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Articles 181 - 185 of 185
Full-Text Articles in Graphics and Human Computer Interfaces
Adapting Online Customer Reviews For Blind Users: A Case Study Of Restaurant Reviews, Mohan Sunkara, Akshay Kolgar Nayak, Sandeep Kalari, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Adapting Online Customer Reviews For Blind Users: A Case Study Of Restaurant Reviews, Mohan Sunkara, Akshay Kolgar Nayak, Sandeep Kalari, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok
Computer Science Faculty Publications
Online reviews have become an integral aspect of consumer decision-making on e-commerce websites, especially in the restaurant industry. Unlike sighted users who can visually skim through the reviews, perusing reviews remains challenging for blind users, who rely on screen reader assistive technology that supports predominantly one-dimensional narration of content via keyboard shortcuts. In an interview study, we uncovered numerous pain points of blind screen reader users with online restaurant reviews, notably, the listening fatigue and frustration after going through only the first few reviews. To address these issues, we developed QuickCue assistive tool that performs aspect-focused sentiment-driven summarization to reorganize …
An Optimized Generalized Multi-Color Point Implicit Solver For Intel Gpus Using Oneapi Esimd, Joseph Wassell, Mohammad Zubair, Aaron Walden, Gabriel Nastac, Eric Nielsen, Timothée Ewart
An Optimized Generalized Multi-Color Point Implicit Solver For Intel Gpus Using Oneapi Esimd, Joseph Wassell, Mohammad Zubair, Aaron Walden, Gabriel Nastac, Eric Nielsen, Timothée Ewart
Computer Science Faculty Publications
This paper presents an efficient implementation of a linear-solver kernel relevant to FUN3D, a suite of computational fluid dynamics software developed at NASA’s Langley Research Center. The linear solver is optimized for a range of block sizes commonly used in FUN3D. The implementation targets Aurora, the Argonne Leadership Computing Facility’s (ALCF) exascale machine featuring Intel Data Center Max 1550 GPUs. The linear solver’s performance is memory bandwidth-bound due to its low arithmetic intensity. The primary performance challenges stem from variable matrix row lengths and indirect memory access patterns inherent in unstructured-grid applications. Variable block sizes introduce additional complexity through differing …
Openmuse: Integrating Open-Source Models Into Music Creation Workflows, Tyler K. Vergho
Openmuse: Integrating Open-Source Models Into Music Creation Workflows, Tyler K. Vergho
Dartmouth College Master’s Theses
This master's thesis introduces OpenMUSE (Open Multimodal Unified Sound Engine), a platform that demonstrates the potential of open-source AI music generation by integrating state-of-the-art deep learning models into a unified system. By unifying ten different open-source models, including MusicGen, AudioLDM2, and custom-trained text-to-symbolic music generation models, OpenMUSE aims to create a user-friendly interface that empowers artists to produce complex, adaptive musical compositions. The system enhances accessibility by providing a simple web interface and natural language controls, while improving controllability through features like melody conditioning and semantic audio editing. Specifically, OpenMUSE offers a digital audio workstation (DAW)-inspired interface that lowers the …
Eulerian Smoke Simulation With Multiple Fields, Diyang Zhang
Eulerian Smoke Simulation With Multiple Fields, Diyang Zhang
Dartmouth College Master’s Theses
Fluid simulation is a cornerstone of computer graphics, enabling the realistic depiction of dynamic phenomena such as smoke, fire, and other gaseous behaviours. This thesis focuses on advancing Eulerian smoke simulation techniques, with a particular emphasis on grid-based simulations that capture intricate vortical structures and fine visual details.
We propose several detail-preserving frameworks that incorporate various scalar and vector fields within the simulation pipeline, including velocity, impulse, and Lamb vectors, along with their decompositions and transformed representations. By mathematically analyzing the properties of impulse, we derive its scalar fields decomposition (ImpSFD), which introduces an alternative numerical interpretation, and Vortex-Particles in …
An End-To-End Bi-Objective Approach To Deep Graph Partitioning, Pengcheng Wei, Yuan Fang, Zhihao Wen, Zheng Xiao, Binbin Chen
An End-To-End Bi-Objective Approach To Deep Graph Partitioning, Pengcheng Wei, Yuan Fang, Zhihao Wen, Zheng Xiao, Binbin Chen
Research Collection School Of Computing and Information Systems
Graphs are ubiquitous in real-world applications, such as computation graphs and social networks. Partitioning large graphs into smaller, balanced partitions is often essential, with the biobjective graph partitioning problem aiming to minimize both the“cut” across partitions and the imbalance in partition sizes. However, existing heuristic methods face scalability challenges or overlook partition balance, leading to suboptimal results. Recent deep learning approaches, while promising, typically focus only on node-level features and lack a truly end-to-end framework, resulting in limited performance. In this paper, we introduce a novel method based on graph neural networks (GNNs) that leverages multilevel graph features and addresses …