studies have suggested that manual window management is an unproductive chore often resulting in clutter and confusion on the display screen. Therefore we need a automatic windows layout generator to free the user to perform other useful tasks. This thesis introduces SPORDAC {Shadow Propagation for Overlap Removal …


The Design And Implementation Of A Toolkit For The Creation Of Virtual Environments, Jesse Kinross-Smith Jan 1996

The Design And Implementation Of A Toolkit For The Creation Of Virtual Environments, Jesse Kinross-Smith

Theses : Honours

Virtual Reality is a field that is steadily increasing in popularity and interest. New developments in both hardware and software have empowered developers with new devices allowing faster and better quality interaction with virtual environments. However, the emphasis of research in virtual environments has been more concerned with development of new display and input devices, as opposed to the investigation of different methods of interaction that a three-dimensional environment offers. This project designs and implements a three-dimensional, interactive, virtual environment development system upon an existing three-dimensional rendering engine. The aim of the project is to allow users to generate virtual …