Open Access. Powered by Scholars. Published by Universities.®
Graphics and Human Computer Interfaces Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Artificial Intelligence and Robotics (43)
- Social and Behavioral Sciences (29)
- Software Engineering (22)
- Engineering (14)
- Medicine and Health Sciences (12)
-
- Communication (10)
- Databases and Information Systems (10)
- Arts and Humanities (9)
- Psychology (9)
- Business (8)
- Communication Technology and New Media (7)
- Data Science (7)
- Biomedical Engineering and Bioengineering (6)
- Education (6)
- Cognition and Perception (5)
- Disability Studies (5)
- Educational Technology (5)
- Library and Information Science (5)
- Life Sciences (5)
- Systems Architecture (5)
- Theory and Algorithms (5)
- Art and Design (4)
- Digital Humanities (4)
- Numerical Analysis and Scientific Computing (4)
- Chemistry (3)
- Health Information Technology (3)
- Interactive Arts (3)
- Institution
-
- Singapore Management University (38)
- Old Dominion University (20)
- St. Mary's University (10)
- Hunan Provincial Institute of Scientific and Technology Information (4)
- California Polytechnic State University, San Luis Obispo (3)
-
- City University of New York (CUNY) (3)
- California State University, San Bernardino (2)
- Dartmouth College (2)
- Embry-Riddle Aeronautical University (2)
- Fort Hays State University (2)
- New Jersey Institute of Technology (2)
- Wilfrid Laurier University (2)
- American University in Cairo (1)
- Bowling Green State University (1)
- Bucknell University (1)
- CentraCare Health (1)
- Clemson University (1)
- Georgia Southern University (1)
- Indiana State University (1)
- Mississippi State University (1)
- Rhode Island School of Design (1)
- Southern Adventist University (1)
- The University of Southern Mississippi (1)
- University of Arkansas Little Rock (1)
- University of Arkansas, Fayetteville (1)
- University of Central Florida (1)
- University of Denver (1)
- University of Massachusetts Boston (1)
- University of Mississippi (1)
- University of Texas Rio Grande Valley (1)
- Keyword
-
- Blind (4)
- Human-computer interaction (4)
- Mobile applications (4)
- User experience (4)
- Screen reader (3)
-
- AI (2)
- AI tools (2)
- Artificial Intelligence (AI) (2)
- Artificial intelligence (2)
- Attention (2)
- Blender (2)
- Blind users (2)
- Collaboration (2)
- Computer graphics (2)
- Computer vision (2)
- Cooking (2)
- Data visualization (2)
- Diffusion models (2)
- Eye tracking (2)
- Haptics (2)
- Humans (2)
- Image Segmentation (2)
- Interview study (2)
- Machine learning (2)
- Mixed reality (2)
- Robotics (2)
- VR (2)
- Video games (2)
- Virtual Reality (2)
- Visual impairment (2)
- Publication
-
- Research Collection School Of Computing and Information Systems (36)
- Computer Science Faculty Publications (11)
- Posters - 2026 (5)
- Presentations - 2026 (5)
- Honors Theses (4)
-
- Journal of Scientific Information Research (4)
- Dartmouth College Master’s Theses (2)
- Discovery Day - Daytona Beach (2)
- Dissertations (2)
- Master's Theses (2)
- STEMPS Faculty Publications (2)
- Theses and Dissertations (Comprehensive) (2)
- Virginia Digital Maritime Center (VDMC) Faculty Publications (2)
- All Theses (1)
- All-Inclusive List of Electronic Theses and Dissertations (1)
- Campus Research Month (1)
- College of Graduate Studies: Theses & Dissertations (1)
- Communications of the IIMA (1)
- Computer Science Theses (1)
- Computer Science and Engineering Dissertations (1)
- Computer Science and Software Engineering (1)
- DU Undergraduate Research Journal Archive (1)
- Dissertations and Theses Collection (Open Access) (1)
- Dissertations, Theses, and Capstone Projects (1)
- ELO (un)supervised 2026 (1)
- Electrical Engineering and Computer Science Undergraduate Honors Theses (1)
- Engineering Technology Faculty Publications (1)
- Exercise Science Faculty Publications (1)
- Graduate Doctoral Dissertations (1)
- Honors Projects (1)
- Publication Type
- File Type
Articles 61 - 90 of 111
Full-Text Articles in Graphics and Human Computer Interfaces
Semat: Semantic Enhanced Natural Image Interactive Matting, Ruihao Xia, Yu Liang, Peng-Tao Jiang, Hao Zhang, Qianru Sun, Yang Tang, Bo Li, Pan Zhou
Semat: Semantic Enhanced Natural Image Interactive Matting, Ruihao Xia, Yu Liang, Peng-Tao Jiang, Hao Zhang, Qianru Sun, Yang Tang, Bo Li, Pan Zhou
Research Collection School Of Computing and Information Systems
Recent approaches attempt to adapt powerful interactive segmentation models, such as SAM, to interactive matting and fine-tune the models based on synthetic matting datasets. However, models trained on synthetic data fail to generalize to complex and occlusion scenes. We address this challenge by proposing a new matting dataset based on the COCO dataset, namely COCO-Matting. It selects real-world complex images from COCO and converts semantic segmentation masks to matting labels. The built COCO-Matting comprises an extensive collection of 36,980 human instance-level alpha mattes in complex natural scenarios. Furthermore, existing SAM-based matting methods extract intermediate features and masks from a frozen …
Dragging With Geometry: From Pixels To Geometry-Guided Image Editing, Xinyu Pu, Hongsong Wang, Jie Gui, Pan Zhou
Dragging With Geometry: From Pixels To Geometry-Guided Image Editing, Xinyu Pu, Hongsong Wang, Jie Gui, Pan Zhou
Research Collection School Of Computing and Information Systems
Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a result, they often produce imprecise and inconsistent edits, particularly in geometry-intensive scenarios such as rotations and perspective transformations. To address these limitations, we propose a novel geometry-guided drag-based image editing method—GeoDrag, which addresses three key challenges: 1) incorporating 3D geometric cues into pixel-level editing, 2) mitigating discontinuities caused by geometry-only guidance, and 3) resolving conflicts arising from multi-point dragging. Built upon a unified displacement …
Dreamcs: Geometry-Aware Text-To-3d Generation With Unpaired 3d Reward Supervision, Xiandong Zou, Ruihao Xia, Hongsong Wang, Pan Zhou
Dreamcs: Geometry-Aware Text-To-3d Generation With Unpaired 3d Reward Supervision, Xiandong Zou, Ruihao Xia, Hongsong Wang, Pan Zhou
Research Collection School Of Computing and Information Systems
While text-to-3D generation has attracted growing interest, existing methods often struggle to produce 3D assets that align well with human preferences. Current preference alignment techniques for 3D content typically rely on hardly-collected preference-paired multi-view 2D images to train 2D reward models, when then guide 3D generation — leading to geometric artifacts, such as the Janus face problem and geometric incompleteness, due to their inherent 2D bias. To address these limitations, we construct 3D-MeshPref, the first large-scale unpaired 3D preference dataset, featuring diverse 3D meshes annotated by a large language model and refined by human evaluators. We then develop RewardCS, the …
From Spatial To Actions: Grounding Vision-Language-Action Model In Spatial Foundation Priors, Zhengshen Zhang, Hao Li, Yalun Dai, Zhengbang Zhu, Lei Zhou, Chenchen Liu, Dong Wang, Francis E. H. Tay, Sijin Chen, Ziwei Liu, Yuxiao Liu, Xinghang Li, Pan Zhou
From Spatial To Actions: Grounding Vision-Language-Action Model In Spatial Foundation Priors, Zhengshen Zhang, Hao Li, Yalun Dai, Zhengbang Zhu, Lei Zhou, Chenchen Liu, Dong Wang, Francis E. H. Tay, Sijin Chen, Ziwei Liu, Yuxiao Liu, Xinghang Li, Pan Zhou
Research Collection School Of Computing and Information Systems
Existing vision-language-action (VLA) models act in 3D real-world but are typically built on 2D encoders, leaving a spatial reasoning gap that limits generalization and adaptability. Recent 3D integration techniques for VLAs either require specialized sensors and transfer poorly across modalities, or inject weak cues that lack geometry and degrade vision-language alignment. In this work, we introduce FALCON (From Spatial to Action), a novel paradigm that injects rich 3D spatial tokens into the action head. FALCON leverages spatial foundation models to deliver strong geometric priors from RGB alone, and includes an Embodied Spatial Model that can optionally fuse depth, or pose …
Who You Explain To Matters: Learning By Explaining To Conversational Agents With Different Pedagogical Roles, Zhengtao Xu, Junti Zhang, Anthony Tang, Yi-Chieh Lee
Who You Explain To Matters: Learning By Explaining To Conversational Agents With Different Pedagogical Roles, Zhengtao Xu, Junti Zhang, Anthony Tang, Yi-Chieh Lee
Research Collection School Of Computing and Information Systems
Conversational agents are increasingly used in education for learning support. An application is “learning by explaining”, where learners explain their understanding to an agent. However, existing research focuses on single roles, leaving it unclear how different pedagogical roles influence learners’ interaction patterns, learning outcomes and experiences. We conducted a between-subjects study (N=96) comparing agents with three pedagogical roles (Tutee, Peer, Challenger) and a control condition while learning an economics concept. We found that different pedagogical roles shaped learning dynamics, including interaction patterns and experiences. Specifically, the Tutee agent elicited the most cognitive investment but led to high pressure. The Peer …
Spinlock Game Engine, Shane Misley
Spinlock Game Engine, Shane Misley
Posters - 2026
Modern game engines prioritize developer convenience at the cost of performance and transparency. Large frameworks like Unity and Unreal Engine abstract away implementation details, which simplifies development but introduces computational overhead—often 40-50% of CPU and memory usage goes to engine infrastructure rather than the actual game. For developers targeting low-end hardware, older systems, or performance-critical applications, this overhead becomes prohibitive. The Spinlock Engine addresses this problem by adopting a "close-to-the-metal" philosophy, stripping away unnecessary abstraction layers to deliver raw speed and predictable behavior. Built in C++ with SDL3 and Raylib, Spinlock prioritizes memory efficiency, CPU optimization, and developer transparency—allowing you …
Match-A-Fit, Adan Diaz De Leon, Juan Marco Saca Dada, Brianna Mendoza, Arsalan Kataneh, Theophile Nsabimana, Pedro Jacobo
Match-A-Fit, Adan Diaz De Leon, Juan Marco Saca Dada, Brianna Mendoza, Arsalan Kataneh, Theophile Nsabimana, Pedro Jacobo
Presentations - 2026
Welcome to Match-a-Fit! Match-a-Fit is an iOS application that allows the user to create a digital closet by uploading images of their clothing items. With AI, the program can generate outfits based on the digital closet, the time, and the occasion. Match-a-Fit’s purpose is designed to help users who struggle to get ready, run out of time, or can’t decide on an outfit, by easily generating outfit options based on the occasion.
Foxbuddy, Luis Eduardo Garza Jr.
Foxbuddy, Luis Eduardo Garza Jr.
Presentations - 2026
Problem:
•Many people are still unprepared incase of an emergency. (42%-46% are prepared for an emergency)
•Supplies can be scattered, expired, or forgotten. •Reliable guidance is often not easy to access.
Enhancing Low-Light And Noisy Images Using Gaussian Denoising And Clahe (Contrast-Limited Adaptive Histogram Equalization)., Daniel Adesoji
Enhancing Low-Light And Noisy Images Using Gaussian Denoising And Clahe (Contrast-Limited Adaptive Histogram Equalization)., Daniel Adesoji
SACAD: Scholarly Activities
Abstract
In digital imaging Low light image improvement is a crucial issue, with applications in medical imaging, surveillance and digital imaging. Images captured under substandard illumination usually appear dark and noisy: contrast is lower, hiding crucial details, while ISO (international Organization for Standardization) settings introduce grainy noise that devalue quality. These issues make images a problem for both human interpretation and automated vision system.
Traditional improvement methods such as histogram equalization and Retinex -based techniques enhance brightness but usually cause artifacts to boost noise. Deep learning approaches achieve strong results but require large datasets, heavy computation, and may fail to …
Invert Your Prompt: Editing-Aware Diffusion Inversion, Yangyang Xu, Wenqi Shao, Yong Du, Haiming Zhu, Yang Zhou, Jiayuan Xie, Ping Luo, Shengfeng He
Invert Your Prompt: Editing-Aware Diffusion Inversion, Yangyang Xu, Wenqi Shao, Yong Du, Haiming Zhu, Yang Zhou, Jiayuan Xie, Ping Luo, Shengfeng He
Research Collection School Of Computing and Information Systems
Recent advancements in text-guided diffusion models have enabled powerful image manipulation capabilities. However, balancing reconstruction fidelity and editability for real images remains a significant challenge. In this work, we introduce Editing Inversion (EditInv), a novel framework that inverts and edits real images for specific editing tasks by optimizing specific prompt embeddings within the extended space. By leveraging distinct embeddings across different U-Net layers and time steps, EditInv seamlessly integrates inversion and editing through reciprocal optimization, ensuring both high fidelity and precise editability. This hierarchical editing mechanism classifies tasks into structure, appearance, and global edits, optimizing only those embeddings that are …
Cylindformer: Image-To-Point Cloud Registration With Cylindrical Transformer, Jingtao Wang, Hao Tang, Yanpeng Sun, Shengfeng He, Zechao Li
Cylindformer: Image-To-Point Cloud Registration With Cylindrical Transformer, Jingtao Wang, Hao Tang, Yanpeng Sun, Shengfeng He, Zechao Li
Research Collection School Of Computing and Information Systems
Accurate correspondence extraction between distinctive pixel-wise and point-wise features is critical for image-to-point cloud (I2P) registration. Recent efforts leveraging Transformers for I2P feature representation have demonstrated potential, primarily by first capturing intra-modality global contextual dependencies via self-attention, and then learning cross-modality correlations via cross-attention. The strength of vanilla Transformers lies in modeling cross-modality global feature correlations. However, such mechanisms often struggle with the structural disparity between dense image pixels and sparse 3D points, hindering the establishment of fine-grained correspondences. Moreover, global attention may introduce ambiguity, as interactions with many inconsistent regions of intra-modality may degrade feature distinctiveness. To address these …
Designing For Trust In Chat-Based Question Answering Systems: An Exchange-Based Retrieval Approach, Nathan Mccutchen
Designing For Trust In Chat-Based Question Answering Systems: An Exchange-Based Retrieval Approach, Nathan Mccutchen
Master's Theses
Community chat platforms such as Discord and Slack support spontaneous, collaborative communication but make it difficult to retrieve previously discussed information. As conversations accumulate, valuable exchanges become buried, leading to repeated questions and sustained burden on experienced community members.
This work contributes a set of design requirements for question-answering systems operating over unstructured chat data, a Discord bot prototype implementing those requirements named Echo, and an empirical evaluation of how such a system affects user trust. Rather than encoding discrete question-answer pairs or generating synthetic responses with a language model, Echo indexes conversation topics for semantic retrieval and presents results …
Courts Of New York: A Visual Atlas Of The City’S Public Basketball Spaces, Nathaniel Rattner
Courts Of New York: A Visual Atlas Of The City’S Public Basketball Spaces, Nathaniel Rattner
Dissertations, Theses, and Capstone Projects
Basketball courts in New York City are recreation facilities, community anchors and part of the city’s cultural image. In the basketball capital of the world, New Yorkers are rarely more than a few blocks away from a court. The visual diversity of these courts, however, is not widely documented in systematic ways.
This project makes that diversity visible to the public, combining open data, aerial imagery and computational analysis to document this important public space across the five boroughs. It is a narrative story and digital atlas of New York City’s public basketball courts, using surface color as a way …
Zero-Shot Video Translation Via Token Warping, Haiming Zhu, Yangyang Xu, Jun Yu, Shengfeng He
Zero-Shot Video Translation Via Token Warping, Haiming Zhu, Yangyang Xu, Jun Yu, Shengfeng He
Research Collection School Of Computing and Information Systems
With the revolution of generative AI, video-related tasks have been widely studied. However, current state-of-the-art video models still lag behind image models in visual quality and user control over generated content. In this paper, we introduce TokenWarping, a novel framework for temporally coherent video translation. Existing diffusion-based video editing approaches rely solely on key and value patches in self-attention to ensure temporal consistency, often sacrificing the preservation of local and structural regions. Critically, these methods overlook the significance of the query patches in achieving accurate feature aggregation and temporal coherence. In contrast, TokenWarping leverages complementary token priors by constructing temporal …
Lagrangian Motion Fields For Long-Term Motion Generation, Yifei Yang, Zikai Huang, Chenshu Xu, Shengfeng He
Lagrangian Motion Fields For Long-Term Motion Generation, Yifei Yang, Zikai Huang, Chenshu Xu, Shengfeng He
Research Collection School Of Computing and Information Systems
Long-term motion generation is a challenging task that requires producing coherent and realistic sequences over extended durations. Current methods primarily rely on framewise motion representations, which capture only static spatial details and overlook temporal dynamics. This approach leads to significant redundancy across the temporal dimension, complicating the generation of effective long-term motion. To overcome these limitations, we introduce the novel concept of Lagrangian Motion Fields, specifically designed for long-term motion generation. By treating each joint as a Lagrangian particle with uniform velocity over short intervals, our approach condenses motion representations into a series of "supermotions" (analogous to superpixels). This method …
Cellscout: Visual Analytics For Mining Biomarkers In Cell State Discovery, Rui Sheng, Zelin Zang, Jiachen Wang, Yan Luo, Zixin Chen, Yan Zhou, Shaolun Ruan, Huamin Qu
Cellscout: Visual Analytics For Mining Biomarkers In Cell State Discovery, Rui Sheng, Zelin Zang, Jiachen Wang, Yan Luo, Zixin Chen, Yan Zhou, Shaolun Ruan, Huamin Qu
Research Collection School Of Computing and Information Systems
Cell state discovery is crucial for understanding biological systems and enhancing medical outcomes. A key aspect of this process is identifying distinct biomarkers that define specific cell states. However, difficulties arise from the co-discovery process of cell states and biomarkers: biologists often use dimensionality reduction to visualize cells in a two-dimensional space. Then they usually interpret visually clustered cells as distinct states, from which they seek to identify unique biomarkers. However, this assumption is often this assumption often fails to hold due to internal inconsistencies in a cluster, making the process trial-and-error and highly uncertain. Therefore, biologists urgently need effective …
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
A Virtual-Reality-Based Dental Simulator For Endodontics With Automated Formative Feedback, Yousef Salah Abo El Ela
Theses and Dissertations
Advancements in virtual reality (VR) and haptic technology are transforming the landscape of medical and dental education, offering new avenues for safe, immersive, and repeatable training experiences. Within dentistry, endodontics presents unique challenges for preclinical education due to anatomical complexity, limited access to extracted teeth, ethical concerns, and the shortcomings of conventional plastic models. Despite endodontics specific plastic teeth being available, they fall short of replicating the hardness of real extracted teeth, are relatively costly compared to generic plastic teeth, and are ultimately a disposable item which makes them inadequate as a sustainable long-term solution. Extracted teeth do a much …
A Macrocognitive Design Taxonomy For Simulation-Based Training Systems: Bridging Cognitive Theory And Human-Computer Interaction, Jessica M. Johnson
A Macrocognitive Design Taxonomy For Simulation-Based Training Systems: Bridging Cognitive Theory And Human-Computer Interaction, Jessica M. Johnson
Virginia Digital Maritime Center (VDMC) Faculty Publications
Simulation-based training systems are increasingly deployed to prepare learners for complex, safety-critical, and dynamic work environments. While advances in computing have enabled immersive and data-rich simulations, many systems remain optimized for procedural accuracy and surface-level task performance rather than the macrocognitive processes that underpin adaptive expertise. Macrocognition encompasses higher-order cognitive processes that are essential for performance transfer beyond controlled training conditions. When these processes are insufficiently supported, training systems risk fostering brittle strategies and negative training effects. This paper introduces a macrocognitive design taxonomy for simulation-based training systems derived from a large-scale meta-analysis examining the transfer of macrocognitive skills from …
Micro-Behavioral Analysis Of Online Shopping Patterns For Blind Users, Yash Prakash, Akshay Kolgar Nayak, Nithiya Venkatraman, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Micro-Behavioral Analysis Of Online Shopping Patterns For Blind Users, Yash Prakash, Akshay Kolgar Nayak, Nithiya Venkatraman, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Computer Science Faculty Publications
While online shopping platforms provide convenience and autonomy to blind users, their non-visual interactions remain underexplored at a micro-behavioral level. Existing studies have primarily emphasized accessibility and usability challenges but have overlooked how fine-grained, screen reader-driven keystroke-level behaviors reflect users’ cognitive strategies. In this paper, we present the findings of a longitudinal study with 25 blind participants to examine their micro-behavioral patterns, using keyboard activity and screen reader logs on both familiar and unfamiliar e-commerce websites. We complemented this study with semi-structured interviews to contextualize the uncovered micro-behavioral patterns. Our results revealed patterns in how blind users draw upon cognitive …
Shaping The Future: Emerging Technologies And Their Role In Industry 4.0 And Beyond, Liuliu Qin
Shaping The Future: Emerging Technologies And Their Role In Industry 4.0 And Beyond, Liuliu Qin
Information Technology & Decision Sciences Faculty Publications
This paper provides a comprehensive review of emerging technologies driving the transition from Industry 4.0 to Industry 5.0. It examines the foundational concepts and pillars of Industry 4.0 and explores the transformative roles of Artificial Intelligence (AI), Extended Reality (XR), Collaborative Cobots (Cobots), Brain–Computer Interfaces (BCIs), quantum technologies, and next-generation connectivity (5G/6G). By integrating technological, human-centric, and sustainability perspectives, the study outlines how these emerging technologies reshape industrial systems and enable intelligent, adaptive, and inclusive futures.
Trustworthy Multimodal Ai For Medical Imaging: Enhancing Diagnosis, Reasoning, And Human-Agent Interaction In Extended Reality, Jai Prakash Veerla
Trustworthy Multimodal Ai For Medical Imaging: Enhancing Diagnosis, Reasoning, And Human-Agent Interaction In Extended Reality, Jai Prakash Veerla
Computer Science and Engineering Dissertations
The transition from traditional microscopy to digital pathology has digitized diagnostic data, yet clinical workflows remain constrained by two-dimensional screens and passive, opaque analysis tools that fail to capture the spatial complexity of biological systems. While Foundation Models now promise to reason across histology and genomics, a critical disconnect persists between the richness of this data and the limited cognitive bandwidth of clinicians, who currently lack the immersive interfaces and trustworthy agents necessary to utilize it effectively. This dissertation presents a unified framework for "Embodied Agentic AI," establishing a pipeline that augments physician capabilities through immersive visualization, robust security, and …
A Novel Lightweight Framework For Low-Light Image Enhancement Via Gaussian Denoising And Clahe, Daniel Oluwaseun Adesoji
A Novel Lightweight Framework For Low-Light Image Enhancement Via Gaussian Denoising And Clahe, Daniel Oluwaseun Adesoji
Master's Theses or Doctor of Nursing Practice
Low-light image enhancement is a major challenge in digital imaging, especially in medical imaging, surveillance, and autonomous vision systems. Images captured under poor illumination often appear dark, noisy, and low in contrast, which makes it hard to observe important details. Traditional enhancement methods can improve brightness but usually introduce artifacts or increase noise. Although deep learning methods have shown strong performance, they usually require large datasets, and high computational resources. This creates a need for simpler and more efficient enhancement techniques. This study proposes a lightweight framework that incorporates Gaussian denoising with Contrast Limited Adaptive Histogram Equalization (CLAHE) to enhance …
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
Dartmouth College Master’s Theses
Virtual reality is increasingly explored as a tool for cultivating empathy, and haptic feedback as a tool for enhancing immersion. This paper investigates the effects of combining the two. Fifty-two participants experienced a custom-built VR scene in which a character was shown packing up a room. Participants were assigned to either a haptic condition, receiving passive haptic feedback corresponding to the character's actions, or a non-haptic control condition that did not receive any haptic input. Trait empathy was measured beforehand, and state empathy and engagement were measured after the experience. Thematic analysis was conducted on post-study interviews, and headset recordings …
Learning Design To Advance Human-Ai Collaboration In K-12 Education, Wing Sha Chan, Jinhee Kim, Seongryeong Yu, Rita Kay Detrick
Learning Design To Advance Human-Ai Collaboration In K-12 Education, Wing Sha Chan, Jinhee Kim, Seongryeong Yu, Rita Kay Detrick
STEMPS Faculty Publications
This chapter explores key components for designing effective Human-AI Collaboration (HAC) in K–12 education, addressing the current lack of theoretical and conceptual frameworks for structuring and implementing HAC in teaching and learning. It examines four essential areas: curriculum design, student and teacher–AI interaction, learning environments, and the evolution of HAC over time. The chapter introduces the concept of HAC in K–12 contexts, highlighting how humans and AI can leverage each other's strengths through co-evolutionary processes that foster mutual learning and collaboration. It reviews current HAC practices in schools and discusses their contributions to both teaching and learning. Finally, it presents …
Impacts Of Segmenting Principle On Learner Performance And Attitude In A 3d Environment: A Mixed-Method Multiple Case Study, Kristin Herman, Mohan Yang, Jim Shifflet, Noah Glaser
Impacts Of Segmenting Principle On Learner Performance And Attitude In A 3d Environment: A Mixed-Method Multiple Case Study, Kristin Herman, Mohan Yang, Jim Shifflet, Noah Glaser
STEMPS Faculty Publications
This study presents a conceptual replication of Moreno’s (Appl Cogn Psychol 21:765–781. 10.1002/acp.1348, 2007) study on the benefits of adhering to the segmentation principle when utilizing multimedia learning objects. Furthermore, this study expands upon the original by taking place in a low-immersive virtual reality environment, allowing for further understanding on the extent to which multimedia principles are still relevant. Both a synchronous and an asynchronous case are presented. Results indicate benefits for both cases in far transfer of learning. Furthermore, synchronous learners indicated a significant reduction in cognitive load and increased overall attitudes towards learning due to segmented instruction.
Wearable Sensor-Based Phase Segmentation Analysis Of Front Crawl Swimming: A Scoping Review, Jonathan Simoes, Samuel Aylward, Daniel Hamze, Daniel James Goble, Daniel M. Russell, Joshua Haworth
Wearable Sensor-Based Phase Segmentation Analysis Of Front Crawl Swimming: A Scoping Review, Jonathan Simoes, Samuel Aylward, Daniel Hamze, Daniel James Goble, Daniel M. Russell, Joshua Haworth
Exercise Science Faculty Publications
Front crawl swimming stroke phase segmentation has historically relied on video analysis, but the development of wearable sensor technology has created new opportunities for automated phase segmentation. This scoping review mapped the available evidence on wearable sensor-based stroke phase segmentation methods in front crawl swimming, following PRISMA-ScR guidelines. A systematic search of SPORTDiscus, Web of Science, and IEEE Xplore conducted from January to June 2026, identified 15 eligible peer-reviewed studies published between 2000 and 2024. The review revealed an emerging field of research that has converged methodologically around inertial measurement units (IMUs) and the Chollet phase segmentation framework while remaining …
Error-Driven Density Control For Compact Gaussian Splatting Under Sparse Supervision, Abdelrhman Elrawy
Error-Driven Density Control For Compact Gaussian Splatting Under Sparse Supervision, Abdelrhman Elrawy
Theses and Dissertations (Comprehensive)
This thesis studies efficiency and stability challenges in Gaussian-splatting-based reconstruction under sparse supervision. In few-shot novel view synthesis, standard 3D Gaussian Splatting (3DGS) can overfit the limited training views and grow an unnecessarily large number of primitives due to limitations in its Adaptive Density Control (ADC) mechanism. This thesis introduces an error-driven reformulation of ADC that triggers densification using opacity gradients as a lightweight proxy for rendering error, and shows that such aggressive densification must be paired with delayed and conservative pruning to prevent destructive create--destroy cycles. When combined with depth-based geometric regularization, the resulting framework produces substantially more compact …
Improving Medical Diagnostics With Vision-Language Models: Convex Hull-Based Uncertainty Analysis, Ferhat Ozgur Catak, Murat Kuzlu, Taylor Patrick, Michel Audette
Improving Medical Diagnostics With Vision-Language Models: Convex Hull-Based Uncertainty Analysis, Ferhat Ozgur Catak, Murat Kuzlu, Taylor Patrick, Michel Audette
Engineering Technology Faculty Publications
In recent years, vision-language models (VLMs) have been applied to various fields, including healthcare, education, finance, and manufacturing, with remarkable performance. However, concerns remain regarding VLMs' consistency and uncertainty, particularly in critical applications such as healthcare, which demand a high level of trust and reliability. This paper proposes a novel approach to evaluate uncertainty in VLMs' responses using a convex hull approach on a healthcare application for visual question answering (VQA). For any VLM, temperature refers to a sampling parameter used in probabilistic generation, which controls the randomness of the model's output. The LLM-CXR model is selected as the medical …
A Web-Based Wizard-Of-Oz Platform For Collaborative And Reproducible Human-Robot Interaction Research, Sean O'Connor
A Web-Based Wizard-Of-Oz Platform For Collaborative And Reproducible Human-Robot Interaction Research, Sean O'Connor
Honors Theses
The Wizard-of-Oz (WoZ) technique is widely used in Human-Robot Interaction (HRI) research, but two persistent problems limit its effectiveness: existing tools impose technical barriers that exclude non-engineering domain experts (the Accessibility Problem), and the fragmented landscape of robot-specific implementations makes interaction scripts difficult to port across platforms (the Reproducibility Problem- concerning execution consistency and portability, not third-party replication). Through a literature review, I identified three design principles to address both: a hierarchical specification model, an event-driven execution model, and a plugin architecture that decouples experiment logic from robot-specific implementations. I realized these principles in HRIStudio, an open-source, web-based platform providing …
Geovig And Purevig: Geometry-Aware Architectures For Efficient Computer Vision, Omar Ismail
Geovig And Purevig: Geometry-Aware Architectures For Efficient Computer Vision, Omar Ismail
Theses and Dissertations (Comprehensive)
Deploying deep learning models for medical image analysis on mobile devices requires a balance between inference latency, memory footprint, and delineating anatomical boundaries with high accuracy. While Convolutional Neural Networks (CNNs) and mobile Vision Transformers (ViTs) offer efficiency, they often struggle to model the irregular, non-local geometric structures inherent in biological tissues without incurring prohibitive computational costs. In this thesis, we introduce GeoViG (Geometric Vision Graph), an architecture that bridges the gap between efficient grid-based processing and explicit Geometric Deep Learning. GeoViG introduces a novel transition from high-resolution pixel grids to low-resolution dynamic graphs via a SpreadEdgePool operator, a geometry-aware …