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Graphics and Human Computer Interfaces Commons™
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Articles 151 - 180 of 198
Full-Text Articles in Graphics and Human Computer Interfaces
Foodmask: Real-Time Food Instance Counting, Segmentation And Recognition, Huu-Thanh Nguyen, Yu Cao, Chong-Wah Ngo, Wing-Kwong Chan
Foodmask: Real-Time Food Instance Counting, Segmentation And Recognition, Huu-Thanh Nguyen, Yu Cao, Chong-Wah Ngo, Wing-Kwong Chan
Research Collection School Of Computing and Information Systems
Food computing has long been studied and deployed to several applications. Understanding a food image at the instance level, including recognition, counting and segmentation, is essential to quantifying nutrition and calorie consumption. Nevertheless, existing techniques are limited to either category-specific instance detection, which does not reflect precisely the instance size at the pixel level, or category-agnostic instance segmentation, which is insufficient for dish recognition. This paper presents a compact and fast multi-task network, namely FoodMask, for clustering-based food instance counting, segmentation and recognition. The network learns a semantic space simultaneously encoding food category distribution and instance height at pixel basis. …
Catnet: Cross-Modal Fusion For Audio-Visual Speech Recognition, Xingmei Wang, Jianchen Mi, Boquan Li, Yixu Zhao, Jiaxiang Meng
Catnet: Cross-Modal Fusion For Audio-Visual Speech Recognition, Xingmei Wang, Jianchen Mi, Boquan Li, Yixu Zhao, Jiaxiang Meng
Research Collection School Of Computing and Information Systems
Automatic speech recognition (ASR) is a typical pattern recognition technology that converts human speeches into texts. With the aid of advanced deep learning models, the performance of speech recognition is significantly improved. Especially, the emerging Audio–Visual Speech Recognition (AVSR) methods achieve satisfactory performance by combining audio-modal and visual-modal information. However, various complex environments, especially noises, limit the effectiveness of existing methods. In response to the noisy problem, in this paper, we propose a novel cross-modal audio–visual speech recognition model, named CATNet. First, we devise a cross-modal bidirectional fusion model to analyze the close relationship between audio and visual modalities. Second, …
Delving Into Multimodal Prompting For Fine-Grained Visual Classification, Xin Jiang, Hao Tang, Junyao Gao, Xiaoyu Du, Shengfeng He, Zechao Li
Delving Into Multimodal Prompting For Fine-Grained Visual Classification, Xin Jiang, Hao Tang, Junyao Gao, Xiaoyu Du, Shengfeng He, Zechao Li
Research Collection School Of Computing and Information Systems
Fine-grained visual classification (FGVC) involves categorizing fine subdivisions within a broader category, which poses challenges due to subtle inter-class discrepancies and large intra-class variations. However, prevailing approaches primarily focus on uni-modal visual concepts. Recent advancements in pre-trained vision-language models have demonstrated remarkable performance in various high-level vision tasks, yet the applicability of such models to FGVC tasks remains uncertain. In this paper, we aim to fully exploit the capabilities of cross-modal description to tackle FGVC tasks and propose a novel multimodal prompting solution, denoted as MP-FGVC, based on the contrastive language-image pertaining (CLIP) model. Our MP-FGVC comprises a multimodal prompts …
What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman
What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman
Dissertations, Theses, and Capstone Projects
The word “billion” is a mathematical abstraction related to “big,” but it is difficult to understand the vast difference in value between one million and one billion; even harder to understand the vast difference in purchasing power between one billion dollars, and the average U.S. yearly income. Perhaps most difficult to conceive of is what that purchasing power and huge mass of capital translates to in terms of power. This project blends design, text, facts, and figures into an interactive narrative website that helps the user better understand their position in relation to extreme wealth: https://whatdoesonebilliondollarslooklike.website/
The site incorporates …
Leveraging Llms And Generative Models For Interactive Known-Item Video Search, Zhixin Ma, Jiaxin Wu, Chong-Wah Ngo
Leveraging Llms And Generative Models For Interactive Known-Item Video Search, Zhixin Ma, Jiaxin Wu, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
While embedding techniques such as CLIP have considerably boosted search performance, user strategies in interactive video search still largely operate on a trial-and-error basis. Users are often required to manually adjust their queries and carefully inspect the search results, which greatly rely on the users’ capability and proficiency. Recent advancements in large language models (LLMs) and generative models offer promising avenues for enhancing interactivity in video retrieval and reducing the personal bias in query interpretation, particularly in the known-item search. Specifically, LLMs can expand and diversify the semantics of the queries while avoiding grammar mistakes or the language barrier. In …
Learning From Machines: How Negative Feedback From Machines Improves Learning Between Humans, Tengjian Zou, Gokhan Ertug, Thomas Roulet
Learning From Machines: How Negative Feedback From Machines Improves Learning Between Humans, Tengjian Zou, Gokhan Ertug, Thomas Roulet
Research Collection Lee Kong Chian School Of Business
Prior studies on learning from failure primarily focus on how individuals learn from failure feedback given by other individuals. It is unclear whether and how the advent of machine feedback may influence individuals’ learning from failures. We suggest that failure feedback provided by machines facilitates learning in two ways. First, it focuses individuals’ attention on their failures, leading them to learn from these failures. Second, it serves as a catalyzer, motivating individuals to learn more from failure feedback given to them by other individuals as well. In addition, this catalyzing effect is stronger if the failure feedback from machines and …
Simple Image-Level Classification Improves Open-Vocabulary Object Detection, Ruohuan Fang, Guansong Pang, Xiao Bai
Simple Image-Level Classification Improves Open-Vocabulary Object Detection, Ruohuan Fang, Guansong Pang, Xiao Bai
Research Collection School Of Computing and Information Systems
Open-Vocabulary Object Detection (OVOD) aims to detect novel objects beyond a given set of base categories on which the detection model is trained. Recent OVOD methods focus on adapting the image-level pre-trained vision-language models (VLMs), such as CLIP, to a region-level object detection task via, eg., region-level knowledge distillation, regional prompt learning, or region-text pre-training, to expand the detection vocabulary. These methods have demonstrated remarkable performance in recognizing regional visual concepts, but they are weak in exploiting the VLMs' powerful global scene understanding ability learned from the billion-scale image-level text descriptions. This limits their capability in detecting hard objects of …
Virtual Reality & Pilot Training: Existing Technologies, Challenges & Opportunities, Tim Marron, Niall Dungan, Brian Mac Namee, Anna Donnla O'Hagan
Virtual Reality & Pilot Training: Existing Technologies, Challenges & Opportunities, Tim Marron, Niall Dungan, Brian Mac Namee, Anna Donnla O'Hagan
Journal of Aviation/Aerospace Education & Research
The introduction of virtual reality (VR) to flying training has recently gained much attention, with numerous VR companies, such as Loft Dynamics and VRpilot, looking to enhance the training process. Such a considerable change to how pilots are trained is a subject that warrants careful consideration. Examining the effect that VR has on learning in other areas gives us an idea of how VR can be suitably applied to flying training. Some of the benefits offered by VR include increased safety, decreased costs, and increased environmental sustainability. Nevertheless, some challenges ahead for developers to consider are negative transfer of learning, …
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
Digitizing Delphi: Educating Audiences Through Virtual Reconstruction, Kate Koury
The Journal of Purdue Undergraduate Research
Implementing a 3D model into a virtual space allows the general public to engage critically with archaeological processes. There are many unseen decisions that go into reconstructing an ancient temple. Analysis of available materials and techniques, predictions of how objects were used, decisions of what sources to reference, puzzle piecing broken remains together, and even educated guesses used to fill gaps in information often go unobserved by the public. This work will educate users about those choices by allowing the side-by-side comparison of conflicting theories on the reconstruction of the Tholos at Delphi, which is an ideal site because of …
Piecing Together Performance: Collaborative, Participatory Research-Through-Design For Better Diversity In Games, Daniel L. Gardner, Louanne Boyd, Reginald T. Gardner
Piecing Together Performance: Collaborative, Participatory Research-Through-Design For Better Diversity In Games, Daniel L. Gardner, Louanne Boyd, Reginald T. Gardner
Engineering Faculty Articles and Research
Digital games are a multi-billion-dollar industry whose production and consumption extend globally. Representation in games is an increasingly important topic. As those who create and consume the medium grow ever more diverse, it is essential that player or user-experience research, usability, and any consideration of how people interface with their technology is exercised through inclusive and intersectional lenses. Previous research has identified how character configuration interfaces preface white-male defaults [39, 40, 67]. This study relies on 1-on-1 play-interviews where diverse participants attempt to create “themselves” in a series of games and on group design activities to explore how participants may …
Are Academia And Industry Listening To Each Other? A Citation Analysis Of Ux Research Methods Resources, Abigail Bakke, Leonard Dibono
Are Academia And Industry Listening To Each Other? A Citation Analysis Of Ux Research Methods Resources, Abigail Bakke, Leonard Dibono
English Department Publications
Technical and Professional Communication (TPC) has been facing concerns of viability, in both its relationship with industry and its ability to build a relevant and valid body of research. TPC’s disconnection with industry may be reflected in its relationship to UX as well, despite both fields’ shared values. To better understand how TPC and User Experience (UX) are relating to each other, we conducted a citation analysis of a sample of SIGDOC papers and a sample of Nielsen Norman Group (NN/g) practitioner articles focused on research methods. The SIGDOC papers tended to cite TPC sources, while the NN/g articles cited …
Dung Dkar Cloak: Exploring Soft Interfaces For Sonic Interactions, Judit Eszter Kárpáti, Esteban De La Torre
Dung Dkar Cloak: Exploring Soft Interfaces For Sonic Interactions, Judit Eszter Kárpáti, Esteban De La Torre
Textile Society of America: Symposium Proceedings
The importance of crossmodal interaction within the contemporary cultural, technological and scientific panorama has evidently gained significant attention due to its remarkable advantages in creating a meaningful, interwoven, and integrated experience. The use and recontextualization of textiles in such exploratory quest into the human senses has proven to be critical. Computational science, algorithmic logic and digital devices have always been rooted and closely interwoven with textile crafts and practices. Recent technological advancements have further combined technology and textile, generating interactive textile surfaces, constructing endless possibilities for multisensorial experiences. In this presentation we will examine how we can weave a sensitive …
How Economically Marginalized Adolescents Of Color Negotiate Critical Pedagogy In A Computing Classroom, Jean Salac, Lena Armstrong, Megumi Kivuva, Jayne Everson, Amy J. Ko
How Economically Marginalized Adolescents Of Color Negotiate Critical Pedagogy In A Computing Classroom, Jean Salac, Lena Armstrong, Megumi Kivuva, Jayne Everson, Amy J. Ko
Computer Science Faculty Work
Background and Context: With the growing movement to adopt critical framings of computing, scholars have worked to reframe computing education from the narrow development of programming skills to skills in identifying and resisting oppressive structures in computing. However, we have little guidance on how these framings may manifest in classroom practice. Objectives: To better understand the processes and practice of critical pedagogy in a computing classrooms, we taught a critically conscious computing elective within a summer academic program at a northwest United States university targeted at secondary students (ages 14–18) from low-income backgrounds and would be the first …
Advancing Policy Insights: Opinion Data Analysis And Discourse Structuring Using Llms, Aaditya Bhatia
Advancing Policy Insights: Opinion Data Analysis And Discourse Structuring Using Llms, Aaditya Bhatia
Graduate Thesis and Dissertation 2023-2024
The growing volume of opinion data presents a significant challenge for policymakers striving to distill public sentiment into actionable decisions. This study aims to explore the capability of large language models (LLMs) to synthesize public opinion data into coherent policy recommendations. We specifically leverage Mistral 7B and Mixtral 8x7B models for text generation and have developed an architecture to process vast amounts of unstructured information, integrate diverse viewpoints, and extract actionable insights aligned with public opinion. Using a retrospective data analysis of the Polis platform debates published by the Computational Democracy Project, this study examines multiple datasets that span local …
Living Datasets: Towards Data-Centric Ai Explainability And Bias Mitigation, Akib Zaman
Living Datasets: Towards Data-Centric Ai Explainability And Bias Mitigation, Akib Zaman
Computer Science and Engineering Dissertations - Archive
Benchmark datasets are critical to the evolution of AI efforts yet often embed unintended biases that influence the models that drive human-AI interactions. A deeper inspection and awareness of data is needed to understand the biases datasets may contain. In this dissertation, I introduce the Tag-and-Release method, inspired from wildlife research, that treats data as an organism and examines how different environments (i.e., CNNs) select for unique traits or characteristics that ultimately impact data's survival. Using the canonical MNIST handwritten digit dataset as a case study, I describe how the Tag-and-Release method can be used to analyze how dataset imbalance …
A Unified Cross-Modal Interactive System For Assisting Vision Impaired In Human Navigation And Indoor Based Human Robot Interaction, Harish Ram Nambiappan
A Unified Cross-Modal Interactive System For Assisting Vision Impaired In Human Navigation And Indoor Based Human Robot Interaction, Harish Ram Nambiappan
Computer Science and Engineering Dissertations - Archive
People who are blind and vision impaired often require assistance in performing various tasks. With new technologies emerging in the recent years, vision impaired people either require assistance in accessing those technologies or in using those technologies to perform different tasks in real life. Previous works have focused on assisting vision impaired people in different scenarios such as navigation, accessing smartphone interfaces etc. With the recent developments in robotics, a new research has emerged where new systems can be developed for vision impaired people to interact with robots to perform various human robot interactive tasks. But with developing new and …
Towards Dynamic Context Detection From Voice Commands And Conversations With Smart Assistants In Smart Homes, Jeniya Sultana
Towards Dynamic Context Detection From Voice Commands And Conversations With Smart Assistants In Smart Homes, Jeniya Sultana
Graduate Theses/Dissertations
Voice-enabled interactions have become increasingly popular with the rise of voice assistants. Identifying contexts or meanings from voice commands and conversations with smart assistants can contribute to the autonomous control of smart home devices and appliances. To improve automation, there is a growing need for efficient context detection that eliminates the need to memorize voice commands. To address this need, I followed a two-step approach in my research. In the first step, I developed a unique context recognition model using a transformer, an attention mechanism, and a fully connected neural network. I trained this model on a conversational dataset of …
Flexible Attenuation Fields: Tomographic Reconstruction From Heterogeneous Datasets, Clifford S. Parker
Flexible Attenuation Fields: Tomographic Reconstruction From Heterogeneous Datasets, Clifford S. Parker
Theses and Dissertations--Computer Science
Traditional reconstruction methods for X-ray computed tomography (CT) are highly constrained in the variety of input datasets they admit. Many of the imaging settings -- the incident energy, field-of-view, effective resolution -- remain fixed across projection images, and the only real variance is in the detector's position and orientation with respect to the scene. In contrast, methods for 3D reconstruction of natural scenes are extremely flexible to the geometric and photometric properties of the input datasets, readily accepting and benefiting from images captured under varying lighting conditions, with different cameras, and at disparate points in time and space. Extending CT …
Escape The Planet: Revolutionizing Game Design With Novel Oop Techniques, Qusai Kamal Fannoun
Escape The Planet: Revolutionizing Game Design With Novel Oop Techniques, Qusai Kamal Fannoun
All Graduate Theses, Dissertations, and Other Capstone Projects
Mobile devices are continuously evolving and greater computing power and graphics capabilities are being introduced every year. As a result, there is an increasing demand for challenging and engaging mobile games that leverage these advanced features. This project explores best design practices using the development of Escape the Planet, which is an intricate maze game for mobile devices in which players navigate using a spaceship that is trapped in a hostile planet’s maze while avoiding obstacles and enemy attacks. The goal is to safely guide the spaceship out of the maze without colliding into walls or taking bullets from defensive …
Consistent Monte Carlo Methods For Non-Linear Applications In Light Transport, Zackary T. Misso
Consistent Monte Carlo Methods For Non-Linear Applications In Light Transport, Zackary T. Misso
Dartmouth College Ph.D Dissertations
The study of light transport focuses on describing the propagation of light from emitters to sensors through accurately describing the interactions light can undergo with everything in between. Physically-based rendering is the process of applying the laws of light transport to formulate practical algorithms which simulate the flow of light for the purpose of synthesizing images of virtual environments.
Unfortunately, there are very few interesting scene configurations which can be computed analytically. Instead, modern solutions predominantly rely on Monte Carlo integration to stochastically estimate the transfer of light since the process is both unbiased and consistent. Meaning, it is expected …
Predicting An Optimal Medication/Prescription Regimen For Patient Discordant Chronic Comorbidities Using Multi-Output Models, Ichchha Pradeep Sharma, Tam Nguyen, Shruti Ajay Singh, Tom Ongwere
Predicting An Optimal Medication/Prescription Regimen For Patient Discordant Chronic Comorbidities Using Multi-Output Models, Ichchha Pradeep Sharma, Tam Nguyen, Shruti Ajay Singh, Tom Ongwere
Computer Science Faculty Publications
This paper focuses on addressing the complex healthcare needs of patients struggling with discordant chronic comorbidities (DCCs). Managing these patients within the current healthcare system often proves to be a challenging process, characterized by evolving treatment needs necessitating multiple medical appointments and coordination among different clinical specialists. This makes it difficult for both patients and healthcare providers to set and prioritize medications and understand potential drug interactions. The primary motivation of this research is the need to reduce medication conflict and optimize medication regimens for individuals with DCCs. To achieve this, we allowed patients to specify their health conditions and …
The Process Of Video Game Development: Watermelon Willy, Jade Westgor
The Process Of Video Game Development: Watermelon Willy, Jade Westgor
University Honors Program Senior Projects
Developing a video game requires and provides skills that can be very helpful for computer science students, as well as skills that relate to storytelling/worldbuilding, organization, and artistic expression. This paper goes over the process I have taken in order to design, develop, and evaluate the game Watermelon Willy from the very start to alpha testing. The process started some time ago with the idea being present in my head for a while, however the project started with some basic storyboards to map out some of the fundamental aspects of the game. Coding began with a simple template, which was …
(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan
(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan
Dartmouth College Master’s Theses
Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …
Predicting Viral Rumors And Vulnerable Users With Graph-Based Neural Multi-Task Learning For Infodemic Surveillance, Xuan Zhang, Wei Gao
Predicting Viral Rumors And Vulnerable Users With Graph-Based Neural Multi-Task Learning For Infodemic Surveillance, Xuan Zhang, Wei Gao
Research Collection School Of Computing and Information Systems
In the age of the infodemic, it is crucial to have tools for effectively monitoring the spread of rampant rumors that can quickly go viral, as well as identifying vulnerable users who may be more susceptible to spreading such misinformation. This proactive approach allows for timely preventive measures to be taken, mitigating the negative impact of false information on society. We propose a novel approach to predict viral rumors and vulnerable users using a unified graph neural network model. We pre-train network-based user embeddings and leverage a cross-attention mechanism between users and posts, together with a community-enhanced vulnerability propagation (CVP) …
Tracking People Across Ultra Populated Indoor Spaces By Matching Unreliable Wi-Fi Signals With Disconnected Video Feeds, Quang Hai Truong, Dheryta Jaisinghani, Shubham Jain, Arunesh Sinha, Jeong Gil Ko, Rajesh Krishna Balan
Tracking People Across Ultra Populated Indoor Spaces By Matching Unreliable Wi-Fi Signals With Disconnected Video Feeds, Quang Hai Truong, Dheryta Jaisinghani, Shubham Jain, Arunesh Sinha, Jeong Gil Ko, Rajesh Krishna Balan
Research Collection School Of Computing and Information Systems
Tracking in dense indoor environments where several thousands of people move around is an extremely challenging problem. In this paper, we present a system — DenseTrack for tracking people in such environments. DenseTrack leverages data from the sensing modalities that are already present in these environments — Wi-Fi (from enterprise network deployments) and Video (from surveillance cameras). We combine Wi-Fi information with video data to overcome the individual errors induced by these modalities. More precisely, the locations derived from video are used to overcome the localization errors inherent in using Wi-Fi signals where precise Wi-Fi MAC IDs are used to …
Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee
Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee
STEMPS Faculty Publications
Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been scarcely investigated. To develop effective AI applications in education, it is necessary to understand differences in the student-AI interaction (SAI) process depending on students' characteristics. The present study attempts to fill this gap by exploring the differences in the SAI process amongst students with varying drawing proficiencies and attitudes towards AI in …
Random Walk Methods For Geometry Representation Agnostic Transport, Dario R. Seyb
Random Walk Methods For Geometry Representation Agnostic Transport, Dario R. Seyb
Dartmouth College Ph.D Dissertations
In computer graphics, we use geometry representations to model a wide range of virtual scenes—from the fantastical worlds shown in animated movies to intricate mechanical parts.
These representations provide the context for transport problems—light transport is used to produce images of virtual scenes and diffusive transport to simulate distributions of quantities like heat.
There are many types of representations each with their own advantages.
For example, explicit ones make it easy to directly manipulate surfaces, while implicit representations allow for intuitive modeling by non-technical users and straightforward integration into machine learning systems.
Unfortunately, many algorithms that work on these digital …
Enhancing Students’ User Experience With A Code Critiquer, Laura E. Albrant
Enhancing Students’ User Experience With A Code Critiquer, Laura E. Albrant
Dissertations, Master's Theses and Master's Reports
This thesis explores the role of human factors in the realm of code critiquers and students’ experiences with them. Across three studies, the work utilized Design Thinking to improve the user experience of WebTA for introductory engineering students learning MATLAB. The first two studies gathered observational and interview data to empathize, define, and ideate a new user interface (UI). Said UI was prototyped and then tested with the third study. Overall, the surveys’ data suggests that most students found the new design to be more appealing, useful, and purposeful; however, there is still plenty of room for improvement. Additionally, analysis …
Tension Control And Interproximation Techniques Forshape Design And Rgb-Depth Segmentation Reconstruction And Modeling, Anastasia Kazadi
Tension Control And Interproximation Techniques Forshape Design And Rgb-Depth Segmentation Reconstruction And Modeling, Anastasia Kazadi
Theses and Dissertations--Computer Science
Human eyes possess remarkable capabilities to perceive and interpret a wealth of information about our environment; from discerning colors and depths to identifying object boundaries and navigating obstacles, our eyes serve as invaluable guides in our daily lives. Ongoing research in the fields of computer vision and computer graphics continuously explore the ways to replicate extraordinary human vision abilities in order to develop systems and frameworks which would enable computers to capture, analyze, and act upon discerned information. In this context, this dissertation seeks to investigate and automate various shape control and data processing techniques for 3D modeling and shape …
Human-Centered Machine Learning With Interpretable Visual Knowledge Discovery, Lincoln Huber
Human-Centered Machine Learning With Interpretable Visual Knowledge Discovery, Lincoln Huber
All Master's Theses
This research advances interpretable machine learning (ML) by introducing hyperblocks (HBs) as a structured, rule-based approach for creating transparent and accurate models using meaningful numeric attributes directly interpretable to end users. Key techniques, including Parallel Hyperblock Creation, Interactive Hyperblock Creation, Level n Hyperblock Creation, and k-Nearest Neighbor Hyperblock, provide a framework that ensures domain experts can meaningfully engage with the model’s decision-making process through lossless visualizations using General Line Coordinates (GLC). Case studies with the Wisconsin Breast Cancer and MNIST datasets demonstrated HBs' effectiveness in handling high-risk and complex classification tasks, offering interpretable accuracy that traditional models struggle to achieve. …