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Graphics and Human Computer Interfaces Commons™
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Articles 31 - 37 of 37
Full-Text Articles in Graphics and Human Computer Interfaces
Computer Sketch Recognition, Richard Steigerwald
Computer Sketch Recognition, Richard Steigerwald
Master's Theses
Tens of thousands of years ago, humans drew sketches that we can see and identify even today. Sketches are the oldest recorded form of human communication and are still widely used. The universality of sketches supersedes that of culture and language. Despite the universal accessibility of sketches by humans, computers are unable to interpret or even correctly identify the contents of sketches drawn by humans with a practical level of accuracy.
In my thesis, I demonstrate that the accuracy of existing sketch recognition techniques can be improved by optimizing the classification criteria. Current techniques classify a 20,000 sketch crowd-sourced dataset …
Identifying Robust Sift Features For Improved Image Alignment, Sanjay Abhinav Vemuri
Identifying Robust Sift Features For Improved Image Alignment, Sanjay Abhinav Vemuri
Graduate Theses and Dissertations
In this thesis, we will study different ways to improve feature matching by increasing the quality and reducing the number of SIFT features. We created an algorithm to identify robust SIFT features by evaluating how invariant individual feature points are to changes in scale. This allows us to exclude poor SIFT feature points from the matching process and obtain better matching results in reduced time. We also developed techniques consider scale ratios and changes in object orientation when performing feature matching. This allows us to exclude false-positive feature matches and obtain better image alignment results.
An Architecture For Online Semantic Labeling On Ugvs, Arne Suppe, Luis Navarro-Serment, Daniel Munoz, Drew Bagnell, Martial Hebert
An Architecture For Online Semantic Labeling On Ugvs, Arne Suppe, Luis Navarro-Serment, Daniel Munoz, Drew Bagnell, Martial Hebert
Research Collection School Of Computing and Information Systems
We describe an architecture to provide online semantic labeling capabilities to field robots operating in urban environments. At the core of our system is the stacked hierarchical classifier developed by Munoz et al.,1 which classifies regions in monocular color images using models derived from hand labeled training data. The classifier is trained to identify buildings, several kinds of hard surfaces, grass, trees, and sky. When taking this algorithm into the real world, practical concerns with difficult and varying lighting conditions require careful control of the imaging process. First, camera exposure is controlled by software, examining all of the image’s pixels, …
Three-Dimensional Scene Reconstruction Using Multiple Microsoft Kinects, Matt Miller
Three-Dimensional Scene Reconstruction Using Multiple Microsoft Kinects, Matt Miller
Graduate Theses and Dissertations
The Microsoft Kinect represents a leap forward in the form of cheap, consumer friendly, depth sensing cameras. Through the use of the depth information as well as the accompanying RGB camera image, it becomes possible to represent the scene, what the camera sees, as a three-dimensional geometric model. In this thesis, we explore how to obtain useful data from the Kinect, and how to use it for the creation of a three-dimensional geometric model of the scene. We develop and test multiple ways of improving the depth information received from the Kinect, in order to create smoother three-dimensional models. We …
Enhancement Technique For Aerial Images, Sertan Erkanli, Ahmet Gungor Pakfiliz, Jiang Li
Enhancement Technique For Aerial Images, Sertan Erkanli, Ahmet Gungor Pakfiliz, Jiang Li
Electrical & Computer Engineering Faculty Publications
Recently, we proposed an enhancement technique for uniformly and non-uniformly illuminated dark images that provides high color accuracy and better balance between the luminance and the contrast in images to improve the visual representations of digital images. In this paper we define an improved version of the proposed algorithm to enhance aerial images in order to reduce the gap between direct observation of a scene and its recorded image.
Using Computer Vision To Create A 3d Representation Of A Snooker Table For Televised Competition Broadcasting, Hao Guo, Brian Mac Namee
Using Computer Vision To Create A 3d Representation Of A Snooker Table For Televised Competition Broadcasting, Hao Guo, Brian Mac Namee
Conference papers
The Snooker Extraction and 3D Builder (SE3DB) is designed to be used as a viewer aid in televised snooker broadcasting. Using a single camera positioned over a snooker table, the system creates a virtual 3D model of the table which can be used to allow audiences view the table from any angle. This would be particularly useful in allowing viewers to determine if particular shots are possible or not. This paper will describe the design, development and evaluation of this system. Particular focus in the paper will be given to the techniques used to recognise and locate the balls on …
Arbitrary Views Of High-Dimensional Space And Data, Andrew Ellerton
Arbitrary Views Of High-Dimensional Space And Data, Andrew Ellerton
Theses : Honours
Computer generated images of three dimensional scenes objects are the result of parallel/perspective projections of the objects onto a two dimensional plane. The computational techniques may be extended to project n-dimensional hyperobjects onto (n-1) dimensions, for n > 3. Projection to one less dimension may be applied recursively for data of any high dimension until that data is two-dimensional, when it may be directed to a computer screen or to some other two-dimensional output device. Arbitrary specification of eye location, target location, field-of-view angles and other parameters provide flexibility, so that data may be viewed-and hence perceived-in previously unavailable ways. However, …